CIV IV vs CIV III

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T.A. Jones, I could use the CivIV editor to significantly improve my gameplay experience too. Oh, and the Civ4 editing system (XML-based and Python-based) are infinitely more flexible than the Civ3 editor ever was. Seriously, mate, if you're just going to shift the goalposts, then you're proving that you can't handle losing the argument.

Aussie.
 
T.A. Jones, I could use the CivIV editor to significantly improve my gameplay experience too.
No your game has limits. They are in the tech dept and eat away any freedom of better mod play. Again, your stuck on a arcade size or minimap exp. (As compared to civ3 data delivery speeds for any size epic per 512 city cap, any amount of civs etc..).

Oh, and the Civ4 editing system (XML-based and Python-based) are infinitely more flexible than the Civ3 editor ever was. Seriously, mate, if you're just going to shift the goalposts, then you're proving that you can't handle losing the argument.
Hey read again, I never said anything about civ4 mod ventures from deafult. Look at that fantasy game I pointed out. IT was in pc magazine I heard. Not better civ tho.

WHy rip on civ3 deafult while you go on about playing only fixed up civ4 on a small map(or show me freedom of size)? Its a mystery to me.
IF all things mod out on both sides (or show what can't be modded in COnquests thats game breaker) then were left with only tech issues that riddle awesome work on the civ4 mod side..So Who wins here?

How many times I'll have to see the same arguments being branded......

T.A , I already told you this once: you can't compare Civ III with IV in the basis you're making. To have credible comparations you would have to compare Civ III 1.00 with Civ IV 1.00 or Conquests 1.29 with BtS 3.17, that are the assured equivalent points of the two games. Mods twist the comparison..... as the years of experience ( last Civ III patch got out more than a half decade ago... Civ III modders had 5 years to think and test over it ) or even the easiness/depthness of modding ( Civ IV has much, but much more modding potential than Civ III. Civ III in the other hand is easier to mod if you only want to change small things .... the fact that the game is 2 D surely helps with that ). It is meaningless to compare Warhammer Fantasy Mod 2.5 with Fall from Heaven II ( the Civ III and Civ IV more downloaded mods in CFC ), right ? :p

Heres my thoughts. I like huge maps. I like mods. I like to combine these elements for what I feel it quality civ time
I know many targeted civ4 fans differ here. I find civ3 targets what IM after, smooth gameplay on my choice of freedom of variables. I feel its editer cures all woes that come up any playing feild.
I feel Civ4 fails on this specific arena of freedom of gameboard variables(aka number of total cities, number of civs all active at once)

Again, I feel many here like smaller adventures and thus civ4 suits them fine. Thats ok with me.

Back to AUzzie's post/Reason for my repy. He goes off on deafult civ3 and I say nay both have "UNREAL/UNFUN" problems when your try to expand. Its realty that on civ3 its easyier to fix
 
Why would you want to deal with a 500 city game? If that's your main argument as to why Civ III is better, then I just have to say dealing with the rediculous management issues that comes with controlling 500 cities is in no way fun, at least under my definition.

As far as modding goes, CIV is far more moddable then 3.... You just need to stop drinking the koolaid.
 
So, T.A: , the good ol'argument of "I like big maps. Civ III handles bigger maps, so Civ III is better"....

The romans had a expression :De gustibus non est disputandum .... as another son of the working class, I'll translate this to you: You can't discuss tastes.

I like big games too. I discovered myself that civ III had a 500 city limit. I also like small maps. I like chess. I like go. I like checkers ( it is wonderful how so simple games can be so complex ). That is why I don't bring the size argument to this kind of discussion. There can be more strategy in a 8x8 square as in a ultra-big civ III map . OTOH big maps may be as dull as a brick as well

I also hope you don't bring again the cartooney argument. IMHO there is nothing more cartooney in the civ series than the civ III advisors, especially the science one... You think that bananas in Civ IV are worse ( I have good memory.... ). De gustibus.....

