bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
- 1,193
Next up in the modern age is Mughal India. The Mughals are an economic and expansionist civilization with a starting bias towards flat terrain. Their associated wonder is the Red Fort, which gives a base +4 gold and production, counts as a fortified district, and gives +50HP to this tile and all city centers. They can be unlocked by playing as Persia, Abbasid, or Chola earlier in the game, by choosing Ibn Battuta, either Ashoka, Genghis Khan, Laksmibai, either Xerxes, or Hatshepsut as your leader, or by improving 3 salt tiles or having at least 4 trade routes with unique civilizations.
Their unique ability is Paradise of Nations, which gives +75% gold from all sources but -25% to all other yields.
Their unique military unit is the Sepoy, a line infantry replacement with the ability to launch a bombard attack.
Their unique civilian unit is the Zamindar, a unique settler that gives +1 population upon founding a town.
The unique infrastructure is the Stepwell, which gives base +2 gold and +2 food from adjacent farms, but can only be built on flat terrain and can’t be adjacent to another stepwell.
Mughal Civics:
Zabt – unlocks the Stepwell and the Jins-i Kamil tradition, plus gives +1 gold on farms
Jagir – unlocks the Qilachas tradition and gives +1 happiness on farms, and at mastery gives +1 production on resources and +1 settlement limit
Mansabdari – unlocks the Red Fort and Gunpowder Empire tradition, plus gives +25% gold towards purchasing infantry units
Gardens of Paradise – unlocks the Mayurasana tradition and allows Wonders to be purchased with gold
Mughal Traditions:
Jins-i Kamil - +1 gold and food on farms for each adjacent plantation, and on plantations for each adjacent farm
Qilachas - +2 gold on quarters with walls
Gunpowder Empire - +3 CS on all units
Mayurasana - +25% gold towards purchasing anything
Thoughts on the Mughals? Are they strong, weak, or just right? Any favorite strategies you like to employ when playing as them, or any areas you tend to struggle? Which other civs and leaders pair well with them? Discuss!
Their unique ability is Paradise of Nations, which gives +75% gold from all sources but -25% to all other yields.
Their unique military unit is the Sepoy, a line infantry replacement with the ability to launch a bombard attack.
Their unique civilian unit is the Zamindar, a unique settler that gives +1 population upon founding a town.
The unique infrastructure is the Stepwell, which gives base +2 gold and +2 food from adjacent farms, but can only be built on flat terrain and can’t be adjacent to another stepwell.
Mughal Civics:
Zabt – unlocks the Stepwell and the Jins-i Kamil tradition, plus gives +1 gold on farms
Jagir – unlocks the Qilachas tradition and gives +1 happiness on farms, and at mastery gives +1 production on resources and +1 settlement limit
Mansabdari – unlocks the Red Fort and Gunpowder Empire tradition, plus gives +25% gold towards purchasing infantry units
Gardens of Paradise – unlocks the Mayurasana tradition and allows Wonders to be purchased with gold
Mughal Traditions:
Jins-i Kamil - +1 gold and food on farms for each adjacent plantation, and on plantations for each adjacent farm
Qilachas - +2 gold on quarters with walls
Gunpowder Empire - +3 CS on all units
Mayurasana - +25% gold towards purchasing anything
Thoughts on the Mughals? Are they strong, weak, or just right? Any favorite strategies you like to employ when playing as them, or any areas you tend to struggle? Which other civs and leaders pair well with them? Discuss!
