Civ/Race Tech Tree

xmen510

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To make things a little easier on us. This this thread is ONLY for the Civ/Race Tech Tree.

Please include your ideas (copy over from the other thread if you wish). I will update this first post as we go.

Spoiler :
Quendi:

Noldor: House of Fingolfin:
- Leadership

Noldor: House of Fëanor:
- Gem Cutting

Teleri:
- Great Travels, Shipcrafting, Mariner Tradition

Sindar:
- Nature Empathy

Vanyar:
- Ancient Lore

Good Men:

Númenor:
- Advanced Constuction, Shipcrafting, Expeditionary Force, Mariner Tradition

Arnor:
- Advanced Constuction, Watchtower Construction

Gondor:
- Advanced Constuction, Multilevel Construction

Edain:
- Elf Friend

Neutral Men:

Rohirrim:
- Horse Mastery, Horse Archery, Mearas Cultivation

Northmen:
- Nature Empathy, River Working, Enhanced Trade

Dunlending:
- Mercenary Guilds (National Unit, no Civ Identification)

Isengard:
- Industry, Uruk Breeding

Evil Men:

Haradrim:
- Horse Mastery, Mumakil Training, Piracy

Easterling:
- Horse Mastery, Wainriding, Charioteering

Angmar:
- Coruption of the Dead (Barrow-Wights)

Shadow:

Mordor:
- Tyrrany, Uruk Breeding

Angband:
- Tyrrany, Elven Corruption

Khazâd:

Longbeard:
- Expert Mining, Shaft Mining, Mithril Smithing

Broadbeams & Firebeards:
- Expert Mining

Techs with Prerequisites:

Spoiler :
AGE OF THE STARS:

Leadership:
- Requires: Quendi: Noldor: House Of Fingolfin & AGE OF THE STARS
Ancient Lore:
- Requires: Quendi: Vanyar & Writing
Elven Corruption:
- Requires: Shadow: Angband & Slavery

FIRST AGE OF THE SUN:

Gem Cutting:
- Requires: Quendi: Noldor: House of Fëanor, Copperworking & Jewelry
Great Travels:
- Requires: Quendi: Teleri & FIRST AGE OF THE SUN
Nature Empathy:
- Requires: Quendi: Sindar/Northmen & FIRST AGE OF THE SUN
Elf Friend:
- Requires: Edain & Diplomacy
Tyrrany:
- Requires: Shadow Civ, Slavery & The Court

SECOND AGE OF THE SUN:

Shipcrafting:
- Requires: Numenor/Quendi: Teleri, SECOND AGE OF THE SUN
Advanced Constuction:
- Requries: Numenor/Arnor/Gondor & Engineering
Horse Mastery:
- Requires: Rohirrim/Easterlings/Haradrim & SECOND AGE OF THE SUN
River Working:
- Requires: Northmen & SECOND AGE OF THE SUN
Coruption of the Dead:
- Requires: Angmar & SECOND AGE OF THE SUN
Expert Mining:
- Requries: Khazad & Engineering
Mithril Smithing:
- Requires: Khazad & Mithril Working
Wainriding:
- Requires: Easterling & Horse Mastery

THIRD AGE OF THE SUN:

Mariner Tradition:
- Requires: Quendi: Teleri/Numenor & THIRD AGE OF THE SUN
Watchtower Construction:
Requries: Arnor, Advanced Construction & THIRD AGE OF THE SUN
Multilevel Construction:
- Requires: Gondor, Advanced Construction & THIRD AGE OF THE SUN
Horse Archery:
- Requries: Rohirrim, Horse Mastery & THIRD AGE OF THE SUN
Uruk Breeding:
- Requires: Isendgard/Shadow: Mordor & THIRD AGE OF THE SUN
Mumakil Training:
- Requries: Haradrim, Horse Mastery & THIRD AGE OF THE SUN
Shaft Mining:
- Requries: Khazad: Longbeard, Expert Mining & THIRD AGE OF THE SUN
Mercenary Guilds:
- Requies: Dunlending & THIRD AGE OF THE SUN
Piracy:
- Requires: Haradrim & Naval Tactics
Charioteering:
- Requries: Easterling & THIRD AGE OF THE SUN
Expeditionary Force:
- Requires: Numenor & Composed Armies
Mearas Cultivation:
- Requries: Rohirrim, Horse Mastery & Mastery of Mounted Warfare
Enhanced Trade:
- Requries: Northmen & Great Trade Routes
Industry:
- Requires: Isengard & Machines

FOURTH AGE OF THE SUN:
NONE


 
What is the best known thing about the house of Fingolfin? Outliving the house of Fëanor :p ? I'm not sure that the House of Fingolfin needs a tech for its own (maybe a tech together with house of Fëanor (and Vanyar/Teleri?). If we need a tech for them, I think 'Leadership' as suggested in the other thread is a good fit.
 
Some ideas coming over from the other thread:
  • Advanced Constuctions (Gondor/Arnor/Numenor) --> Multilevel Construction (Gondor)
  • Watchtower construction (Arnor)
  • Advanced Sailing/Great travels (Numenor/Teleri) --> Shipcrafting (Teleri) --> Expeditianary Force/Mariner Tradition (only Numenor?) (also has prerequisites from the normal sea techs)
  • expert mining (both dwarves) --> Shaft mining (Longbeards)
  • Mithril smithing (only Longbeards)
  • Wainriding --> Charioteering (both only for the Easterlings) (requires Horse Mastery)
  • Piracy (Haradrim)
  • Mumakil Training (Haradrim)(requires Horse Mastery)
  • Horse Mastery (Rohirrim/Haradrim/Easterlings) --> Horse Archery (Rohirrim) (no other race has horse archers) --> Mearas Cultivation (needs better name) (Rohirrim)
 
I like your Dunlending one better so I'll update the list accordingly. We could have the Desert Survival (I am thinking of the Terrain here) become something for the Hell terrain that Shadow Civs have, unless they will get a bonus to use that anyway. If so, then we have to come up with something else.

EDIT: I added in the Idea of you getting National Units that are not Civ Identifiable.
 
That is also a nice idea (like the privateer but than on land). I know it is possible, in FFH they even have a hidden nationality promotion for it (and you can declare nationality even with you unit, although only once, can't go back). I was more thinking of a promo which gives you 2 gold per kill (the mercenary promo of FFH). Maybe a combination of the two or something. Maybe enable the promo but don't give it but enable it for units to gain it (like the pinch promo of BtS who is also not available at game start).
 
Maybe a Tyranny tech (or something like that) is in order as well for Angband and Mordor. Remember it is not strictly necessary to have a unique tech for each civ, though I would like each civ to have at least 1 tech that not all other civs can research.
 
The thing what stands out about the Edain is their friendship with the elves, so maybe we should be looking in that direction?

Northmen: Maybe something trade related? I seem to remember that the people from the Long Lake were into trading, can be wrong about that though. Nature empathy would fit the Beornings part of the civ.
 
Sounds good, though I'm not sure whether how to implement bonusses on river trading. Extra trade route might be simpler. Levee, or something similar seems to fit as well.
 
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