About modding: The naked truth is that civ III is far less flexible in terms of modding than civ IV. You like to talk about denying corruption with civic modding ( that is pretty close of the XML modding of Civ IV ), but you can't remove corruption of civ III , only mask it, atleast without some reverse engineering of copyrighted files. In civ IV I can really take corruption of the game. Hey , I can even take cities out of the game if I want.... and all without having to mess with potentially jail-bringers.

But I have to conceed you a point in modding: graphical modding in Civ IV is far more complicated than in civ III because of the 2D->3D transition. I have posted my opinion elsewhere in more detail, but i think that civ IV ,as it is, didn't needed a taxing full 3D enviroment and the game leaves few doors to take full advantage of it ( until now it was not possible to make multi-layered worlds in Civ IV... not saying that it is impossible, but it is definitely hard without messing with the exe engine ) . In there I must conceed that civ III modding has a big advantage.

So, as i see it, civ III has some advantages, and civ IV another set of them. In the end it is all a matter of taste....

What bugs me is seeing people selling their tastes as the ultimate truth....
 
Doesn't bother me one bit. What bothered me in CivIII was having cities which were utterly unusable due to corruption (now there was a conquest killer), the total lack of any decent espionage system, and whack-a-mole pollution. Oh, and that is just for starters. If you want me to be *really* honest, I could think of a dozen other things which made CivIII suck. Lets face it, CivIII was really just Civ2b.

Aussie.

So someone wearing a suit, tie and glasses without even knowing how to ride a horse yet makes perfect sense to you? -- I see.

Perhaps next version of CIV can include Nukes are part of the Bronze work period.

If there was one thing I wish CIV IV had is leaders that represent the epochs they are in. - It was amusing to see your cities and leaders all 'modern aged' while others were still stuck in the middle ages with their peasant rags...

Now if I play someone from South America no matter how much more technologically advanced I am than the other player (Let's say the U.S) he's much more advanced in dress and the whole 'ha ha' value is gone with the diplomacy screen.

It was also nice to see in a second how far ahead you were of the others simply by seeing the way they were dressed in the foreign advisor screen.

Seeing that I only own the original CIV IV and none of the expansions I do not know if this snore inducing flaw was ever fixed or not and frankly I don't have enough interest in CIV IV to actually search the web to find out.

Some people have said that CIV IV is a souless game and I agree. Technically the game is much better than III but the charm and fun that that game had were sucked out of CIV IV. No more backstabbing, no more massive pile-ons.. no more shocked advisor advising you of wars being declared.. you know the fun stuff...

It's not like adding more foreign advisor artwork was a hard thing to do! CIV IV is not a freeware game put out by some guy in his basement... It's an industry 'big bucks' release .. so why on earth is Roosevelt wearing a suit in the beginning of time? Or the other way around -- Caesar still wearing a Toga in the middle ages with architecture that still is 1st century AD?!

Hopefully Civ 5 keeps the technical updates of CIV 4 but brings back the FUN and charm that III had!

I deleted III from my disk and plan to stick to IV for a while and see... but so far (yet again) I just can't get in to it the same way... feels empty.
 
Sorry, T.A. Jones. I *was* discussing unmodified Civ games, then *you* changed the goal posts by saying that CivIII is ok *if* you Mod it. So I countered by saying-well Civ4 is also *more* than OK if you mod it. Seriously, Jones, you're such a hypocrite. If you don't like the goal-posts being changed, then DON'T change the goal posts. If you want to live permanently at the turn of last millennium, then be my guest-but don't try to slam CivIV based on false arguments and lop-sided comparisons, because *then* I'll get angry. If you like excessive micromanagement, bodgy AI, one-size-fits-all governments and scores of cities which can't produce ANYTHING, then unmodified Civ3 is definitely what you should play. If, however, you like a game where you can expand by building USEFUL cities, where friendships built with the AI *mean* something, where you don't have to engage in whack-a-mole pollution control and where you can build a government more to your personal tastes, then unmodified CivIV is more up your alley.

orasis, its not like the man in the suit and glasses has technology to match, so your argument there really makes no sense. Seriously, if you don't like Civ4, then that is entirely your own business. I just worry that you dislike it for utterly superficial reasons. There are things I don't like about Civ4, it's just that they're more easily overlooked than the many more significant problems I had with Civ3 (like pollution, stupid AI and corruption).

