GoNzOTW
Chieftain
When you say this stuff is done, do you mean that you have uploaded a new version?


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As Dianthus suggested - could you please send me this save?smphang said:Each time i tried to load the civ assist, i got this error message, help!
Run time error "9":
Subscript out of range
I am using the latest 1.22 standalone patch...

I'll have a look - maybe look at the form layout a bit. I didn't autosize those columns in the tradring, but maybe I could set size bands so that they're at least visible. Note that they do have tool-tips to show what the luxuries / resources are.GoNzOTW said:Only suggestion I can make at this point, is that the windows should still just be a touch bigger, or at least save the field sizes if you adjust them. On the trading tab, Luxuries is now visible, but just barely.
Sounds reasonable. I was going to add one for when a city is constrained by no aquaduct / hospital, so its in the same theme.GoNzOTW said:How about an alert for a city that's about to lose a citizen due to starvation?
Yes - should be possible. I was working to add one for settler-factories, to tell you when you no longer have 5 food surplus, so again there will be a lot of replication, so it makes it easy.EMan said:Is it possible to "Alert" when a city has increased in size THIS turn?..........You know how the AI "manhandles" the laborers when the city population increases!
d'oh! I put the 40 / 50 turn check on for the over-run calc I think. Class that one as a bug!EMan said:noticed in the Technology tab, "Turns Remaining" doesn't have the 40/50 cap for researching a Tech. (viz. when you research at the 1 beaker/turn rate, max turns=40 or 50 depending on the version of Civ.)
Show it in brackets?RFHolloway said:Could you leave the 40/50 turns cap off (or even show both). It would be really helpful to know if a bit more science would make a difference, or whether 50 turn gambit was the best it could be!
The 'restore' button returns to the actual values, which is my work-around because the numbers are slightly wrong. I will try and improve these numbers though. The calculation does include maintenance costs, but not interest payments, or gold to / from other civs.Firecrack said:1. As said before about anarchy, the corruption calculator has some problem. If I load a savegame in communism, select another government type and then switch back to communism, the original corruption data is a lot different from the new data displayed. This feature would be really useful to know if a governement change is profitable. BTW, does the calculation includes maintenance costs for units and building ?
Will check that out.firecrack said:2. Small fix : It looks like wheat add commerce rather than food in the terrain tab. I noticed that with flood plain.

Probably due to me playing around with the sizing yesterday!firecrack said:3. Ultra small fix : text alignment where worked tiles are displayed.
I'll look in to it.firecrack said:3. Suggestion. In the tech tab, maybe add the remaining beakers before tech. Instead of all the number, put a progress bar that shows beakers done, to do and total. Lost beakers at the end of reseach is a very useful info.
The minimize button is easy! As for allowing resizing, I made it unsizeable to avoid all the layout change code!firecrack said:4. If possible, make the window resizeable. It represents some work because you must specify rules for resize. Also, add a minimize button in the title bar.
I may look at it, but it will be a lower priority.
) how much power will this tile have?
. this is the only request i would really like to see implemented. but maybe, vb code doesn't allow for that?
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