Originally posted by alexman
I updated the combat calculator for the patch.
See for yourselves: The game has just changed folks!
Originally posted by Tacit_Exit
The Battle of Britain should be able to occur in Civ. If the above odds calculations are correct then a 4 to 1 advantage is pretty much ALWAYS doom for the weaker.
Sure, we all hate losing 'Tanks to Spearmen', but its great to hold a city against overwhelming odds occasionally. How good would 'The Two Towers' be if Helms Deep were lost to the Uruk-Hai, as it surely would with this odds system.
Originally posted by padlock
Another problem with the combat change is that it would greatly reduce the chances of a larger number of weaker units being successfull against a smaller number of stronger ones. While this is desirable to a certain extent, I think the balance is just about perfect right now.
The change will effectively make unit strengh MUCH more important then absolute numbers, which will make tech progress (and access to resources) far more important then they are now.
In short, it will have a massive effect on the balance of the entire game.
The chances are now MORE in favour of the unit with the higher attack value then it should. A swordsman with 3 against a spearman with 2, has a higher chance then it should.Originally posted by Dragonlord
I don't really get why everyone here is so down on the new RNG system: all it really does is 'flatten out' the random factor, making it more likely that the stronger unit will win... as it's supposed to, IMHO!
Originally posted by socralynnek
Your math approach is not correct.
You have to count every possible outcome, so don't forget the tie.
And you have to count every permutationof WWWL, i.e. LWWW is something different than WWWL.
In your example (Attacker winning 60%), you get in one round a chance of 47.52 % of winning (WWWW, WWWL, LWWW,WLWW,WWLW and add your results above) and a 34.56 % chance of a tie.
So your chance of winning the fight for 1 HP, you get 47.52 % + 34.56%*47.52%(for winning after 1 re-roll)+34.56%*34.56%*47.52%+... which is about 72.5 %.
(Assumed that a re-roll means that you do a turn of 4 results again, or is it more like a best of 5?, which is not clear from Tavis' post)
But in the end you are right, the rolls are now better for the one who is stronger!
Originally posted by Dragonlord
Are you guy's all roulette players or crap shooters? Personally, I like my games of chance with a higher 'brains to luck - ratio'. I don't WANT my perfectly planned attack to fail because some implausibly lucky spearman kills off 5 of my Knights one after the other!