Aussie.
 
Sorry, T.A. Jones. I *was* discussing unmodified Civ games, then *you* changed the goal posts by saying that CivIII is ok *if* you Mod it. So I countered by saying-well Civ4 is also *more* than OK if you mod it. Seriously, Jones, you're such a hypocrite. If you don't like the goal-posts being changed, then DON'T change the goal posts. If you want to live permanently at the turn of last millennium, then be my guest-but don't try to slam CivIV based on false arguments and lop-sided comparisons, because *then* I'll get angry. If you like excessive micromanagement, bodgy AI, one-size-fits-all governments and scores of cities which can't produce ANYTHING, then unmodified Civ3 is definitely what you should play. If, however, you like a game where you can expand by building USEFUL cities, where friendships built with the AI *mean* something, where you don't have to engage in whack-a-mole pollution control and where you can build a government more to your personal tastes, then unmodified CivIV is more up your alley.

Your just not gettin me Aussie, and don't get angry Im try'n not to aggrivate. Making this mean will lose it its luster, not to mention have some turn on my grammer prose again, heh : )

Not sure what goal tending your charging me for. I believe civ mods are limted to a capacity where if exceeding deley, riddles the gameplay and destoys replay. Do you not find this to be true?

If You can't sit through end game who cares who great the mod features are!
But if your rig play flawless on maps I said I prefer (Its all opinionted after all) then good!. If not, end of story but if so you see my point. Civ3 modded erases any gamekiller expliots and ailments and can still play mega mods with 1000 units blended into 31 civs, all in the same epic, carving out 512 cities on any map deley free. DO you SEE!

hehe Back to my Orginal reson for reply. TO show some bi-partisanship, I do think in civ3 rails giving unlimted movement is bad and this can't be modded
 
OK, let me explain it to you R-E-A-L S-L-O-W-L-Y. I said that I find Civ4 much more enjoyable than Civ3 because (a) no whack-a-mole pollution, (b) a far less crappy AI and (c) far-flung cities that are actually useful because you can BUILD THINGS IN THEM (i.e. NO CORRUPTION). These things made the end game utterly unplayable-even after they released Conquests. Your reply was to change the goal posts and say "oh well, Civ3 would be better than Civ4 if you edited out corruption and pollution." Well not only do I dispute that claim, but it hardly constitutes a proper comparison between the two game types. I then countered by saying "well, using XML I can make a whole host of game-play changes to civ4 that will make it infinitely better than edited Civ3" (XML-and even Python-are actually easier to use than the Civ3 editor-trust me, I've tried both so I'd know). Yet even unedited, I find the Civ4 endgame much more enjoyable than anything Civ3 could come up with, and I can give a host of other reasons why-Civics are 100 times better than Civ3 governments; RELIGION (yes they're all vanilla, but I can see why they went in that direction); AI attitudes are actually influenced by in-game actions, and develop steadily over time-and really MEAN something; BtS espionage is majorly cool-something even Civ3 Conquests still lacked; the Rock-Paper-Scissors combat system, and associated promotions, make Civ3 promotions and combat look G-A-Y. So you see, there are so, so many reasons why this game leaves Civ3 in the dust but-hey-if you want to live in the last century-by all means be my guest. Just don't try and diss the game by comparing apples and oranges.
 
OK, let me explain it to you R-E-A-L S-L-O-W-L-Y. I said that I find Civ4 much more enjoyable than Civ3 because (a) no whack-a-mole pollution, (b) a far less crappy AI and (c) far-flung cities that are actually useful ....

