Lonecat Nekophrodite
Emperor
- Joined
- Jan 10, 2019
- Messages
- 1,851
For each era. what shall be unit lists in each classes?
If there will be three
Basic premises
1. All pre industrial units can engage in combat as active combatant when embarked. only a handful of land unit classes can fight at full strenghts retained all abilitiies, bonuses and maluses, others (Any kind of cavalry especially, fights naval combat (boarding actions) at reduced strenghts (they have to fight on foot, all cavs kept thier horses at cargo hold when embarked), yet not being vulnerable to anyone with Anticavalry capability. in this situation 'cavalry' on board a ship is treated as 'infantry'.
2. Stackings. A fleet or armada are formed with different kind of ships. not really homogeneous. even a 'battle fleet' that has Battleships as main elements are composed of lighter warships like cruisers and destroyers in the same fleet.
3. Prize ships can only be obtained when ship to ship fighting involved boardings. and only possible BEFORE the invention of the first Ironclads.
4. Naval Unit Classes:
4.1. Naval Melee: (includes recon and Pirates, now Pirates and Privateers have 'natural' ability to earn more loots than usual but can't be trained (Privateers joined a navy with their own ships and crews, none of this are built by states. (it is better to streamline them using primariy combat modes actually).
4.2 Naval Ranged:
4.3 Naval Digitalized: All kind of guided missile ships... a solution to Guided Missiles Problem in game designs.
4.4 Submarines (All ranged, no inland attackings
4.4 Aircraft Carrier
5. What that's really baffled me is that naval evolutions between Classical -> Medieval -> Earlymodern eras. proper unit names, types of ships to take and what not to. and how to deal with transitions from Galleys to Sailers.
Actually what should be naval melee and naval ranged in the Middle Ages. Should ranged warships still be a kind of galleys like those in the Mediterranean (ones that's armed similiarly to what Classical ancestors did. or should the first Sailers (Cogs) shown up as ranged warships.? or did the Italian Great Galleys equipped with trebuchet a good naval ranged or has significant increases in combat efficiency compared to Classical Heavy Polyremes (anything larger than Quinqueremes, capable of fitting catapults of any kind and two archers tower) or still not that significant compared to Classical Heavy Polyremes? or did Cogs with fore and aftcastles clearly a better choice?
If there will be three
Basic premises
1. All pre industrial units can engage in combat as active combatant when embarked. only a handful of land unit classes can fight at full strenghts retained all abilitiies, bonuses and maluses, others (Any kind of cavalry especially, fights naval combat (boarding actions) at reduced strenghts (they have to fight on foot, all cavs kept thier horses at cargo hold when embarked), yet not being vulnerable to anyone with Anticavalry capability. in this situation 'cavalry' on board a ship is treated as 'infantry'.
2. Stackings. A fleet or armada are formed with different kind of ships. not really homogeneous. even a 'battle fleet' that has Battleships as main elements are composed of lighter warships like cruisers and destroyers in the same fleet.
3. Prize ships can only be obtained when ship to ship fighting involved boardings. and only possible BEFORE the invention of the first Ironclads.
4. Naval Unit Classes:
4.1. Naval Melee: (includes recon and Pirates, now Pirates and Privateers have 'natural' ability to earn more loots than usual but can't be trained (Privateers joined a navy with their own ships and crews, none of this are built by states. (it is better to streamline them using primariy combat modes actually).
4.2 Naval Ranged:
4.3 Naval Digitalized: All kind of guided missile ships... a solution to Guided Missiles Problem in game designs.
4.4 Submarines (All ranged, no inland attackings
4.4 Aircraft Carrier
5. What that's really baffled me is that naval evolutions between Classical -> Medieval -> Earlymodern eras. proper unit names, types of ships to take and what not to. and how to deal with transitions from Galleys to Sailers.
Actually what should be naval melee and naval ranged in the Middle Ages. Should ranged warships still be a kind of galleys like those in the Mediterranean (ones that's armed similiarly to what Classical ancestors did. or should the first Sailers (Cogs) shown up as ranged warships.? or did the Italian Great Galleys equipped with trebuchet a good naval ranged or has significant increases in combat efficiency compared to Classical Heavy Polyremes (anything larger than Quinqueremes, capable of fitting catapults of any kind and two archers tower) or still not that significant compared to Classical Heavy Polyremes? or did Cogs with fore and aftcastles clearly a better choice?