xmen510
Emperor
To make things a little easier on us. This this thread is ONLY for the Civ/Race Tech Tree.
Please include your ideas (copy over from the other thread if you wish). I will update this first post as we go.
Please include your ideas (copy over from the other thread if you wish). I will update this first post as we go.
Spoiler :
Quendi:
Noldor: House of Fingolfin:
- Leadership
Noldor: House of Fëanor:
- Gem Cutting
Teleri:
- Great Travels, Shipcrafting, Mariner Tradition
Sindar:
- Nature Empathy
Vanyar:
- Ancient Lore
Good Men:
Númenor:
- Advanced Constuction, Shipcrafting, Expeditionary Force, Mariner Tradition
Arnor:
- Advanced Constuction, Watchtower Construction
Gondor:
- Advanced Constuction, Multilevel Construction
Edain:
- Elf Friend
Neutral Men:
Rohirrim:
- Horse Mastery, Horse Archery, Mearas Cultivation
Northmen:
- Nature Empathy, River Working, Enhanced Trade
Dunlending:
- Mercenary Guilds (National Unit, no Civ Identification)
Isengard:
- Industry, Uruk Breeding
Evil Men:
Haradrim:
- Horse Mastery, Mumakil Training, Piracy
Easterling:
- Horse Mastery, Wainriding, Charioteering
Angmar:
- Coruption of the Dead (Barrow-Wights)
Shadow:
Mordor:
- Tyrrany, Uruk Breeding
Angband:
- Tyrrany, Elven Corruption
Khazâd:
Longbeard:
- Expert Mining, Shaft Mining, Mithril Smithing
Broadbeams & Firebeards:
- Expert Mining
Techs with Prerequisites:
Noldor: House of Fingolfin:
- Leadership
Noldor: House of Fëanor:
- Gem Cutting
Teleri:
- Great Travels, Shipcrafting, Mariner Tradition
Sindar:
- Nature Empathy
Vanyar:
- Ancient Lore
Good Men:
Númenor:
- Advanced Constuction, Shipcrafting, Expeditionary Force, Mariner Tradition
Arnor:
- Advanced Constuction, Watchtower Construction
Gondor:
- Advanced Constuction, Multilevel Construction
Edain:
- Elf Friend
Neutral Men:
Rohirrim:
- Horse Mastery, Horse Archery, Mearas Cultivation
Northmen:
- Nature Empathy, River Working, Enhanced Trade
Dunlending:
- Mercenary Guilds (National Unit, no Civ Identification)
Isengard:
- Industry, Uruk Breeding
Evil Men:
Haradrim:
- Horse Mastery, Mumakil Training, Piracy
Easterling:
- Horse Mastery, Wainriding, Charioteering
Angmar:
- Coruption of the Dead (Barrow-Wights)
Shadow:
Mordor:
- Tyrrany, Uruk Breeding
Angband:
- Tyrrany, Elven Corruption
Khazâd:
Longbeard:
- Expert Mining, Shaft Mining, Mithril Smithing
Broadbeams & Firebeards:
- Expert Mining
Techs with Prerequisites:
Spoiler :
AGE OF THE STARS:
Leadership:
- Requires: Quendi: Noldor: House Of Fingolfin & AGE OF THE STARS
Ancient Lore:
- Requires: Quendi: Vanyar & Writing
Elven Corruption:
- Requires: Shadow: Angband & Slavery
FIRST AGE OF THE SUN:
Gem Cutting:
- Requires: Quendi: Noldor: House of Fëanor, Copperworking & Jewelry
Great Travels:
- Requires: Quendi: Teleri & FIRST AGE OF THE SUN
Nature Empathy:
- Requires: Quendi: Sindar/Northmen & FIRST AGE OF THE SUN
Elf Friend:
- Requires: Edain & Diplomacy
Tyrrany:
- Requires: Shadow Civ, Slavery & The Court
SECOND AGE OF THE SUN:
Shipcrafting:
- Requires: Numenor/Quendi: Teleri, SECOND AGE OF THE SUN
Advanced Constuction:
- Requries: Numenor/Arnor/Gondor & Engineering
Horse Mastery:
- Requires: Rohirrim/Easterlings/Haradrim & SECOND AGE OF THE SUN
River Working:
- Requires: Northmen & SECOND AGE OF THE SUN
Coruption of the Dead:
- Requires: Angmar & SECOND AGE OF THE SUN
Expert Mining:
- Requries: Khazad & Engineering
Mithril Smithing:
- Requires: Khazad & Mithril Working
Wainriding:
- Requires: Easterling & Horse Mastery
THIRD AGE OF THE SUN:
Mariner Tradition:
- Requires: Quendi: Teleri/Numenor & THIRD AGE OF THE SUN
Watchtower Construction:
Requries: Arnor, Advanced Construction & THIRD AGE OF THE SUN
Multilevel Construction:
- Requires: Gondor, Advanced Construction & THIRD AGE OF THE SUN
Horse Archery:
- Requries: Rohirrim, Horse Mastery & THIRD AGE OF THE SUN
Uruk Breeding:
- Requires: Isendgard/Shadow: Mordor & THIRD AGE OF THE SUN
Mumakil Training:
- Requries: Haradrim, Horse Mastery & THIRD AGE OF THE SUN
Shaft Mining:
- Requries: Khazad: Longbeard, Expert Mining & THIRD AGE OF THE SUN
Mercenary Guilds:
- Requies: Dunlending & THIRD AGE OF THE SUN
Piracy:
- Requires: Haradrim & Naval Tactics
Charioteering:
- Requries: Easterling & THIRD AGE OF THE SUN
Expeditionary Force:
- Requires: Numenor & Composed Armies
Mearas Cultivation:
- Requries: Rohirrim, Horse Mastery & Mastery of Mounted Warfare
Enhanced Trade:
- Requries: Northmen & Great Trade Routes
Industry:
- Requires: Isengard & Machines
FOURTH AGE OF THE SUN:
NONE
Leadership:
- Requires: Quendi: Noldor: House Of Fingolfin & AGE OF THE STARS
Ancient Lore:
- Requires: Quendi: Vanyar & Writing
Elven Corruption:
- Requires: Shadow: Angband & Slavery
FIRST AGE OF THE SUN:
Gem Cutting:
- Requires: Quendi: Noldor: House of Fëanor, Copperworking & Jewelry
Great Travels:
- Requires: Quendi: Teleri & FIRST AGE OF THE SUN
Nature Empathy:
- Requires: Quendi: Sindar/Northmen & FIRST AGE OF THE SUN
Elf Friend:
- Requires: Edain & Diplomacy
Tyrrany:
- Requires: Shadow Civ, Slavery & The Court
SECOND AGE OF THE SUN:
Shipcrafting:
- Requires: Numenor/Quendi: Teleri, SECOND AGE OF THE SUN
Advanced Constuction:
- Requries: Numenor/Arnor/Gondor & Engineering
Horse Mastery:
- Requires: Rohirrim/Easterlings/Haradrim & SECOND AGE OF THE SUN
River Working:
- Requires: Northmen & SECOND AGE OF THE SUN
Coruption of the Dead:
- Requires: Angmar & SECOND AGE OF THE SUN
Expert Mining:
- Requries: Khazad & Engineering
Mithril Smithing:
- Requires: Khazad & Mithril Working
Wainriding:
- Requires: Easterling & Horse Mastery
THIRD AGE OF THE SUN:
Mariner Tradition:
- Requires: Quendi: Teleri/Numenor & THIRD AGE OF THE SUN
Watchtower Construction:
Requries: Arnor, Advanced Construction & THIRD AGE OF THE SUN
Multilevel Construction:
- Requires: Gondor, Advanced Construction & THIRD AGE OF THE SUN
Horse Archery:
- Requries: Rohirrim, Horse Mastery & THIRD AGE OF THE SUN
Uruk Breeding:
- Requires: Isendgard/Shadow: Mordor & THIRD AGE OF THE SUN
Mumakil Training:
- Requries: Haradrim, Horse Mastery & THIRD AGE OF THE SUN
Shaft Mining:
- Requries: Khazad: Longbeard, Expert Mining & THIRD AGE OF THE SUN
Mercenary Guilds:
- Requies: Dunlending & THIRD AGE OF THE SUN
Piracy:
- Requires: Haradrim & Naval Tactics
Charioteering:
- Requries: Easterling & THIRD AGE OF THE SUN
Expeditionary Force:
- Requires: Numenor & Composed Armies
Mearas Cultivation:
- Requries: Rohirrim, Horse Mastery & Mastery of Mounted Warfare
Enhanced Trade:
- Requries: Northmen & Great Trade Routes
Industry:
- Requires: Isengard & Machines
FOURTH AGE OF THE SUN:
NONE