A perspective from a Shawnee person regarding the civ switching. Kinda sad reading from his thoughts and perspectives. Seem like Firaxis made a misstep.
Moderator Action: Made title less clickbaity --NZ
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Maybe I misunderstood the post, but the user seems to be more concerned about bad actors and troll posters who'll do stuff like
A perspective from a Shawnee person regarding the civ switching. Kinda sad reading from his thoughts and perspectives. Seem like Firaxis made a misstep.
A perspective from a Shawnee person regarding the civ switching. Kinda sad reading from his thoughts and perspectives. Seem like Firaxis made a misstep.
"We exist as the same culture that we were 500 years ago. Oh, but we also totally ditched absolutely everything that made us that culture, now living culturally similar to our conquerors."Within indigenous communities, one of the issues we face is the fact that many people don't view us as still existing in today's day and age. Unless you live near a reservation or other tribal community, you would only ever hear about us when some issue or drama hits the news. I traveled to Europe for a semester to study, and every student and some professors I talked to were shocked that I and my tribe existed. And then they were asking if I lived in teepees, hunted to survive, etc. And I had to explain numerous times that we haven't done that in over a hundred years and live like anyone else does.
Wait till he sees that you can play as Isabella of the Native American Empire in CIV IV ....
Wait till he sees that you can play as Isabella of the Native American Empire in CIV IV ....
His complaint was about what people could do with the game so not sure what the relevance of unrestricted leaders being an optional choice is?Playing with leaders unlocked from their civilizations wasn't the default setting of IV and IV
His complaint was about what people could do with the game so not sure what the relevance of unrestricted leaders being an optional choice is?
For the record, I never said the game was racist or promoted other things like geno----
I think there is a tangible legacy (there are legacy bonuses) and hopefully visible legacy.If you actually read the (whole) post, their concerns are quite valid.
I am not against the civ changing with the era, but do recognise that the message that is being sent by this mechanic is that these cultures no longer exist. Part of the story of history the game is trying to tell is that empires rise and fall and no culture remains the same for a thousand years, let alone six thousand.
The problem is, cultures do not completely disappear either. A European nation who had a vast continent-spanning empire during the game’s Exploration Age will still exist today as an independent nation. Of course the global empire of trade and conquest is more appealing from a game design perspective, but does that culture cease to exist in the Modern Era, obviously not!
This is even more problematic when depicting the colonised people themselves. The Maya and the Shawnee and the Songhai still exist. It is natural that the game depicts them at their historical height, but the game has them inevitably collapse and disappear in later eras.
Firaxis have to be careful here. I don’t think it is likely they will allow you to continue into a later era with the same civ, and even if you did it would be at a huge disadvantage. Of course Humankind had the same exact issue, even if it let you “transcend” as a culture this clearly wasn’t playing the game as it was designed.
I think much of how this goes down will depend on the variety of options of civs to pick in later eras, and whether there is a tangible and visible legacy of who you played before.
If you actually read the (whole) post, their concerns are quite valid.
I am not against the civ changing with the era, but do recognise that the message that is being sent by this mechanic is that these cultures no longer exist. Part of the story of history the game is trying to tell is that empires rise and fall and no culture remains the same for a thousand years, let alone six thousand.
The problem is, cultures do not completely disappear either. A European nation who had a vast continent-spanning empire during the game’s Exploration Age will still exist today as an independent nation. Of course the global empire of trade and conquest is more appealing from a game design perspective, but does that culture cease to exist in the Modern Era, obviously not!
This is even more problematic when depicting the colonised people themselves. The Maya and the Shawnee and the Songhai still exist. It is natural that the game depicts them at their historical height, but the game has them inevitably collapse and disappear in later eras.
Firaxis have to be careful here. I don’t think it is likely they will allow you to continue into a later era with the same civ, and even if you did it would be at a huge disadvantage. Of course Humankind had the same exact issue, even if it let you “transcend” as a culture this clearly wasn’t playing the game as it was designed.
I think much of how this goes down will depend on the variety of options of civs to pick in later eras, and whether there is a tangible and visible legacy of who you played before.
I'm hoping things like great works and unique wonders will help it feel like your former civ choices are preserved. It would be disappointing if each Age felt like a total reset and disconnected from the previous ones.The problem is, cultures do not completely disappear either.