great work ainwood !

that will save me ages of time in diplomacy...
now, about bugs and requests :
-territory tab : doesn't show explored sea tiles(or %water , always 0 tiles and 0 %) , as well as roaded, mined, irrigated (don't now if you already have implemented them though

)
-technology tab : do techs change their price upwards? in one game, i am at the beginning of industrial, the tech cost of modern techs are around 10000+ . in another, just at the beginning, with only alphabet and bronze, the same techs cost only ca. 6-8000 (does the number of civs make a difference here?)
-copernicus and newton seem to increase your number of science improvements to 5 of 3 (well, 166% of maximum, not bad

)
requests/wishes :
- a list where all current mutual protection pacts are listed (probably below diplo info in diplo tab)
-possibility to sort cities in city tab(improvement info), e.g. by shields or production
-possibility to sort in diplo tab to put the civs on top with which you can trade
-perhaps a warning if ai civ starts spaceship building
-warning if ai is close to a culture win
-rounding turns left in technology tab to two decimals
so, that's my wishlist. but it's a REALLY good utility program as it is...
we

you, oh mighty

ainwood !!
