I think Sid should bring out a Civ II Platinum Upgrade with new best-of-the-net scenarios and better AI. Some people just cant get on with Call to Power and Civ III, myself included.
The AI should be able to:
-Send ships with a ground unit inside to occupy undefended coastal cities (this happens a lot)
-Alliances should be easier to negotiate, and powers should be more likely to attack weaker powers (including the human) before they hit Supreme.
-Railroad shouldnt work in city squares i.e. you pay 1/3 MP for going through a city (changing trains, waiting for other trains to pass) and no +1 Shield for every 2 shields due to the amount of building in the area, and At present you can go from one side of a continent to another for 0 MP!
-Recycling Centres should increase shield production.
-You shouldnt be able to ship an infinite number of trade units into a particular city, this is unrealistic.
-The AI shouldnt be able to steal your squares you are cultivating next to neighbouring cities when at peace.
-Units in forts within your city radius shouldnt be asked to withdraw by a neighbouring city.
-The discovery of computers should give +1 happiness: computer games!
-You should be able to select the city youre going to trade with off the trade menu, then the trade unit can say which city it is bound for without you having to look it up again; the supplies line in the city screen should say whether there is any demand for a particular item before you build a trade unit.
-You should be able to build improvements and units with caravans not just wonders.
-You should be to move to top or move to the bottom cities from the city status list F1 e.g. if they have factories and power plants that dont need buy orders so you can concentrate on newly conquered cities that need rebuilding.
-Bombers should be able to bomb city improvements.
-Dont have powers switch to Republic early in the game, it is clearly cheating as the human player cant sustain a Republic due to disorder and lack of shields.
-Make Communist charge only 1 Food per Engineer. This makes it a much more attractive and realistic government. You can change Communist and above to 1 Food, I do this but it mean other governments get it to which I dont like.
-Trade routes should be halved for ceasefire, and 0 for at war with a power.
-The AI should build more Trade Units to trade with you and other powers.
Any other ideas?
The AI should be able to:
-Send ships with a ground unit inside to occupy undefended coastal cities (this happens a lot)
-Alliances should be easier to negotiate, and powers should be more likely to attack weaker powers (including the human) before they hit Supreme.
-Railroad shouldnt work in city squares i.e. you pay 1/3 MP for going through a city (changing trains, waiting for other trains to pass) and no +1 Shield for every 2 shields due to the amount of building in the area, and At present you can go from one side of a continent to another for 0 MP!
-Recycling Centres should increase shield production.
-You shouldnt be able to ship an infinite number of trade units into a particular city, this is unrealistic.
-The AI shouldnt be able to steal your squares you are cultivating next to neighbouring cities when at peace.
-Units in forts within your city radius shouldnt be asked to withdraw by a neighbouring city.
-The discovery of computers should give +1 happiness: computer games!
-You should be able to select the city youre going to trade with off the trade menu, then the trade unit can say which city it is bound for without you having to look it up again; the supplies line in the city screen should say whether there is any demand for a particular item before you build a trade unit.
-You should be able to build improvements and units with caravans not just wonders.
-You should be to move to top or move to the bottom cities from the city status list F1 e.g. if they have factories and power plants that dont need buy orders so you can concentrate on newly conquered cities that need rebuilding.
-Bombers should be able to bomb city improvements.
-Dont have powers switch to Republic early in the game, it is clearly cheating as the human player cant sustain a Republic due to disorder and lack of shields.
-Make Communist charge only 1 Food per Engineer. This makes it a much more attractive and realistic government. You can change Communist and above to 1 Food, I do this but it mean other governments get it to which I dont like.
-Trade routes should be halved for ceasefire, and 0 for at war with a power.
-The AI should build more Trade Units to trade with you and other powers.
Any other ideas?