bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
- 1,006
Hey all,
I seem to remember way back when Civ6 started their were threads discussing each of the different civs - their strengths and weaknesses, what makes them interesting, what could maybe use a little attention from the devs, and even interesting strategies to use when playing them. I thought it might be fun and interesting to start them back up now that we've had Civ7 for a few months (and it'd be nice to see something besides yet another thread about why Player X doesn't like the game).
Might as well start alphabetically in the antiquity era and start with Aksum:
Aksum's unique Civ Ability is Kingdom of Natural Wealth, which gives +2 gold on resources.
Aksum's unique military unit is the Dhow, a galley replacement that gets +4 combat strength on coasts and that has 1 charge to create a naval trade route.
Aksum's unique civilian unit is the Tankwa, a tradeship replacement that has +10 range and that cannot be pillaged.
Aksum's unique infrastructure is the Hawilt, which gives +2 gold and +1 culture for every adjacent Hawilt or Wonder
In terms of civics, Aksum has Periplus of the Erythraen Sea (extra resources in coastal settlements, and with Mastery gold on coastal quarters and the "Port of Nations" tradition), Momentum Adulitanum (which gives the "Thrones of My Father" tradition and allows altars and monuments to gain cultural adjacency from Hawilts), and Book of the Himyarites (which gives the "May This Please the People" tradition and allows the Dhow to ignore zones of control).
For their traditions, Port of Nations grants +2 culture and +2 gold for every active trade route, Thrones of My Father grants +15% gold in coastal cities, while May This Please the People grants +2 culture to resources on or adjacent to the coast.
Aksum also automatically unlocks the Songhai in the exploration age and gets a discount on building the Great Stele.
What are everybody's thoughts on the Aksumites? What do you like about them? What do you dislike about them? What leaders do you feel make for a good fit when playing them? What civs do you feel are good to transition to at the era change?
I seem to remember way back when Civ6 started their were threads discussing each of the different civs - their strengths and weaknesses, what makes them interesting, what could maybe use a little attention from the devs, and even interesting strategies to use when playing them. I thought it might be fun and interesting to start them back up now that we've had Civ7 for a few months (and it'd be nice to see something besides yet another thread about why Player X doesn't like the game).
Might as well start alphabetically in the antiquity era and start with Aksum:
Aksum's unique Civ Ability is Kingdom of Natural Wealth, which gives +2 gold on resources.
Aksum's unique military unit is the Dhow, a galley replacement that gets +4 combat strength on coasts and that has 1 charge to create a naval trade route.
Aksum's unique civilian unit is the Tankwa, a tradeship replacement that has +10 range and that cannot be pillaged.
Aksum's unique infrastructure is the Hawilt, which gives +2 gold and +1 culture for every adjacent Hawilt or Wonder
In terms of civics, Aksum has Periplus of the Erythraen Sea (extra resources in coastal settlements, and with Mastery gold on coastal quarters and the "Port of Nations" tradition), Momentum Adulitanum (which gives the "Thrones of My Father" tradition and allows altars and monuments to gain cultural adjacency from Hawilts), and Book of the Himyarites (which gives the "May This Please the People" tradition and allows the Dhow to ignore zones of control).
For their traditions, Port of Nations grants +2 culture and +2 gold for every active trade route, Thrones of My Father grants +15% gold in coastal cities, while May This Please the People grants +2 culture to resources on or adjacent to the coast.
Aksum also automatically unlocks the Songhai in the exploration age and gets a discount on building the Great Stele.
What are everybody's thoughts on the Aksumites? What do you like about them? What do you dislike about them? What leaders do you feel make for a good fit when playing them? What civs do you feel are good to transition to at the era change?