Civ AI vs AI gave it a try

1752AD sad how poorly they perform. Hanni captured a town. Troops move around, but no real stacks, just small
numbers attack or defend.
1754AD I saw ICBM go off on both sides, but not where they came down. Later Theveste was captured and I could see that nuke hit several towns in the area.
Henry's army was killed in town.

Hanni lost two transport from subs as they get to choose their targets.
The AI loves towers, especially next to towns.
It looks like Hanni's icbm hit Asyut, only 4 tiles are on land (why pick it?).
Henri hit 6 towns with nukes.
I suspect he only used one on each as Hanni had many mostly healthy defenders. Depending on the units,
it takes 3 hits to kill an undamaged unit. Units health is halved for each hit. Low defense units like warriors will die on the first hit.

Henry has a new army. Essentially Henri has the same unit count, except for icbm.

Hanni:
1 marine 57 infantry 15 tanks 7 arty 3 cruise miss 1 tactical 2 nuc subs 2 carriers 14 destroyers 2 BB
9 bombers 7 jets 3 cruisers 14 tow 4 mobile sams.
I do not know what Hanni production numbers are, but not enough to replace losses.

1756AD Henri grabs another town.
1758AD Utica captured. Henri still not taken Juli on the tiny island, has landed MA and bombed to no avail.
1760AD Juli captured and Leptis Magna.

Henri: 16 marines 2 cavs 64 infantry 32 tanks 151 mechs 71 MA 16 arty 1 tac nukes 4 icbm 16 bombers
1 helo 1 army 129 tow 1 mob sam 7 nuc subs 57 DD 5 sub 7 carriers (CVA) 3 ironclad 17 trans 2 BB

Hanni:
1 marine 46 infantry 3 tanks 4 arty 1 cruise miss 1 tactical 1 nuc subs 2 carriers 9 destroyers 2 BB
4 bombers 6 jets 3 cruisers 17 tow 2 mobile sams.
I know he lost 8-10 drafted ToW. Sad thing is to see a 2hp draftee win vs tank and not get a promo.
1762AD 2 towns captured.
1764AD Another trans sunk by sub. At least two towns captured.

Hanni:
0 marine 33 infantry 2 tanks 1 arty 0 cruise miss 1 tactical 1 nuc sub 2 carriers 9 destroyers 2 BB
3 bombers 5 jets 3 cruisers 13 tow 1 mobile sams.
Never saw a cruiser at sea? Just sit on the dock of a bay, I guess. Clearly Hannibal is not long to be alive.

I put the 0 count for one turn, so it is clear that unit type is gone, rather thqn left o
 
1766AD Henry razed another town. I have animations off, only battles on. Hanni has 12 cities left. Many are
size 1 or 2 from drafting.

1768AD two towns razed.
Hanni:
21 infantry 2 carriers (one had been sunk this turn, so building them and they have no planes on them)
6 DD 1 nuc sub 2 bombers 2 jets 3 cruisers 11 tow (mostly drafted)
Not much left now.

1770AD Henri goes on a blitz and took all 10 towns. Some were razed. Hannibal never got Mechs or Modern armor.
Lots of MA were lost in taking the towns, but Henri had them to spare. Hannibal had a leader go down in town.

Final numbers:
Hanni 0.

Henri:
26 workers
14 marines
2 cavs
60 infantry
27 tanks
156 Mechs
79 MA
16 arty
1 galleon
1 ironclad
16 trans
6 carrier
5 subs
59 DD
2 BB
5 nuc sub
16 bombers
2 jets
2 armies
129 tow
1 mobile sam

Henri had a single MA in one of the armies. The other had 2 cavs and a tank. It was in the galleon. Both stayed in
town.
 
I don't want to come across as ungrateful, but a few pictures would have made this a lot more engaging to read!
 
NP, but what pictures would you have wanted to see? Maybe a few showing the map as civs went down? There was never any real large stacks.
 
Yes, simply visualise the map every so often. You put a lot of effort in this, but personally, I didn't read through it, because the words and numbers are rather meaningless to me if I can't see the territories on a map.
 
NP, but what pictures would you have wanted to see? Maybe a few showing the map as civs went down? There was never any real large stacks.

Starting mini map, and again through the ages. The occasional full map if anything particularly interesting happened. Makes its a lot easier what is actually happening that way.
 
Explaining exactly how you set up and watched the game would also have been helpful (it still could be, if you edit your OP further), e.g. were you running a DEBUG .biq? Posting your starting .biq, and/or the 4000 BC save (resaved manually from the autosave — if you still have that? — to make it smaller) would be another possibility.

