T-hawk
Transcend
Kami_Mercenary:
If your army is comprised of mostly weaker units than your enemy, did it occur to you that you mighht *deserve* to lose?
NO. Reducing the combat gap between units of different power levels was a deliberate design decision made way back when. It's not good for game balance for whoever gets cavalry first to obliterate anyone with muskets, or for tanks to rip apart any civ that happened not to get rubber. The original system somewhat reduced the impact of this.
I also add that this entire change has absolutely nothing to do with streakiness. I ran some tests a while back and any result is equally likely to come after any other result. All this does is *change* the streaks to be more likely in the favor of the higher-valued unit.
BTW, the programmers don't necessarily understand the game better than us. Soren Johnson has posted that he's mostly a Monarch and Emperor player and he gets beaten at Deity more often than not, while several of us have little trouble beating Deity in almost all situations.
If your army is comprised of mostly weaker units than your enemy, did it occur to you that you mighht *deserve* to lose?
NO. Reducing the combat gap between units of different power levels was a deliberate design decision made way back when. It's not good for game balance for whoever gets cavalry first to obliterate anyone with muskets, or for tanks to rip apart any civ that happened not to get rubber. The original system somewhat reduced the impact of this.
I also add that this entire change has absolutely nothing to do with streakiness. I ran some tests a while back and any result is equally likely to come after any other result. All this does is *change* the streaks to be more likely in the favor of the higher-valued unit.
BTW, the programmers don't necessarily understand the game better than us. Soren Johnson has posted that he's mostly a Monarch and Emperor player and he gets beaten at Deity more often than not, while several of us have little trouble beating Deity in almost all situations.