TheNiceOne
Emperor
But the problem is that since the patch is so necessary (to fix corruption and GPT bugs), this wouldn't be an opportunity to try out the feature, but rather us being forced to use this "feature" or live with corruption/GPT bugs for maybe half a year.Originally posted by Dragonlord
Personally, I'm disappointed not to be able to try out the new combat system! IMO this beta patch would have been a golden opportunity to actually try out a potentially unbalancing feature before it becomes final!
It is also possible that Firaxis takes their time to do it right. Personally, I don't feel the need for any changed combat, but if they implemented it as suggested by Warpstorm and me, by having it as an option, not only old/new, but rather a number from 1 upwards that say the number of rolls to take the average from, then everyone will be happy.Now what are they going to do? Either implement it or not in the final patch - THEY will make the decision, not we! This is not to knock the Firaxians, but I feel all the theoretical ranters here have shot themselves (and us) in the foot! It's all very well to make statistical analyses, nothing against it, but actual playtesting is something else entirely ... great work taking away our chance!
The fuss is because it doesn't matter whether this patch is called beta or not. The fact is that this is the patch we must live with for 4-6 months or so.The one thing I don't understand is everyone making such a fuss over a preliminary change - it could have been eliminated from the final patch if it was REALLY as bad as many of you were saying...
For me, that is a bad idea. The only era I feel the need for any less randomness is in the ancient age. The reason for this is that wars then are with relatively few units, so a few unlucky rolls may wreck the day. In later ages it is much easier to build up a so big force that occasionally bad luck can be recovered from.That said, I have actually been convinced (sort of) that there are better options available for reducing random chance. My personal favorite would be increased hitpoints by era, e.g. all medieval units having one more HP than ancient age etc.
Your suggestion about adding HP per era makes the randomness biggest in the ancient era where it should be smallest.