Is it possible to actually make positive values to war-weariness that will reduce it in Civilization?
as example:
A beloved leader is killed in combat. IF the country declares war or fights that civilizations units HAPPINESS is actually increased.
As an example, imagine Patton or McCaurthur had fallen in battle. JFK being shot. etc.
example #2
Pearl Harbour: IF democracy is attacked, then declares war without shifting government, on the following turn and every turn after for X number of turns the happiness actually increases and war weariness is a + factor. This represents an increase in patriotism and sort of a revenge factor.
Eventually people get over it (as a whole), but for a while they are actually unhappy if you do not attack back.
example #3
Sep 11: IF you apply a similar rule as #1 and #2, then you can see around you, college kids to old people to just about any body in between has suddenly sprouted an american flag. The equivilant of "We love the President Day".
How can we abstract that?
as example:
A beloved leader is killed in combat. IF the country declares war or fights that civilizations units HAPPINESS is actually increased.
As an example, imagine Patton or McCaurthur had fallen in battle. JFK being shot. etc.
example #2
Pearl Harbour: IF democracy is attacked, then declares war without shifting government, on the following turn and every turn after for X number of turns the happiness actually increases and war weariness is a + factor. This represents an increase in patriotism and sort of a revenge factor.
Eventually people get over it (as a whole), but for a while they are actually unhappy if you do not attack back.
example #3
Sep 11: IF you apply a similar rule as #1 and #2, then you can see around you, college kids to old people to just about any body in between has suddenly sprouted an american flag. The equivilant of "We love the President Day".
How can we abstract that?