Civ 6 is almost a great game but it just needs a couple major changes. In its current state it seems as though building a wide empire causes you to spiral out of control with micromanagement, and trying to keep track of build orders/district placement every turn for several cities is just not fun. This means that trying to play any empire that compliments a wide play-style becomes tedious and unplayable, and you could focus on tall empire play to try and enjoy the game but the reality is wide empires are far more powerful in Civ 6, which in itself is a problem. So essentially anyone who gains access to large amounts of land can snowball and dominate any game, anyone who has less land will just be at a major disadvantage. Because of districts, more cities equals more of any resource, so every game always becomes a matter of spamming cities, cities don't feel specialised like in Civ 5 because of the lack of multipliers. Instead multipliers tend to act empire wide so the incentive is to spam the same district in every city to take advantage of policy cards which is just terrible game design (the policy cards system in itself being pretty bad, its just more micromanagement). I was only gonna say that city automation needs to be added to make wide empires more playable, but now I've thought about it, the other main problem is that small empires are not viable. I find it really disappointing because Civ 6 really does have the potential to be great, it feels like its real close, but I have doubts that these problems will ever be addressed. There is a lot of good in Civ 6 which makes it all the more difficult to go back, but as it stands I have to say that Civ 5 is still the better game as Civ 6 remains unplayable.