Also, this is pretty much the story of your game, so its natural home would seem to be the "Civ III: Stories & Tales" subforum. But if you decide you want it moved over there, you need to ask a Moderator explicitly, either directly by PM, or indirectly by Reporting your OP — the Mods are not under any obligation to read every given post in a forum, so simply suggesting in the OP that "someone" moves the thread "somewhere", isn't really sufficient.
 
Mods are not under any obligation to read every given post in a forum, so simply suggesting in the OP that "someone" moves the thread "somewhere", isn't really sufficient.

Mods are omnipresent! :borg:
 
When I first posted, I was going to posted how I set it up. No one asked about it, so I just let it slide.
Playing through the game is kind of tedious, till you get into the wars.
You have to set the biq in debug to be able to see the whole map from the start.

Set up I used:
Create a map (scenario) set the properties to debug. Set map to reveal whole map.
You need to have custom rules, custom map and player data enabled.
Set the settler and worker for player 1 to 0.

The game plays normally, so you may or may not want to have preferences set in game to
not animate battles or movement. I used holding the shift key to speed up animated movement later in the game.

I will create a new map and post it for anyone wants to look at the biq. I will be 100x100 (std) set to Sid.
Going to try to cut down on the water, but I suspect the AI will still make ships and shuffle them around endlessly.
This is where I used the shift key the most.
 
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Here is the biq for a 100x100 sid. You can change the level in the editor but my DG run was a bit quite and slow. Starting with extra units and settlers should speed it up.
I have not played it, only to make sure it at least will start. Note that as player1 you had no settler, so you are not on the map. This is a small issue in that more room
has been opened for other civs and some will have a bit of an advantage. It is no way a balanced map.

When I get around to running it, I will do some further tweaks. One thing is I will remove volcanoes. Probably some mountains and some marsh. This in a bit of an attempt to help
the ones that got really crappy land. Not dealing with imbalanced resources as it is just the luck of the draw. Marsh/jungle and mountains will just slow them down.

It is 60% water, but there is still a lot of it and no good way to remedy that, other than make some of it land. More land will mean more time till contact and war.

I had to rename the biq to sav to get it to upload, so just rename the type back to biq.
 

Attachments

Here is the start of the Sid run. I am going to play it out, I will post this report of the 70/71 turns. If this format is of interest let me know and I will continue the report. If not I will just play it out. I just did not want to spent the time to
log stuff that no one is reading.

Turn 38 2230BC Colossus in Shanghai
Turn 45 1990BC Pyramids in Carthage.
US and Inca has 13 towns as best as I can tell. Inca has the
advantage that the observer vacated the land next to them.
They also are crowding US, so could be trouble soon.
Not able to get info from CAII as the observer is not really playing and has no
land, no embassy, no contacts and no scouting. Otherwise I could give counts of
towns.
I can see their armies and the techs they know from the F3 and F6 hotkeys.
London, Cuzco, Carthage, Washington and Thebes are top 5 cities.
US has 25 warriors and 22 spears. Inca 20 and 26. All are fairly close in troops, though
some have archers.
I did not remove volcanoes or reduce jungle/marsh. There was not much of it.
Turn 46 1950BC Oracle in Washington.
Turn 62 1475BC Great Wall in Thebes. Mausoleum in Cuzco. Temple of Artemis in Machu Picchu.
Hanging Gardens in Carthage. Can you say cascade?
 

Attachments

Not much land left to to grab.
China has the fewest towns at 9. US and Inca the most at 19. US has two settlers in place, while
Inca have at least three out. Sid discount for builds and growth are crazy.
Turn 63 1450BC Zeus in Heliopolis. We will see, if they make some good use of it.
Turn 64 1400BC Inca plant two more towns, but US did nothing with their settlers.
Turn 66 1350BC still nothing. One seems to be heade back home and the other is off to? No where land.
Turn 69 1275BC they now have turn the other settler back. Wonder, if they will grab the last spot next to them or just give it up?
Turn 71 1225BC They just give it up, dumb.
Cleo send 18 warriors, 1 AC and a spear to attack the Inca at size 4 Ica. This turn only 1 warrior and the AC were in range to attack. They naturally attack across the river. AC wins anyway, but tube city for the warrior. 1-1
 

Attachments

WELL I could not find the correct save. I had 1425BC, ugh. That had an impact as Cleo did not attack. Instead she built Lighthouse in Memphis in 1225BC.
1125BC The US attacked Inca. GLB in Hastings. US and Inca went 3-3. Snores. Wondering why Cleo does not jump in, since she was set to go, before I had to load an older save.
Most have decided after 1425BC. The reload, got a different roll and no war.
1100BC US attacks fortified units and units on mountains and goes 1-3.
1050BC same tactics, but better results. Started 1-3 and ended up 6-3 and captured Arequipa.
To appreciate the Sid nations, the US put 18 units in Arequipa. Mind you, there are no roads
to it or real close to it. So they brought them.
Will be interesting to see, if either nation buys anyone else into the party.
Note that the US has no horse units. Inca does.

