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Civ design challenge

Discussion in 'Civilization Design Resources' started by ldvhl, Mar 30, 2015.

  1. Scapegrace

    Scapegrace Obvious Spambot

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    I vote for me. Despite Natan's UA being pretty interesting by normal standards, let alone his, I still prefer my design overall - even if I did have to nick stuff from a variety of, ahem, questionable resources.
     
  2. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    I vote for Natan's, it looks simple and effective.
     
  3. Natan35

    Natan35 Mayor of St. Natansburg

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    I vote for myself. Scapegrace did the spy and city list, though.
    @His Excellency, lord Hoop Thrower the third
    Spoiler :
    thank you! Thank you thank you thank you! And thanks, again!
     
  4. ldvhl

    ldvhl ніщо

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    So so far we have two votes for Natan's design, and one vote for Scapegrace. Today's the last day of voting, so make sure to get yours in!

    Tomorrow I'll be posting the winner of the voting and the next challenge (which will be easier, I promise)!
     
  5. ldvhl

    ldvhl ніщо

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    So it looks like Natan won our first CiV design challenge! Congratulations Natan!

    The next challenge should hopefully be easier, and there's no longer any requirement to come up with city and spy lists (thanks and sorry, Scape!). Anyway, here's the next challenge: Lesotho! Designs should be submitted within a week to be eligible!
     
  6. Natan35

    Natan35 Mayor of St. Natansburg

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    Yay!
    ill try to submit some more designs soon.
     
  7. DoctorMcGann

    DoctorMcGann Emperor

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    Why Lesotho? That's not exactly a major country.

    ...Although to be fair we're doing Kosovo for Our World.
     
  8. ldvhl

    ldvhl ніщо

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    Why not Lesotho? I don't think the relative importance of a people/nation/whatever should be an indicator of whether or not they get represented in the game, much less a mod (or even just a design concept).
     
  9. DoctorMcGann

    DoctorMcGann Emperor

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    Fair enough, however it does potentially complicate making a design. That being said, I don't know a whole lot about Lesotho. I guess I'll have to read up on them.
     
  10. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    At first sight at least it does sound easier, I'll probably be able to come up with a good concept for them.
     
  11. Natan35

    Natan35 Mayor of St. Natansburg

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    Hmmm... Hard, though more info available.

    Lesotho

    Leader:Ntsu Mokhehle
    UA: Land of our fathers
    Per each WLtKD, enemies gain 5% combat penalty in your territory, and enemies have 10% :c5strength: combat penalty against cities celebrating WLtKD. Trained Units receive 5 :c5war: XP per each DoF(doubled if trained during WLtKDs).

    UU: LLA
    Replaces Infantry. Unlike the infantry which it replaces, the Lesotho liberation army receives bonus in territory of civilizations you have DoF with(25%). If stationed in the working range of a :c5occupied: conquered city, causes anarchy.

    UI: Highland Water tunnel
    Unlocked at plastics. Yields 1 :c5production: production(3 :c5production: if built on river). May be used to connect lakes to cities. Lakes connected to cities via the highland water tunnel(HW tunnel) yield 1 :c5food: food, cause the city act as source of fresh water and increases the :c5food: food output in the city by 20%. Costs 1 maintenance( 2 if built on river).
     
  12. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    Lesotho

    Leader: Moshoeshoe

    UA: Kingdom in the Sky. Enemy units take damage when ending their turn by a mountain tile within your territory. Farms and Mountains Generate +1 Food and +1 Golden Age Point during War and Peace Treaties.
    UU: Sotho Cavalry. Replaces Cavalry. Has Defensive Terrain Bonuses. Produces Great People Points when killing enemy units within territory of a city.
    UI: Mountain Stronghold. Unlocked at Architecture. Can only be built adjacent to a mountain tile. +50% Defensive Strenght for units stationed in the tile. Units starting their turn on a Mountain Stronghold gain the Altitude Training Promotion.

    Yes, it's not based on a 1960+ Lesotho, sue me...
     
  13. DoctorMcGann

    DoctorMcGann Emperor

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    I like that. I just read an article on Lesotho, and early Lesotho was way more interesting than modern Lesotho. An accurate summary of Lesotho in recent years is basically coup coup coup coup coup coup border skirmishes with SA coup coup.
     
  14. ldvhl

    ldvhl ніщо

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    Yep, I'm trying to pick interesting stuff.

