Civ Choice

Financial is good even without rivers and lakes (though I prefer rivers). Once that cottage grows to a hamlet you start making the additional gold. IMO Financial is the best trait.

One thing I'm worried about is the team that picks (is it Ceaser?). With the Prareteans (sp?) we should expect a quick attack very early.

BTW, when do we need to have our civ picked out? With the new mention of the Demo game on the front page we're getting a high influx of new players. I hate to pick something early when we haven't heard from our new players yet.
 
Why arnt we considering Romans, them praetorians are very powerful and could enable us to win.
 
Methos said:
Every culture victory I've ever won has been a non-creative civ. In fact I don't even use the creative trait. To be honest, the best trait for a culture victory is financial IMO, with Industrious and Philosophical tied for second.

Edit: A culture victory would probably be extremely hard with human players. They'd see what we were doing and take measures.
Actually, I think every victory is hard to achieve. Every one will keep an eye out for leaders.
 
lurker's comment: The game setup is most likely: 2 games of 7 teams of which 3 advance to the next round. That means you don't have to win, you just need to make sure you are in the top 3 of your game. Usually that means that 4 teams get (virtually) destroyed
 
So something with a good city defending UU such as Mali might also be usefull...
 
Rik Meleet said:
lurker's comment: The game setup is most likely: 2 games of 7 teams of which 3 advance to the next round. That means you don't have to win, you just need to make sure you are in the top 3 of your game. Usually that means that 4 teams get (virtually) destroyed

So than the final game will consist of 6 players, as in the best three from the two previous games. Interesting and looking forward to this. Hopefully RL will slow down more soon, or at least when this finally starts.
 
BCLG100 said:
Why arnt we considering Romans, them praetorians are very powerful and could enable us to win.
Everyone will probably want us dead before we're able to build those deadly units.

A civ where we can hold our own, but at the same time, slide under the radar might be best. Either that, or we'll have to threaten us some allies! ;)
 
Of course we ally with someone. :)
Band up with someone and start bashing the weak. Not nice, but higher odds for both to reach the final. especially if we streamline our research together with them.
 
I agree that Aggresive is a must.
But then Creative, Financial and Organized all are good.
Don't forget that Organized cuts half of your Civics maintenance which is biggest part of your expenses later on when you have more and bigger cities. So if you save on expenses, you can rise the science rate as well. On higher difficulities (when costs are higher) it gives you more than Financial (that one's benefit doesn't change with difficulity).
All that said, I would suggest Tokugawa.
Question are: Will that game go up to medieval era to use Samurais? What difficulitiy will the game be played on?
 
The game probably will get to the medieval era. The teams decide what difficulty the game'll be played on, and from what I've heard, noble makes for a good multiplayer experience.
 
How about a poll soon? Which alternatives do we want in it? Incas, romans, Kublai Khan and Tokugawa, do we have anymore?
 
Why don't we have a poll to see what types of trats we want and then we pick some leaders from that and thus we can have a representative of the types of civs that we want. We can add to that list some civs that have good UUs so that we have a nice representative voice.
 
Here are all the civs suggested so far:
Russia (Catherine)
Spain
Incans
Aztecs
Mongols (Kublai Khan)
Rome
Mali
Japan

classical, if you'd like, you can do the honors of making your poll. We can use those results combined with the above to make a top five.
 
classical_hero said:
No, we should be going out and attacking them so a good UU could be usefull but having a civ with the best and greater # of units could be another option.


Think this is a good way to go, we are never going to win a cultural victory, a diplo victory, and the game will finish before space and histograph, therefore we need to able to go out and attack first, destroy people :)
 
BCLG100 said:
Think this is a good way to go, we are never going to win a cultural victory, a diplo victory, and the game will finish before space and histograph, therefore we need to able to go out and attack first, destroy people :)

Not neccesarily. If by picking (for example) Mali our opponents dont want to attack us because of the Skirmisher, and they dont see us as a threat (no one sees mali as a threat) we can research to a lead and use better units to attack enemies. I like Mali, in case you havent noticed.
 
Mali is an intersting choice... you have to defend early to get your lead..problem is if multiple people attack or you go against Immortals then your advantage is gone.
 
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