1025BC US goes 6-2-5. Yes 5 horses retreated. Running total 13-5, skipping the retreat totals.
One issue for the US is that Inca has a road to Nasca, a border town. US has no road to the front.
Cleo has a handful of units in Inca land and heading that way, but I think they are just heading
for a trio of towns recently planted past Inca's towns.
 
Could you put the pictures in your posts? Currently you are adding them as attachments, which people have to download. :)
 
AFAIK I would need to find a hosting site to get the pix to be embedded. Is there a method available to me on CFC?
 
AFAIK I would need to find a hosting site to get the pix to be embedded. Is there a method available to me on CFC?

You mean like this?

sid_ai_1225bc-bmp.617231


Hosting on a seperate site seems like a bad idea. I cannot speak for CFC, but on civforum.de we have a policy that screenshots should be uploaded locally.
 
Yes, that is how we use to be able to do it on CFC. I guess it got to be too big of a burden.

So how did you get to work here? I do not see any hosting names.
 
Thanks jguy100 I was able to do it with my old IrfanView.

End of 1025BC US has 10 units next to Ariqipa. 14 in town. 6 on the left tile of town and 6 more on the tile below it. 11 more nearby.
Inca has the 5 1hp horses next to the stack on the mountain, which they had whittled down from 18 to 10. Dribs and draps coming in, but will be two or more turns arriving. The could be good or bad for USA.
the US as they could get the units comingf into the town or they may (likely) send units out to

Turn 80 1000BC US goes 9-4-5 usual wounded attacking or it could have been 12-1.
Turn 81 975BC US goes 8-7-1 total 30-16. These fights are mostly swords vs 1 def units like archers, warriors and horses. 8-7 with a lot of losses that should not happen, sword losing to
a warrior on flat ground.
Turn 82 950BC US 9-6 total 39-22. Funny swings, Inca went 3-1 on offense, then on defensed lost 6 straight, then US attacked wounded horse with spears and lost the last three fights. Good ole AI.
Turn 83 925BC US 9-3-3 total 48-25. US sent a lone sword to attack Huanuco Pampa, it did win.
The map is unchanged as all land is basically filled. There is a 3 tile L shaped plot of desert unclaimed.
Turn 84 900BC US 10-5-3 total 58-28.
Here is the tech status. China is missing some Ancient techs.
Cleo, Liz, Hannibal and Inca are off to the race with a small lead. Carthage was first to the next age in 1050BC. At 10205BC they had Engineering to go along with Feudalism. No one else had
gotten to the Middle Ages at that point. In 1000BC Cleo and Liz had Engineering. 975BC Cleo and Liz had added Feudalism.
By 950BC the three had added Invention. No idea iow they did this as two of those techs have wonders and usually are not traded around easily. Two of them have zero gold and the other has 125 gold.
Carthage is maybe the smallest civ. They are not suppose to be able to research faster than 4 turns.
I doubt they can muster up the beakers, even at the massive discount as their empires are not that robust.
Getting to 900BC Inca joins the MA with Engineering. I don't think any of these 4 are scientific for the free tech at a new age.

upload_2021-12-28_18-48-20.png
 
Nothing new on the map or the tech to speak of, little progress on the war either.

Turn 85 875BC 0-4-1 on def, 5-3-1 on off. All 4 spears lost to horses or archers on def. US 5-7-2. total 63-35
Turn 86 850BC US 5-6-4. def not working for anyone, again. Inca learns Feudalism. total 68-41
Turn 87 825BC US 5-4-3 not much progress for either so far. Lucky for US that Inca lacks Iron. total 73- 45
MDI and Pikes, would be much tougher to fight.
Everyone has all the Ancient techs, except China lacks Currency and the Republic. So why no
one else has gotten to the Middle Ages? Just the same few?

Cleo, Hanni, and Henry have Horses and Iron connected, but no Middle Age techs.
Turn 88 800BC US 3-8-3. Good turn for Inca. Just a reminder, all retreats are Incan horses. Spears are performing badly still. total 76-53
Finally someone else makes the Middle Ages. US learns Engineering. Can't be long, before the dam breaks and everyone finds their way
as well. Well, no so fast Mao. At this juncture Inca has been improving slightly at fighting, but they did lose a city and have lost more units.
 
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