Civ Assist

Err... sorry...but I can resist to ask... I can`t find the info I need.

I can`t open my conquest save game. I have no problem with vanilla 1.29f and PTW. Btw, it`s conquest 1.15 version. I got the error 63; bad record number. And I`m using the 1.1.2 version civassist

Thanks
 
I`m sorry.... my old computer is now dead.... I mean sort of... I can`t logon windows and I don`t know what else to do.... Last solution!... format. The files were lost forever. Maybe you have any advice because my problem is I can`t copy the files using the win xp bootable disc. It says "access denied"...

I`ll install the game back later.
 
Ok.... now that I have reinstalled the game... the problem can be whether run time error 7: out of memory or 63: bad record number. When I load my 4000BC file, error 63 happen and error 7 for other files.

I`m using C3C 1.15 and xp pro sp2.

thanks
 
@FeelGood, have you still got the files? ainwood is still going to want them, so maybe you could either upload them here, or send them to him via email?
 
These are the files ... the 4000BC and 370BC. It`s C3C. I don`t have any PTW or vanilla saves anymore.

Thanks. :)
 
I just noticed two bugs. In the technology list (for C3C 1.22), fascism (technology 82) is listed as future tech 1. It says it is known by zero civs if I don't know it, and one civ if I do, regardless of whether that is true. It originally says it costs 18285g for a large map demigod game, which seems to be accurate for a future tech.

Also, I opened a hotseat save (randomly checking for the other bug), and it loaded fine. When I loaded a different game, it would say "Thisfile is a multiplayer file, and multiplayer is current unsupported." When I resumed auto, it would say that every five seconds or so.
 
There are two problems with the attached save (actually I already attached it in a different utility thread). CivAssist won't tell me trade information and says only the "known" cities of the Incas and the Aztecs (as if we were at war), even though I recently signed peace with both of them. Also, it says I can trade two luxuries to America, even though America and Inca signed peace against me.

http://forums.civfanatics.com/attachment.php?attachmentid=76449
 
A question about your problems with calculating corruption in C3C, and forgive me if it is a stupid question. Does the discrepancies indicate that the "Everything About Corruption: C3C Edition" by alexman is wrong or incomplete? or is it difficult to implement the rules in your program? Perhaps you have taken an entirely different approach?
 
Three_Crowns said:
A question about your problems with calculating corruption in C3C, and forgive me if it is a stupid question. Does the discrepancies indicate that the "Everything About Corruption: C3C Edition" by alexman is wrong or incomplete? or is it difficult to implement the rules in your program? Perhaps you have taken an entirely different approach?
No, it indicates that the corruption calculation in my program is not very accurate. I don't have much time to spend on this at the moment, but I will update it eventually.
 
ainwood,

(I use 1.1.2) When in Anarchy, it always says "Tech will overrun N/A beakers" (or at least it did for my 5 turns of Anarchy). I'm not sure if you knew this, so I'm just saying it ...

Can't wait for the latest version when you get time. :)
 
I have a feature request:
In C3C it now happened to me more than once, that I got distracted by all those messages in the beginning of the trun, so that I didn't notice a "volcano now active" message (if it was a popup I would notice it for sure...) or I noticed it but lots of cities were building something afterwards so my worker or military got toasted.

Is it possible, that CivAssist shoes an alert, when a volcano is active inside my border and/or a unit of mine is standing next to an active volcano?

Thanks in advance...
Oh, and BTW, GOTM 38 is a very interesting game...

EDIT: Oh, and another one: Maybe show an alert if there are non-allied units inside your border (especially barbs)
 
Here's a question. Does it check to see if there are edited rules (for example, Rise of Rome has a different limit for domination. When I look at tiles to domination, am I looking at an accurate number?)
 
@Louis: I know it looks at editted rules, yes - well, at least for technologies and resources. If you play Rise and Rule, it works fine, as does any other mod, so I can only imagine the domination limit will be accurate too. Try a test (set the domination limits at 1%) and see if your tiles to limit is pretty low. I'll be it will be.

@socralynnek: I'm not sure if he can do that, but I'll let him answer it.
 
socralynnek said:
Is it possible, that CivAssist shoes an alert, when a volcano is active inside my border and/or a unit of mine is standing next to an active volcano?
I can think about ways to do that. :)

EDIT: Oh, and another one: Maybe show an alert if there are non-allied units inside your border (especially barbs)
Have been playing with this. Will try to sort something out.

Louis XXIV said:
Here's a question. Does it check to see if there are edited rules (for example, Rise of Rome has a different limit for domination. When I look at tiles to domination, am I looking at an accurate number?)
Most edited rules are followed, however I <think> I hard-coded the domination limit to the default (which is a bit stupid, really :ack: ). Will check it, and fix it if required.
 
Another request for some other version: An addition to the Alert screen when "Another civ enters a new era." This could come in handy...rather than checking F4 everyturn to see if the graphic has changed. A small request, however.
 
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