Civ Discussion - Mexico

Respectfully, I find your initial response about “sticking it to haters” more derailing than the post you replied to. I don’t think it’s wrong to complain about the civ’s unlock conditions in the thread where we discuss civs from all angles - especially when the civ unlocks are specifically mentioned in the OP. Even if the complaint came off rude, there are ways to shut it down without further fanning the flames - as @ehecatzin nicely showed it.
Respectfully, I think that's a bit of a stretch. I don't think that post was trying to objectively analyze the unlock conditions here (Seriously, we're going to be upset that the game has a connection between Spain and Mexico? Really?), they were looking for an opportunity to get on their soapbox about a mechanic that they don't like. Rather than post it in any of the other threads more geared towards having that conversation they decided to bring it to this thread meant to engage in discussion about the gameplay of a particular civilization in the game.

Twice a week I take the time to gather all the information and put these threads together in the hopes of fostering some actual gameplay discussion, and yet probably half of the threads get some type of post where it's just someone complaining about the game for the 100th time (despite their being plenty of other threads where those posts would be more appropriate). It gets a little frustrating in all honesty. In response I made a joke about the mechanic in question and pointed out that maybe the Civilization series hasn't always been the paragon of historical accuracy some like to pretend it is, which strikes me as a decent enough way to defuse things but I guess by now I should've known better.
 
Respectfully, I think that's a bit of a stretch. I don't think that post was trying to objectively analyze the unlock conditions here (Seriously, we're going to be upset that the game has a connection between Spain and Mexico? Really?), they were looking for an opportunity to get on their soapbox about a mechanic that they don't like. Rather than post it in any of the other threads more geared towards having that conversation they decided to bring it to this thread meant to engage in discussion about the gameplay of a particular civilization in the game.

Twice a week I take the time to gather all the information and put these threads together in the hopes of fostering some actual gameplay discussion, and yet probably half of the threads get some type of post where it's just someone complaining about the game for the 100th time (despite their being plenty of other threads where those posts would be more appropriate). It gets a little frustrating in all honesty. In response I made a joke about the mechanic in question and pointed out that maybe the Civilization series hasn't always been the paragon of historical accuracy some like to pretend it is, which strikes me as a decent enough way to defuse things but I guess by now I should've known better.
I really appreciate your effort with these threads! And I actually hope that even if some don‘t contain a lot of discussion now, they will grow over the years and the discussions may be useful and interesting to many players and readers. So, I hope you keep up the good work for the remaining civs!
 
I find Mexico to be quite complimentary to Lafayette's emphasis on slotting traditions. I also like that their ability focuses on culture, which helps unlock their unique civics faster. A decent civ in my opinion.
 
I find Mexico to be quite complimentary to Lafayette's emphasis on slotting traditions. I also like that their ability focuses on culture, which helps unlock their unique civics faster. A decent civ in my opinion.
I think the tradition bonuses also pair nicely with the Normans, who get both a tradition of their own that benefits from slotting traditions (Familia Regis, which gives +2 culture for every slotted tradition) AND have more traditions (5) than any other civ in the game.

There are five civs in the antiquity age that have 4 traditions (Greece, Maurya, Maya, Romans, and now Silla). So if you started as one of those, then transitioned to the Normans for the exploration age, and then to Mexico in modern you'd have the maximum number of traditions (13). If you managed to slot them all (difficult but not impossible) you'd get +26 culture from each of your unique quarters, +26 culture from Familia Regis, and +26 happiness, +13 culture, and +13 science per settlement, as well as +13 CS to all your land and naval units in friendly territory. Pair that with Lafayette like you mentioned and now you're getting *another* +13 CS on top of that (and that's across the whole map, not just friendly territory). Fun! I think I might try that in a future game.
 
I adore Mexico. There the only Modern civ that I look foward to playing. I know the common complaint is that they excel in doing something that doesn’t really matter so late in the game, but that’s what makes them fun imo. They really remind me of Pericles’ Greece from Civ 6 in that you can get crazy amount of late game Culture. Pairing them w/ culture Himiko, Lafayette, and Augustus push your culture into insane levels. I’ve been trying to see how far you can push it with different civ combinations, so far Rome seems to be the Antiquity pick for Forums. They also have nice transtion pathways, Rome/Maya > Spain > Mexico (just pleaseeee bring the Aztecs in sooner then later). The only downside I see is that the Revolutionarios likely means we won’t see a Mexican leader…
 
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