Civ Quiz II

so this shouldn't be too hard, EDIT: this is wrong but u can read it anyway if u want....

this is just the summation from i=1 to k of (i -1)
note: it is i-1 because at turn 1 u have no culture and turn 2 u have 1 culture.

reindexing gives us j=0 to k-1 of j which = (k * k-1) /2

now we want k to be the smallest number that makes that equation greater than the culture needed for legendary.

for Quick:
this becomes (k^2 + k) / 2 = 25,000 this gives us k = 224.1 so we need 225 turns

for Normal:
this becomes (k^2 + k) / 2 = 50,000 this gives us k = 316.7 so we need 317 turns

for Epic:
this becomes (k^2 + k) / 2 = 75,000 this gives us k = 387.7 so we need 388 turns

for Marathon:
this becomes (k^2 + k) / 2 = 150,000 this gives us k = 548.2 so we need 549 turns

then to find which is soonest (by year) thats just 225/330 vs 317/500 vs 388/750 vs 549/1500

so clearly marathon is first by year to reach legendary, this being on turn 549 which is
the year 1245AD

yay for maths
 
Are you forgetting the culture doubles after 1000yrs?
 
so this shouldn't be too hard,

this is just the summation from i=1 to k of (i -1)
note: it is i-1 because at turn 1 u have no culture and turn 2 u have 1 culture.

reindexing gives us j=0 to k-1 of j which = (k * k-1) /2

now we want k to be the smallest number that makes that equation greater than the culture needed for legendary.

for Quick:
this becomes (k^2 + k) / 2 = 25,000 this gives us k = 224.1 so we need 225 turns

for Normal:
this becomes (k^2 + k) / 2 = 50,000 this gives us k = 316.7 so we need 317 turns

for Epic:
this becomes (k^2 + k) / 2 = 75,000 this gives us k = 387.7 so we need 388 turns

for Marathon:
this becomes (k^2 + k) / 2 = 150,000 this gives us k = 548.2 so we need 549 turns

then to find which is soonest (by year) thats just 225/330 vs 317/500 vs 388/750 vs 549/1500

so clearly marathon is first by year to reach legendary, this being on turn 549 which is
the year 1245AD

yay for maths

See below. Also, I'm not sure whether you can just assume the correct speed is the one with the smallest ratio of turns out of total turns. The turns per year does not change in an obvious way at the 4 different gamespeeds. How did you work out the actual number 1245AD? Just to be clear, I want the gamespeed where you reach Legendary at the earliest date.

Are you forgetting the culture doubles after 1000yrs?

hint ;) hint

And this makes things a lot more complicated. A spreadsheet is probably the way to go. I did say it was evil.:D
 
err as for the ratio thing, it doesn't hold when its close, but when 3 of the speeds are past the half way mark and one isn't even close to half way mark i thinks its pretty darn safe to say the one way before half way mark will be an earlier year...
EDIT: just to supplement what i'm saying the half way mark for QUICK is 1100AD and for NORMAL is 1700AD EPIC would be even later
basically i was just saying it was easy to see in this case


as for how i got 1245AD, well thats just what the turn is (i didn't do any computation, just looked it up using a game save that was close on marathon).

in any case its obvious this isn't the right answer as i was unaware of the 1000years thing with the monument (which not only invalidates the year it might also change which game speed gets there faster)

anywhoo, don't hold your breath for another attempt by me =p
 
Ok no worries raxid.

To do this question what we really need is an explicit description of how year is calculated from the turn number. It would be very easy to do using a spreadsheet if someone were able to get that information.
 
Here are the number of years per turn and number of turns for each increment as found in CIV4GameSpeedInfo:

Quick
Spoiler :
Code:
				<GameTurnInfo>
					<iMonthIncrement>720</iMonthIncrement>
					<iTurnsPerIncrement>50</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>480</iMonthIncrement>
					<iTurnsPerIncrement>30</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>360</iMonthIncrement>
					<iTurnsPerIncrement>20</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>240</iMonthIncrement>
					<iTurnsPerIncrement>30</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>120</iMonthIncrement>
					<iTurnsPerIncrement>25</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>60</iMonthIncrement>
					<iTurnsPerIncrement>40</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>24</iMonthIncrement>
					<iTurnsPerIncrement>65</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>12</iMonthIncrement>
					<iTurnsPerIncrement>70</iTurnsPerIncrement>
				</GameTurnInfo>