Hey whats with the trollin and flamin. We don;t need that. Look what youve been reduced to. Be nice this time

AS for you stuff you bring its just junk talk. If your a civ3 player today there is no such suffering.
Its you who needs enlightment

AI? BOTH HAVE FLAWS ON DEAFULT
Pollution? Gone. (sorry. Gone, or made to happen more intune with real life amounts.)
Cities that are worth nothing? I keep asking why does a mod player like you say I can't have corruption modded out, pollution tamed, army expliot erased., etc
You say it is I that is reduced play into the dark ages?

You are forced to play on a unreal tiny map with 10 city empires if you so choose to have 20 civs in play. Thats more like the world represention of the dark ages to me

You ignore What I hit on are the true blue facts. Civ' 4's gameboard is reduced to travel size match ups where mods that try to add to already burdened out frame feel the flame of the majorty's tech restraints
 
Heres the point you keep on missing though Jones. Though I occasionally play modded games, most of the games I've played are UNMODDED-capiche? The unmodded Civ4 game leaves Civ3 unmodded in the DUST-particularly in the areas of AI, pollution control and corruption. Sure I can't have a 500 city empire but (a) I wouldn't want one and (b) in Civ3 60%-80% of those cities would be useless anyway. In Civ4, as long as I have the room to build, and my economy can absorb it, I can keep building useful cities to my heart's content. Oh, and did I mention civics? Oh, and did I mention improvements (beyond mines and farms)? Oh, and did I mention Great People? Oh and did I mention religion? Seriously, 1 week after buying Civ4, I completely forgot that Civ3 ever existed, because it was so monumentally DULL by comparison-modded or unmodded.
 
Actually, Jones, in more than one game that I've played I've seen empires of 20-30 cities-in games consisting of 16-20 players (and not even on the largest map size). On larger maps I've seen even larger empires. Personally, even in Civ4 50+ city empires would be a headache to manage on a turn-by-turn basis. In Civ3, where you have to deal with whack-a-mole pollution and where unhappiness is a far more binary event (i.e. your city is either functioning or non-functioning), more than 50 cities would be a micromanagement NIGHTMARE. Trust me, even a medium sized map in Civ4 can give you enough room to move and play to last 3-4 months of constant playing. In addition, there are so, so many more INTERESTING CHOICES in Civ4 than Civ3. In Civ3 your choices are: build a mine, build a farm. In Civ4 your choices are-as the game progresses-build a farm, build a cottage, build a workshop or build a mine. Throw in a river or a hill and then its: build a windmill or a watermill. Of course, unlike Civ3, the kinds of resources you have in your area also effect both your city placement, improvement building and your tech choices. Then, of course, there are the choices thrown up by promotions. Do you want your unit to be anti-archer, or anti-melee? Or maybe you want them to be good fighting in jungle and forest terrain. Then you have to decide whether you want to pursue your own religion, or wait for religion to come to you from your neighbours. Your choices WILL impact on future relations with said neighbours. As will your overall treatment of them. By contrast, in Civ3, you can cultivate a friendship with a neighbour for 3,000 years, and they'll still declare on you with no good reason. In Civ4, if a friend declares war on you, there will ALWAYS be some underlying reason.
Then there are specialists. What specialists you want in your cities will determine both what you build IN the city and what you build AROUND the city. Your specialist choices impact on your Great People which, in turn, will modify your game-play strategy. Then there are civics. Each category offers up unique choices beyond the Democracy=Peace/Communism=war "choices" of civ3. Got a happiness issue? Go Hereditary Rule, got lots of specialists? Go Representation. Want a big boost to your capital? Go Bureaucracy. Want extra promotions for your units? Go Vassalage. Want unlimited artists and merchants? Go Caste System. Want to rush wonders? Go slavery-and so the list goes on. You can mix and match too-so I CAN have Representation with Vassalage and Caste System if I want.
These are, of course, just the beginning of the good things I can say about VANILLA Civ4. Throw in Warlords and Beyond the Sword and there is so, so very much more. Oh, did I mention multiplayer and editing functions OUT OF THE BOX? I must have. In Civ3 you had to wait until Play the World to get that level of functionality (though, as I recall, MP was broken initially). So, yes, if you like a few binary decisions and loads of micromanagement, then I'd definitely recommend you play Civ3. If, however, you like loads of really interesting decisions, a genuinely different game every time and far less micromanagement, then I recommend Civ4. That's not to say that I agree with *every* decision they made re: Civ4. I would have liked more early game civics, and I'd have liked greater differentiation between religions, but compared to my issues with Civ3, these are minor-and much, much easier to rectify. BTW, Jones, I have NO EXPERIENCE in IT or programming, but was easily able to extensively modify and add to the civic system-via the XML. I have since learned some very rudimentary python and C++, and that allows me to do even MORE, but not everyone can be a computer programmer, which is why I'm so glad we have such a HUGE civ4 modding community.
 
