Lonecat Nekophrodite
Emperor
- Joined
- Jan 10, 2019
- Messages
- 1,850
OK If Civ7 is gonna use Humankind combat system and mechanisms then unit lists will become more tactical and so should class systems. But before going to Unit lists then there's unit classes, subclasses, and abilities
Land Units
Class as combat attributes
- Melee Foot
- Ranged Foot
- Melee mounted
- Ranged mounted
- Siege: becomes available only in sieges, on campaign map this unit is represented with Siege Materials that can be made as different siege engines
- Artillery LOS: Bombard is the first unit, preceeding firearms unit, this unit has Scatter shot and may perform one time strong close defenses, can shoot enemy walls but not above.
- Artillery Non LOS: Mortar is the first unit. Scatter shot rules didn't apply
Subclass (what actually does this unit do)
- AFV: Light
- AFV: Heavy
Melee Foot
- Shocktroops (Swordsmen),
- Phalanx (Anticavalry + can inflict extra damage one time if charging enemy units,)
- Light (more movement)
Ranged (Both foot and mounted)
- Archer. vulnerable in melee, can shoot over obstacles if promoted.
- Firearms. No vulnerable in melee but cannot shoot over obstacles AT ALL (except defenders stationed over fortress walls)
Ranged Foot:
- Bayonet (valid with firearms class only, can have extra options to perform melee assault, strong defense against enemy cavalry charge)
Melee mounted
- Antitank: Can be Technical upgrades to Ranged Bayonet subclass or Artillery LOS. extra damage VS AFV but sucks against soft targets.
- Light Cavalry
- Heavy Cavalry
Ranged:
- Heavy Weapons
- Antiaircraft
Naval Units
- Melee: Can board enemy ships, and boarding can capture enemy ships as well (Privateer is now this class)
- Ranged: Shooter, anything pre-Ironclad can board enemy ships.
- Capitol Ship: Larger and more powerful than usual. Ships of the Line, Ironclad, Battleships belong to this class
- Cruiser: Fast ranged ship
- Torpedo: more offensive weapons and less of defensive,
Subclass: Submarine
Aircraft
- Fighter:
- Bomber:
- Attack Craft:
- VTOL
Next post there's a unit list. but first do you agree with my proposals?
Land Units
Class as combat attributes
- Melee Foot
- Ranged Foot
- Melee mounted
- Ranged mounted
- Siege: becomes available only in sieges, on campaign map this unit is represented with Siege Materials that can be made as different siege engines
- Artillery LOS: Bombard is the first unit, preceeding firearms unit, this unit has Scatter shot and may perform one time strong close defenses, can shoot enemy walls but not above.
- Artillery Non LOS: Mortar is the first unit. Scatter shot rules didn't apply
Subclass (what actually does this unit do)
- AFV: Light
- AFV: Heavy
Melee Foot
- Shocktroops (Swordsmen),
- Phalanx (Anticavalry + can inflict extra damage one time if charging enemy units,)
- Light (more movement)
Ranged (Both foot and mounted)
- Archer. vulnerable in melee, can shoot over obstacles if promoted.
- Firearms. No vulnerable in melee but cannot shoot over obstacles AT ALL (except defenders stationed over fortress walls)
Ranged Foot:
- Bayonet (valid with firearms class only, can have extra options to perform melee assault, strong defense against enemy cavalry charge)
Melee mounted
- Antitank: Can be Technical upgrades to Ranged Bayonet subclass or Artillery LOS. extra damage VS AFV but sucks against soft targets.
- Light Cavalry
- Heavy Cavalry
Ranged:
- Heavy Weapons
- Antiaircraft
Naval Units
- Melee: Can board enemy ships, and boarding can capture enemy ships as well (Privateer is now this class)
- Ranged: Shooter, anything pre-Ironclad can board enemy ships.
- Capitol Ship: Larger and more powerful than usual. Ships of the Line, Ironclad, Battleships belong to this class
- Cruiser: Fast ranged ship
- Torpedo: more offensive weapons and less of defensive,
Subclass: Submarine
Aircraft
- Fighter:
- Bomber:
- Attack Craft:
- VTOL
Next post there's a unit list. but first do you agree with my proposals?