Improvements:
Okay, I found a way to locate which rules file the game (or scenario) is using. The unit, building, and race data is now being loaded from that file instead of only reading the civ3mod.bic file. This will hopefully go a long way in eliminating load errors with scenarios, altered rules files, and provide generally better stability during the load process (he says with his fingers crossed

).
I have abandoned the installation and setup programs also, as I think they were responsibile players running older version of PB after "installing" newer builds. Thus, there are two downloads available: 1) the executable and 2) the support files. Most people will only need the executable. If support files are needed, they can be downloaded and copied to the windows\system or PB folders.
New Features available in v1.3.1:
1) Auto Enlighten is available for any tribe (toggles on and off via the A E button. The button face is green when the feature is ON for the selected tribe. It is no longer necessary to hit the Enlighten button every turn... whewwwww, that was a pain!
2) A text box displays the number of cities owned by the selected tribe next to the "New City" counter - by the Load button. This gives a quick view of the civs expansion, and eliminates having to count the cities. Also, clicking on the tribes drop down box, and cycling through them using the Down Arrow key allows one to quickly view the number of cities foe each tribe - good for examining expansion.
Still in Progress:
1) Still working on a way to determine when a tribe has been conquered, so as to remove them from the tribes list. I'll get this soon.
2) I have a working model of a Map Reveal feature. I'm trying to refine it though, as for now it "searches" for the tiles - and we all know how long that takes. It's probably acceptable as it only has to be performed onece per game, and takes about 43 seconds on my machine. Still, there's got to be a way to locate the tiles directly (I can't believe how scattered around they are in the process memory). We'll see what happens inthe next week or so.
As always, please report bugs to me directly via email:
crsadrjoe@earthlink.net
Thanks,
Joe