sonicboom12345
Chieftain
- Joined
- Aug 3, 2008
- Messages
- 35
I generally consider myself to be a pretty good Civ IV player. Not good enough to win on the highest difficulties, but good enough to have an understanding of game mechanics; good enough that I can win on Monarch without save-scumming a good percent of the time.
The settings I usually play on are:
Huge world
Four continents
Marathon speed
Max AI
Vassal states on
No espionage
Recently, I decided to bump the difficulty up to Emperor. I'm floored by the change in difficulty. I've played perhaps fifteen games, and not a single time have I come out on top. In general, I find I can fight my way through the early game pretty easily, even establish myself as the dominant empire on my continent. But invariably, the midgame creeps up, and I'm paid a visit by some other country from far-away land -- usually Catherine -- who shows up with eight galleons and eight caravels, loaded with troops.
And I'm not sure how to overcome it. I seem to be floundering on all fronts. I'll try to enumerate the problems I usually encounter:
- Constantly behind in the tech race. As I understand it, this is pretty par for the course at the higher difficulties, but no matter how I try, I just can't scrabble my way to the top of the pack. In my current game, as I'm facing down this Russian doom armada, it's 1380AD, turn 585, and I'm bringing in 609 total commerce from my 24 cities. And even though that's more cities than any of the AI have, by a good number, it's still only enough to net me 9th for GNP.
- Never a navy. I don't know how to go about building one, really. Good sites for coastal production cities are rare, and in the early game, it never seems like there's enough time to build ships when you're so focused on the land grab, holding back the barbs, cranking out workers, early warring, holding off Shaka on one side and Isabella on the other. Coastal resources seem so utterly, pointless undefendable to me, I usually don't get around to improving them for ages; why waste the shields on a workboat when the barbs are just going to roll in, miraculously kill the Combat 1 galley you've sat on top of the resource, and pillage all your hard work? And it's all but impossible to go on the offensive against them, due to the natural defensive bonuses they reap simply from being defenders on a coastal square. The upshot is that by the time fleets of white sails start appearing on the horizon, I've got two or three galleys and triremes, at best. Hopelessly outnumbered, and hopelessly out-teched.
- Never an army. Or at least, not enough of one. 11th in soldiers now, with 2 axes, 6 maces, 2 spears, 6 pikes, 16 archers, 20 longbows, 1 crossbow, 6 Immortals, 1 trireme, 5 trebuchets, 1 galley, and 12 workers. That's all I've managed to build and hold onto after completing my conquest of Inca (and nabbing their holy city), and alternately holding off Shaka and Isabella -- who never freaking gets up to friendly, incidentally, despite being at +10. My military's in the range of .6 to .7 against most of the other powerful AI; 1.3 to 1.7, against the weaker ones; but against Catherine, who's a juggernaut in every. single. game, I can't creep past .3. Right around 1AD, she takes off like a rocket and never looks back. On top of that, factor in her propensity for capitulating her neighbors, and I haven't got a chance -- even if I do make it to modern times, inevitably, it gets to the point where she's just roaming around with her arms, vassalizing the whole world, and there's nothing I can do but sit and wait my turn.
I don't really know how to improve my game any. It seems I'm deficient in every area, and no matter what I do, any change will come at the expense of something else. Build a bigger military, and I won't have the libraries for research, much less the markets and courthouses to pay for that military. Try to go for more research, and I'm sunk whenever an invading army shows up.
Can anyone offer any tips? I'm busted. Maybe there's some key, fundamental strategy I've overlooked -- maybe I need to run more specialists, go for the GP farm earlier, change my research priorities, I don't know.
The settings I usually play on are:
Huge world
Four continents
Marathon speed
Max AI
Vassal states on
No espionage
Recently, I decided to bump the difficulty up to Emperor. I'm floored by the change in difficulty. I've played perhaps fifteen games, and not a single time have I come out on top. In general, I find I can fight my way through the early game pretty easily, even establish myself as the dominant empire on my continent. But invariably, the midgame creeps up, and I'm paid a visit by some other country from far-away land -- usually Catherine -- who shows up with eight galleons and eight caravels, loaded with troops.
And I'm not sure how to overcome it. I seem to be floundering on all fronts. I'll try to enumerate the problems I usually encounter:
- Constantly behind in the tech race. As I understand it, this is pretty par for the course at the higher difficulties, but no matter how I try, I just can't scrabble my way to the top of the pack. In my current game, as I'm facing down this Russian doom armada, it's 1380AD, turn 585, and I'm bringing in 609 total commerce from my 24 cities. And even though that's more cities than any of the AI have, by a good number, it's still only enough to net me 9th for GNP.
- Never a navy. I don't know how to go about building one, really. Good sites for coastal production cities are rare, and in the early game, it never seems like there's enough time to build ships when you're so focused on the land grab, holding back the barbs, cranking out workers, early warring, holding off Shaka on one side and Isabella on the other. Coastal resources seem so utterly, pointless undefendable to me, I usually don't get around to improving them for ages; why waste the shields on a workboat when the barbs are just going to roll in, miraculously kill the Combat 1 galley you've sat on top of the resource, and pillage all your hard work? And it's all but impossible to go on the offensive against them, due to the natural defensive bonuses they reap simply from being defenders on a coastal square. The upshot is that by the time fleets of white sails start appearing on the horizon, I've got two or three galleys and triremes, at best. Hopelessly outnumbered, and hopelessly out-teched.
- Never an army. Or at least, not enough of one. 11th in soldiers now, with 2 axes, 6 maces, 2 spears, 6 pikes, 16 archers, 20 longbows, 1 crossbow, 6 Immortals, 1 trireme, 5 trebuchets, 1 galley, and 12 workers. That's all I've managed to build and hold onto after completing my conquest of Inca (and nabbing their holy city), and alternately holding off Shaka and Isabella -- who never freaking gets up to friendly, incidentally, despite being at +10. My military's in the range of .6 to .7 against most of the other powerful AI; 1.3 to 1.7, against the weaker ones; but against Catherine, who's a juggernaut in every. single. game, I can't creep past .3. Right around 1AD, she takes off like a rocket and never looks back. On top of that, factor in her propensity for capitulating her neighbors, and I haven't got a chance -- even if I do make it to modern times, inevitably, it gets to the point where she's just roaming around with her arms, vassalizing the whole world, and there's nothing I can do but sit and wait my turn.
I don't really know how to improve my game any. It seems I'm deficient in every area, and no matter what I do, any change will come at the expense of something else. Build a bigger military, and I won't have the libraries for research, much less the markets and courthouses to pay for that military. Try to go for more research, and I'm sunk whenever an invading army shows up.
Can anyone offer any tips? I'm busted. Maybe there's some key, fundamental strategy I've overlooked -- maybe I need to run more specialists, go for the GP farm earlier, change my research priorities, I don't know.