Civ Quiz II

DroopyTofu

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Now that Civ Quiz I reached the 1,000 post limit, I'm going to go ahead and start the second one. This is quiz about Civilization IV. Here are the rules.

Rules:

1) A asks a question, the rest will try to answer.
2) A must confirm which answer is correct.
3) Person (say B) with confirmed correct answer then asks the next question.
4) A cannot play again until B's turn is over (to prevent the thread turning into a 2 person spam party).
5) Repeat.
6) If person asking question doesn't login to confirm answers within 72 hrs of his question being posted, any one can ask a new question.
7) If no one can answer question within 72 hrs or can't get the right one, questioner can ask again.
8) Preferably no Net or book searches.
9) If answer has been confirmed and the new questioner hasn't set a question in 72 hours, anyone can ask the new question.

10) All questions effected by game speed will be assumed to be on Normal speed, unless otherwise specified.
11) Please, no mod related questions
12) Please don't just look the answer up, and guesse the answers instead. (simalar to #8)
13) Please don't make the questions yes/no.
14) Unless otherwise stated, questions are for the most recent patch, with BtS.

Questions should be related to Civ IV, and can be about any civ related questions. Be creative!

and here is the present question from CQI
What three Vanilla ex-leaders were cut from the game pre-release, yet still have code in the XML?
 
I'm going on a wild guess here, but you'd think that the leaders would be from a civ already in the game. I'm going to go with Churchill, Joan of Arc, and hmm... Lincoln?
 
Oh. I'm glad I checked this before I almost posted the answers on the first one. Anyway, this could go on forever. The only one so far was:

Gilgamesh of Sumeria

Also, as rolo pointed out, they are for sure in the diplomacy XML.
 
I had seen those names in the mentioned file some time ago (so I mentioned where I saw them), so technically I did look them up. I don't get how else you'd be able to answer the question though? Unless you were one of the devs. My apologies if I spoiled it though.

I guess Augustus was a tad obvious but it was the name Menes that I couldn't forget lol.

I'll post a question a couple hours from now if I'm allowed.
 
Yeah, of course you are. Your allowed to look it up ,even if after the question is asked. I think. Just not search once it is. So yes, you would be perfectly fine.
 
Ok here is the next question. It can be solved if you can be bothered doing a little bit of maths, but otherwise just guess! :p

I want to attack an infantry with my warrior. Both units are full health and there are no defense modifiers or promotions involved. The question is, if I could give my warrior as many first strikes as I wanted, how many would it need to ensure it had at least a 50% chance of winning the combat unharmed?:eek:

Hint 1: It's more than ten! :D
Hint 2: If you mod the warrior through XML to have more first strikes, the odds calculator will not be accurate with this many first strikes.
 
I'm just going to totally guess and say 25 first strikes.
 
Out of memory: warrior is 2 str, inf is 20, right? assuming those numbers are right:
Each first strike, warrior has a 2/20 chance (or 1/10) of hitting warrior for 2 damage of 100.
That gives an effective damage of 0.2 per first strike. My guess is 500.

This may be WILDLY off.

This is based on a vague memory of the working of first strikes; as I recall, they work as "free" combat rounds; if you win, you do damage. If you lose, nothing happens.
 
No one has it so far, though one person was very close.

Here are some more hints.

Hint 3: The probability of the defender hitting is worked out as (1000x2000)/(200+2000) (rounded down) out of 1000. The attacker gets the rest of the 1000. (The die has 1000 sides you see.)

So the attacker has exactly 9.1% (or 91/1000) chance each round of making a hit. But if you assumed 10% you would still be pretty close.

Hint 4: The damage dealt per hit by the warrior is 8HP, meaning it will take 13 hits to kill the infantry. Since we want the warrior to not take a single hit, the damage dealt by the infantry per hit is irrelevant.
 
a bajillion!!!

40? really???
i always thought first strikes were completely useless, no matter how many you have
well, now i know
KNOWLEDGE IS POWER
 
yes, sorry, i forgot about no damage. the correct answer is 40

40 is not the answer I have found. But you sound very confident... can you offer a quick explanation? Are you using a calculator with finite-precision arithmetic for the final calculation?
 
no, i am not, i am not even using a calculator, so forgive my confidence. i'm pretty sure that it is fifty-fifty of who hits, and it will hit with it's strength. infantry are strength 20, and warriors are strength two. with forty fs's, it would hit 20 times. but it only takes 10 times to hit. so, explaining helps. for my last guess to this question, i say 20.
 