    Thank you for your submissions, Natan and Hoop!
     
  15. Urdnot_Scott

    Urdnot_Scott Sultan

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    TIL about Lesotho. Time well spent. Naturally this civ is based off of Moshoeshoe's intense diplomatic maneuvering to attempt to modernise, and above all, protect his fledgling nation. Therefore a civ which gains science and defence by befriending other civs is fairly well deserved for Lesotho.
     
  16. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    Umm.... the Kololo replaces what again?
     
  17. Urdnot_Scott

    Urdnot_Scott Sultan

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    Musketman, damn. I always do that because I just reuse the formatting of my other civs and sometimes forget to change certain bits.
     
  18. Natan35

    Natan35 Mayor of St. Natansburg

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    That's nice design you got there(as always) Urdnot.
    (Waiting for scapegrace now, I suppose.)
     
  19. Scapegrace

    Scapegrace Obvious Spambot

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    *cracks knuckles*

    ---

    Lesotho (Moshoeshoe I)
    Start Bias: Hills
    Capital: :c5capital: Maseru
    UA: I Am The Razor
    Cities founded upon Hill Tiles generate a free Ranged Unit for which you possess the required Technology. Cities generate additional bonuses based on the type of Military Unit garrisoned inside them.
    UU: Mohlabani (replaces Gatling Gun)
    Unlike the Gatling Gun it replaces, the Mohlabani receives double the normal defensive bonuses from Terrain and incurs no penalty for moving through it. It starts with +1 :c5moves: Movement and a unique promotion, "Mountain Of The Night", that grants a +2% combat bonus while defending for each point of :c5strength: Melee Combat Strength the attacking unit has than the Mohlabani. Upgrades to Machine Gun.
    UB: Likampo (replaces Constabulary)
    In addition to the bonus to counter-espionage, the Likampo also grants a +1% :c5production: Military Unit Production bonus for every 2 :c5strength: Combat Strength of a garrisoned Land Unit.
    ---
    Bonuses from unit types:-
    Melee Unit: +2% :c5gold: Gold per worked Mine.
    Ranged Unit: +3% :c5production: Production bonus for every 5 Ranged Combat Strength the unit possesses
    Mounted Unit: Doubles bonuses from City Connections.
    Siege Weapon: +1% :c5food: Growth Bonus for every 10 City Strength.
    Naval Melee Unit: +25% yields from Sea Trade Routes
    Naval Ranged Unit: +1 to all yields from Sea Tiles.
    Gunpowder Unit: +3% :c5gold: Gold per worked Mine and Quarry.
    Armoured Unit: Doubles bonuses from City Connections and adds +50% to the yields of Land Trade Routes sent from this City
    Fighter Unit: +1 :c5production: Production from Hill Tiles
    Bomber Unit: +5% :c5strength: Combat Bonus for Garrisoned Units while attacking for each Defensive or Military Building in this City.
    Helicopter Unit: +1 :c5food: Food from Hill Tiles
    Bomb Unit: +10% :c5production: Production bonus towards anything that requires or generates a Strategic Resource.
    ---
    City List:-
    :c5capital: Maseru
    Thaba Bosiu
    Teyateyaneng
    Mafetang
    Hlotsi
    Mohale's Hoek
    Maputsoe
    Qacha's Nek
    Quthing
    Peka
    Butha-Buthe
    Roma
    Mokhotlong
    Thaba-Tseka
    Lekokoaneng
    Semongkong
    Mabote
    Afriski
    Baroaneng
    Laoti
    Umtamana
    Ramapepe
    Nkata
    Koadi
    Dikupa
    Makhoathi
    Qomoqomong
    Old Hoek
    Serutle
    Joels Drift
    White Hill
    Petlane
    Ntsi
    Richard
    ---
    Spy Names (M)
    Amohelang
    Nthofeela
    Lebona
    Kutloisiso
    Tefo
    Motsamai
    Karabo
    Tsebo
    Mpho
    Neo
    Moeletsi
    ---
    Spy Names (F):-
    Fumane
    Buang
    Dimpho
    Keromang
    Disebo
    Mosimoli
    Ratsebo
    Oarona
    ---
    This was much easier to design for, though we run the risk of making a Basutoland Civ if we're not careful. My tendency to overdesign stuff is in full effect, and I LOVE IT. =]
     
  20. Danmacsch

    Danmacsch Geheimekabinetsminister

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