strategyonly
C2C Supreme Commander
dont want it there,Sorry for nagging, but... why not, really?
dont want it there,Sorry for nagging, but... why not, really?
yes, but that's about 30% of the room I have left on my c drive. I got one of the SSDs when they were at only about a half TB.The entire difference is about 30 MB, which is about 2% of the whole mod. I honestly don't think it's something that should be judged by its SIZE, lol.
Of course, the decision is yours - I'm just confused about why you are so negative about it.
"Missing element", loool!Out of curiosity do these new civs come with unique buildings? I found that was a missing element in the mod (still love it though). It would add a lot to replay value.
Buildings are probably instead affected by Continental Cultures (I definitely recall examples of this), so I give you that.I didn't ever encounter buildings with the cultures, unless that has been a recent change. They allow you to build world units that you can then have construct a series of special buildings, or assign them as a great person to the city. I'm not by any means saying that the game is bad. It just feels like one playthrough is enough without any special buildings. Although just one playthrough is several hundred hours, so I'm not complaining. What however, is the point in making new civs to play if they don't get any special buildings? Why not just create new leaders? I don't really understand.
I always play with Custom Traits and No Starting Traits, which allows to shape TRAITS in unique ways each game.Interesting. I think there is an option to allow your civs to develop naturally in a custom game, so I think the idea was indeed accepted. Does this mod introduce new traits as well?
No such thing as a dumb questiondumb question..is this civ megapack included in the last version of C2C?
thx
My version is up-to-date, unless something changed behind the scene.dumb question..is this civ megapack included in the last version of C2C?
thx
This simply increases the available civ pool, it doesn't even affect Civpedia's speed in any visible way, let alone anything else. Well, besides the mod folder, but that's trivial.I'm interested in this modmod, but I have a question regarding load-times/turn-times.
I assume loading then game will take a bit longer - which is fine by me, but does the extra civs impact turn-times?
If I play with, say 8 civs, will the extra possible civs have an impact in the turn-time in that game? I don't know if every possible civs have parameters in a specific game, and therefore impact the computers performance, or whether it doesn't matter, once the game have been configured...
Can anyone say anything about this?
Thank you, that was the answer I was hoping for!This simply increases the available civ pool, it doesn't even affect Civpedia's speed in any visible way, let alone anything else. Well, besides the mod folder, but that's trivial.
Your mistake is to assume that the game LOADS all the available civs - when it instead merely CHOOSES from the pool you give it, but loads the correct number you PLAY with.
Try THIS one, maybe?This is something of a cross-post with the main forum, where I started a thread to ask for help.
I don't use SVN and have recently installed V43 with the Megapack mod added. The civs work fine, but! There is a big problem too: I can't build cultural units or heroes anymore. Even when I have built the culture and have added all the required resources, techs and what-not in World Builder, the cultures show as built in the city screen but as unavailable among the culture resources. The relevant units are also unavailable because they lack the culture resources. Like I wrote before though, I have actively built the cultures but the units are still unavailable eventhough I have all requirements needed.
Upon uninstalling and re-installing my game and the mods I use, I discovered that it's the Megapack mod that fouls it up. Without it, I can build cultural units and heroes just fine. So either:
- Something about this mod is incompatible with building those units and prevents the built cultures from actually showing up and thus working as available resources.
- I have misinstalled the mod somehow. I installed it in my folder /Mods/Caveman2Cosmos and replaced all duplicate files when asked to. Is that how I should have done it or did I make a mistake in doing so?
I'd really appreciate the help as I love playing with the Megapack Modmod. But then, I also love having many cultural units and heroes.
Thanks.