Out of interest, I thought I'd check how many cities I have in my current game. Turns out I already have 30, and as you can see from the map below, I'm probably going to have a lot more by the time I (hopefully) win the game.

And, this map is 70% water so you could imagine how many cities would fit on a Huge map with less water.

This is what I don't agree with TAJones about. This game is truly huge - nothing anywhere close to the arcadey small games he chooses to describe. The fact is, Civ4 lets you play huge maps or tiny maps as you please. That's actually pretty good game design if you ask me, as it caters to almost all player tastes.

EDIT - In case it wasn't obvious, this is a Civ4 huge map.

attachment.php
 
Hang on, are you saying Civ3 music is better or worse than Civ4 music? If the former then I wonder how you can say the great classics of the past 1500 years could be worse than the manufactured stuff you get in Civ3. Anyway, I digress. I wanted to prove an earlier point with a couple of pics.
Now, what you have to understand is that I've never been a rampant expansionist yet-in spite of that-I already have 6-7 cities on a mere portion of a single landmass, and not even on the largest map-size. Not only that, but all these cities are 100% productive in terms of commerce, food and hammers-no matter how far they are from the capital. The only issue is that further flung cities are a drain on my treasury, but building maintenance reducing improvements, building and using cottages, hiring specialists and/or reducing my science rate can alleviate this in the short to long-term. By contrast, building a corruption-reducing ibuilding in Civ3 (like a courthouse) in a city plagued by corruption would be a monumental undertaking. Oh, which reminds me, Civ4 did a go a very, *very* long way towards getting rid of the appalling Infinite City Sleaze which plagued Civ3 and Civ2.

Aussie.
 

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Out of interest, I thought I'd check how many cities I have in my current game. Turns out I already have 30, and as you can see from the map below, I'm probably going to have a lot more by the time I (hopefully) win the game.

And, this map is 70% water so you could imagine how many cities would fit on a Huge map with less water.

This is what I don't agree with TAJones about. This game is truly huge - nothing anywhere close to the arcadey small games he chooses to describe. The fact is, Civ4 lets you play huge maps or tiny maps as you please. That's actually pretty good game design if you ask me, as it caters to almost all player tastes.

EDIT - In case it wasn't obvious, this is a Civ4 huge map.

attachment.php

Thanks man atleast you got AUzzie addressing the real issue, the only issue I brought up(my personal pref of play)
..almost...

See I was talkin about modded civ4 vs modded civ3. Thats obviously the game AUzzie spins and plays. Its the same with me, same with the civfan majority? Well the civ3 side atleast as the editer makes it a heck alot more easy. So, WE need to keep the same goal posts as he says lol

See mods add to the game and prolong turns TO A NERVE BREAKING POINT only with civ4 . I don;t know why civ4 lags on new computers. Civ3 has no graphic flaws that get compounded on huge maps. Mybe thats some of it..
CIv3 can make a bigger then deafult huge in 2 seconds with its helpful editer. Best, it plays smoother on late game(100's of AI bomb missons, peak level of city improvements, etc, all compunded)
Your map is very small but again this is only to my pref and I dare say anyone who wants a 24 or so civ encounter. Whats your avg empire size on civ4's huge, 10 cities?
Remember on CIv3 modded each city is worth the same as in civ4

btw I'll post a 500 city pic of civ4 I found but funny thing is he said the turn times took 1 hr. Are those tech complaints tagged along with your evidence bags AUzzie?
 