No one has it so far, though one person was very close.

Here are some more hints.

Hint 3: The probability of the defender hitting is worked out as (1000x2000)/(200+2000) (rounded down) out of 1000. The attacker gets the rest of the 1000. (The die has 1000 sides you see.)

So the attacker has exactly 9.1% (or 91/1000) chance each round of making a hit. But if you assumed 10% you would still be pretty close.

Hint 4: The damage dealt per hit by the warrior is 8HP, meaning it will take 13 hits to kill the infantry. Since we want the warrior to not take a single hit, the damage dealt by the infantry per hit is irrelevant.

Hmm, from this we can start working. Let's try with 10%. So, we want a 50% change of not taking any damage. Say we have x first strikes (can you tell I was a math major ?:P) First, I'll play with the cases where we kill the infantry within those first strikes (ignoring a case like if we had 40 first strikes, we lose all 40 of those battles, then win the next 13).

So, that means that we want the lowest x such that P(13 hits in x chances) > .5. Uggh, I think this way means we have to do some calculating with a binomial series or something. So, try something like 130. The odds of coming out unscathed will be:
(130 choose 13)*0.1^13*0.9^117 + (130 choose 14)*0.1^14*0.9^116 + ... lots more terms. Using a trusty online binomial calculator, the odds of this work out to be 0.547. If I plug in 0.091 instead of 0.1 it shifts to 0.4036.

Using 0.091 now, let's try values for x:
x = 200: odds unscathed ~92.5%
x = 150: odds unscathed ~61.5%
x = 140: odds unscathed ~51.2%
x = 139: odds unscathed ~50.3%
x = 138: odds unscathed ~49.1%
x = 137: odds unscathed ~48.0%
x = 136: odds unscathed ~46.9%

Now, I did ignore cases before where we didn't kill the infantry within the first strikes. If we actually wanted to calculate that, we'd take the same procedure as above, but add on the odds of getting 12 hits within the first strikes * the chance that we get the next hit, plus the odds of getting 11 hits within the first strikes * the chance of getting the next 2 hits + ... again, lots more terms. Now, since that's the tail end, it diminishes rapidly. So, how much will that extra term account for. Let's work out the next 2 terms for x=137, and then I can estimate after:
P(12 hits in 137 chances)*P(hit on 138th combat) = 0.1186 * 0.091 = 0.0107926
P(11 hits in 137 chances)*P(hits on 138 and 139th combat) = 0.1128 * 0.091^2 = 0.0009340968 which is tiny.

But our 12 hits within the first strikes followed by a hit on the next one actually is about 1% chance of happening, which bumps out threshold to 138 first strikes, instead of the 139 needed without counting that last case. Now, the rounding errors above I doubt will contribute anything more, so my guess would be 138 first strikes, which would be up to what, drill 40?
 
P(12 hits in 137 chances)*P(hit on 138th combat) = 0.1186 * 0.091 = 0.0107926
P(11 hits in 137 chances)*P(hits on 138 and 139th combat) = 0.1128 * 0.091^2 = 0.0009340968 which is tiny.

But our 12 hits within the first strikes followed by a hit on the next one actually is about 1% chance of happening, which bumps out threshold to 138 first strikes, instead of the 139 needed without counting that last case. Now, the rounding errors above I doubt will contribute anything more, so my guess would be 138 first strikes, which would be up to what, drill 40?

hmm seems solid enough except that your assuming the warrior has to hit with his 138th attempt... this would seem correct except that the infantry has to have some chance to miss with his first attempt?

which would probably only *possibly* add the need for one more first strike attempt at most... that was a lot of qualifiers i used :lol:
 
hmm seems solid enough except that your assuming the warrior has to hit with his 138th attempt... this would seem correct except that the infantry has to have some chance to miss with his first attempt?

which would probably only *possibly* add the need for one more first strike attempt at most... that was a lot of qualifiers i used :lol:

Well, on each battle, if I understand combat, either the warrior hits the infantry and does damage, or the infantry hits the warrior and does damage. So, the infantry "missing" would be the warrior getting in that kill shot.
 
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