Im simply pointing out the obvious based on tech forum volume and mod thread observation. Auzzie is only one person. With his a passonate plea for a games supremacy He says his 400 city map takes a few seconds. Hmm.. Meanwhile others in his camp says 30min-1 hr.
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You are talking about time
between turns? If so, their system much be abysmal. I'm talking a system like ENIAC.
Well, From what I see, and theres a new thread added just as I brought this up, The great majority can't play epics that compare to civ3.5 (where its a each city counts type mod sceanario)
Im talking area-wise and additions to the default frame. When trying the same thing with civ4 (modded-for-size and 'extras' that improve the civ4 expierence) deley by lategame makes the expierence ruinsome
Then again most wouldn't know how to modify the maps size to begin one of these. IT ain't easy without an editer like civ3's
My system isn't that great, but even at the late game, there is maybe a 5-10 second wait. That's it. And i'm playing on a laptop.
But IM stressing the modded civ4. LIke one guy just said " the massive number of great scenarios and mods, and the sheer number of improvements and additions that really imrpove the series beyond what was ever expected."
Its unfortunate here that more units, and whatever else in is ADDED as stress, mounts lategame and kills /400map epics. Meanwhile, civ3 skates by freely in the same comparison (BAlanced and Reloaded)
Even with mods on, my wait doesn't increase significantly. Maye 15-20 seconds total. Either offer up
real proof, or get out.
I also don't personally feel like playing a game where it's just land-grabbing for the sake of land-grabbing.
And by the way, my grammar and spelling are impeccable, so there is no way you can completely ignore my points and complain about my grammar and spelling, which you have done previously.