T.A. Jones, spoken like someone who has obviously *NEVER* played the game. My system is now "Middle of the Road" and I've been able to play quite heavily modded games in Civ4-with loads of cities-without any significant lag-even in the end-game. Of course, I'd be prepared to tolerate a fair bit of lag in Civ4, simply in the knowledge that it isn't that piece of archaic crap known as Civ3. As I said above-and as you clearly have no intention of addressing-in Civ3 you can pretty much spend the bulk of the the early game pressing the "Turn" button, because there is absolutely *NOTHING* else worth doing. In the end game, the only thing you can do is send your workers out on whack-a-mole pollution control. That level of boredom makes any turn lag in civ4 look trivial by comparison. It really is a choice between mind-numbing boredom and repetition vs a game filled with interesting decisions from the get-go. Also, your constant attempts to drag in Civ3 modified is really getting tiresome, because if the game is NO FUN out of the box (as Civ3 is) then whats the point of buying it? To this day I feel utterly ripped off by my purchase of Civ3 (only getting satisfaction in the fact that I got it cheap after it'd been out a while), wheras I feel like Civ4 and its add-ons have been much greater value for money, even though they were far more expensive.

Aussie.
 
The only time I exceeded the 500 city limit in Civ4 was in the Teturkhan map that came with PTW. The turns took 30-40 minutes or so. Mind you, I was able to easily alt-tab in and out of Civ3 even in such state.
 
Again, T.A. Jones, if you cannot win this argument by comparing APPLES with APPLES-namely Vanilla Civ3 vs Vanilla Civ4, then you've LOST THE ARGUMENT. I don't CARE how specky you think your modded Civ3 game is, it still required MORE WORK to make slightly less tedious to play than what Civ4 already was OUT OF THE BOX. With less effort than required with Civ3, I can make my Civ4 experience even *more* enjoyable. Also, how can a civ3 city have the same value as a Civ4 city when it you can't build cottages, workshops, National Wonders and all kinds of Great People? When it comes to convincing people who just want to play the unmodded game, these are the only arguments that counts. Clearly thats something which remains lost on you.

Aussie.
 
Again, T.A. Jones, if you cannot win this argument by comparing APPLES with APPLES-namely Vanilla Civ3 vs Vanilla Civ4, then you've LOST THE ARGUMENT. I don't CARE how specky you think your modded Civ3 game is, it still required MORE WORK to make slightly less tedious to play than what Civ4 already was OUT OF THE BOX. With less effort than required with Civ3, I can make my Civ4 experience even *more* enjoyable. Also, how can a civ3 city have the same value as a Civ4 city when it you can't build cottages, workshops, National Wonders and all kinds of Great People? When it comes to convincing people who just want to play the unmodded game, these are the only arguments that counts. Clearly thats something which remains lost on you.

Aussie.

Where did I lose the arguement Auzzie? ITs obvious civ3 modded makes all your complaints go away. Whats at issue now is my complaints that civ4 modded is deley ridden on majorty of computers. I call you on majorty as including yours. THe only issue is what makes a real sized challenge. Its personal prefence of course. CIv3 offers freedom of choice. Each city means more and Army relience expliots are out the door.

I say deley ruins total realism (civ4) type build ons. Rise n RUle (civ3) "type: mods and the bigger maps that make better use of the new addition enhance civ3 .Big maps are a personal prefrece only availble on civ3


Its mods that make evolution of defult Civ. Its lag from tech restraints that sets civ4 back in this regard. Freedom for real 'empire size' competion and simulation is stolen with this latest chapter. Its matter of fact.
 
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