Normal
Spoiler :
Code:
				<GameTurnInfo>
					<iMonthIncrement>480</iMonthIncrement>
					<iTurnsPerIncrement>75</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>300</iMonthIncrement>
					<iTurnsPerIncrement>60</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>240</iMonthIncrement>
					<iTurnsPerIncrement>25</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>120</iMonthIncrement>
					<iTurnsPerIncrement>50</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>60</iMonthIncrement>
					<iTurnsPerIncrement>60</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>24</iMonthIncrement>
					<iTurnsPerIncrement>50</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>12</iMonthIncrement>
					<iTurnsPerIncrement>120</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>6</iMonthIncrement>
					<iTurnsPerIncrement>60</iTurnsPerIncrement>
				</GameTurnInfo>

Epic
Spoiler :
Code:
				<GameTurnInfo>
					<iMonthIncrement>300</iMonthIncrement>
					<iTurnsPerIncrement>140</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>180</iMonthIncrement>
					<iTurnsPerIncrement>90</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>120</iMonthIncrement>
					<iTurnsPerIncrement>40</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>60</iMonthIncrement>
					<iTurnsPerIncrement>90</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>24</iMonthIncrement>
					<iTurnsPerIncrement>70</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>12</iMonthIncrement>
					<iTurnsPerIncrement>100</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>6</iMonthIncrement>
					<iTurnsPerIncrement>220</iTurnsPerIncrement>
				</GameTurnInfo>

Marathon
Spoiler :
Code:
				<GameTurnInfo>
					<iMonthIncrement>180</iMonthIncrement>
					<iTurnsPerIncrement>100</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>120</iMonthIncrement>
					<iTurnsPerIncrement>300</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>60</iMonthIncrement>
					<iTurnsPerIncrement>170</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>24</iMonthIncrement>
					<iTurnsPerIncrement>201</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>12</iMonthIncrement>
					<iTurnsPerIncrement>129</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>6</iMonthIncrement>
					<iTurnsPerIncrement>180</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>3</iMonthIncrement>
					<iTurnsPerIncrement>264</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>1</iMonthIncrement>
					<iTurnsPerIncrement>156</iTurnsPerIncrement>
				</GameTurnInfo>

After a monument has been built for 1000 years then it will double its culture output. This will not double again if another 1000 passes.
 
Tibur753, those values are not for BtS 3.17, right? As far as I can tell, in 3.17 the iYearIncrement is an iMonthIncrement instead. The numbers you have for Epic, for example, do not add up to the 750 turns there are in an Epic game.
 
Tibur753, those values are not for BtS 3.17, right? As far as I can tell, in 3.17 the iYearIncrement is an iMonthIncrement instead. The numbers you have for Epic, for example, do not add up to the 750 turns there are in an Epic game.

Sorry, I got the years for Warlords because I figured they would be the same.

I have now edited the post for BtS.

Thanks for spotting the mistake.
 
:bump:

Bomba_atomowa.gif


I can't answer this one..... :(
 
I'm sure no one would complain if you answered rolo...:D

But I should probably ask a question that doesn't take so much work.
 
I think rolo should put us all out of our misery.
 
:bump:I think someone should post a new question, since rolo obviously isn't answering the last one...

This thread can't die!!!!!
 
Agreed, the last question fell into too hard category.

EDIT: How many roads must a worker build, before he is called a man?
 
5 more than someone that's not a man. It is not known what someone who has not yet built hte required 5 is called...
 
Nope. The answer my friend, is blowing in the wind, the answer is blowing in the wind.
 
Well, sinc this is dead or dying I will try onemore time to breathe life into it.

In Civ Quiz I, there was a question that asked to name the leaders who were related to each other. Three were mentioned one was not, so it is time to ask again.

Question: In Civ Quiz I, that question failed to mention one pair. The Khans, Ceasars, and the Iberian (Spain, Portugal) people were counted as related. One pair is missing. Which is it?
 
Genghis Khan was Kublai Khan's grandfather. Julius Caesar was Augustus Caesar's great uncle. Catherine II married Peter the Great's grandson, if that counts.
 
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