Civ/Race Tech Tree

Also we have to see what kind of bonusses the techs give or the things it enables:
  • Ship techs: shipyard (drydock kind of thing, maybe something extra), more ships available then the standard ones
  • Construction techs: fortified walls, stronghold, watchtower (Watchtower construction), maybe something else like units or bonusses?
  • Horse techs: Cavalry Training Yard, specific horse units, maybe horse related wonder, other bonusses (+1 hammer per horse resource).
  • Wainriding/Charioteering: chariot (one horse), war chariot (two horses)
  • Mining techs: +1 hammer per mine, more chance of discovering resource, maybe some wonder related to mining or mithril, maybe a unit?
 
I think that Charioteering should probably be available at Third Age.

I have no problem with renaming Shipcrafting to Advanced Sailing and it being the same.

I think Mercenary Guilds & Piracy should be Third Age Techs.

Wainriding should probably go down to Second Age.

Elven Corruption I was thinking as AGE OF THE STARS. It is also required to build the Orc units.

Those are my suggestions.
 
Agreed with above suggestions.
 
Horse Mastery should come before Mastery of Mounted Warfare or at the same time. Horse Archery should be able to come right after Mounted Combat. I think Mearas Cultivation/Training should be available in the Third Age, otherwise Rohan doesn't get access to some of its best Units until the very end game. Though, perhaps that is good since the Tech really doesn't exist in Tolkiens world (it is a what if Tech).
 
I would move most of the Fourth Age techs to the third age, as the fourth age is really the endgame. Anything civs get there likely won't so much use.

I'd rather have shipcrafting then advanced sailing (not to fond of 'advanced' in a techname). Shouldn't Tyrrany be in the first age as well? Mariner Tradition might be a better fit in the Second Age.
 
I agree with a lot of what Sengir said there. So that Berenthoir doesn't have to go back and forth between pages (I didn't implement any changes to the list myself):

Spoiler :
AGE OF THE STARS:
  • Leadership
  • Ancient Lore
  • Elven Corruption

FIRST AGE OF THE SUN:
  • Gem Cutting
  • Great Travels
  • Nature Empathy
  • Elf Friend

SECOND AGE OF THE SUN:
  • Shipcrafting/Advanced sailing
  • Advanced Constuction
  • Horse Mastery
  • River Working
  • Coruption of the Dead
  • Tyrrany
  • Expert Mining
  • Mithril Smithing
  • Wainriding

THIRD AGE OF THE SUN:
  • Mariner Tradition
  • Watchtower Construction
  • Multilevel Construction
  • Horse Archery
  • Uruk Breeding
  • Mumakil Training
  • Shaft Mining
  • Mercenary Guilds
  • Piracy
  • Charioteering

FOURTH AGE OF THE SUN:
  • Expeditionary Force
  • Mearas Cultivation
  • Enhanced Trade
  • Industry
 
Now that we have them divided out, here are my suggestions for Prerequisites:

Spoiler :
AGE OF THE STARS:

Leadership:
- Requires: Quendi: Noldor: House Of Fingolfin & AGE OF THE STARS
Ancient Lore:
- Requires: Quendi: Vanyar & Writing
Elven Corruption:
- Requires: Shadow: Angband & Slavery

FIRST AGE OF THE SUN:

Gem Cutting:
- Requires: Quendi: Noldor: House of Fëanor, Copperworking & Jewelry
Great Travels:
- Requires: Quendi: Teleri & FIRST AGE OF THE SUN
Nature Empathy:
- Requires: Quendi: Sindar/Northmen & FIRST AGE OF THE SUN
Elf Friend:
- Requires: Edain & Diplomacy
Tyrrany:
- Requires: Shadow Civ, Slavery & The Court

SECOND AGE OF THE SUN:

Shipcrafting:
- Requires: Numenor/Quendi: Teleri, SECOND AGE OF THE SUN
Advanced Constuction:
- Requries: Numenor/Arnor/Gondor & Engineering
Horse Mastery:
- Requires: Rohirrim/Easterlings/Haradrim & SECOND AGE OF THE SUN
River Working:
- Requires: Northmen & SECOND AGE OF THE SUN
Coruption of the Dead:
- Requires: Angmar & SECOND AGE OF THE SUN
Expert Mining:
- Requries: Khazad & Engineering
Mithril Smithing:
- Requires: Khazad & Mithril Working
Wainriding:
- Requires: Easterling & Horse Mastery

THIRD AGE OF THE SUN:

Mariner Tradition:
- Requires: Quendi: Teleri/Numenor & THIRD AGE OF THE SUN
Watchtower Construction:
Requries: Arnor, Advanced Construction & THIRD AGE OF THE SUN
Multilevel Construction:
- Requires: Gondor, Advanced Construction & THIRD AGE OF THE SUN
Horse Archery:
- Requries: Rohirrim, Horse Mastery & THIRD AGE OF THE SUN
Uruk Breeding:
- Requires: Isendgard/Shadow: Mordor & THIRD AGE OF THE SUN
Mumakil Training:
- Requries: Haradrim, Horse Mastery & THIRD AGE OF THE SUN
Shaft Mining:
- Requries: Khazad: Longbeard, Expert Mining & THIRD AGE OF THE SUN
Mercenary Guilds:
- Requies: Dunlending & THIRD AGE OF THE SUN
Piracy:
- Requires: Haradrim & Naval Tactics
Charioteering:
- Requries: Easterling & THIRD AGE OF THE SUN
Expeditionary Force:
- Requires: Numenor & Composed Armies
Mearas Cultivation:
- Requries: Rohirrim, Horse Mastery & Mastery of Mounted Warfare
Enhanced Trade:
- Requries: Northmen & Great Trade Routes
Industry:
- Requires: Isengard & Machines

FOURTH AGE OF THE SUN:
NONE

Once we have agreement here after discussions, we can call this finalized.
 
Looks fine to me. I'll see if I can put it into an image any time soon, if that is wanted.
 
Looks fine to me. I'll see if I can put it into an image any time soon, if that is wanted.
 
Agreed, looks wonderful.
 
I like them :). Now we have to see what each of the techs gives. Like I tried a few posts before, this is some suggestions for that:
  • Ship techs: shipyard (drydock kind of thing, maybe something extra), more ships available then the standard ones
  • Construction techs: fortified walls, stronghold, watchtower (Watchtower construction), maybe something else like units or bonusses?
  • Horse techs: Cavalry Training Yard, specific horse units, maybe horse related wonder, other bonusses (+1 hammer per horse resource).
  • Wainriding/Charioteering: chariot (one horse), war chariot (two horses)
  • Mining techs: +1 hammer per mine, more chance of discovering resource, maybe some wonder related to mining or mithril, maybe a unit?
 
I would now say that the Civ/Race Tech Tree is Finalized. I will move it appropriately.

Some good suggestions there Berenthor. I am starting a work placement today, but I will try to add some suggestions later on this afternoon or evening.
 
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