I've been trying to get information, mostly on the original game for the purposes of scenario design, and all the links are GONE, Civ Fanatics keeps saying there's nothing there when I click on the links, both in the info threads, which are from 2011 and the Reference part of the Civ 2 downloads section. Looking in particular:
1. Everything on this page: https://www.civfanatics.com/civ2/downloads/reference/
1. Way to hack game so that pollution is a thing but global warming will never, ever fire.
2. Goody huts and which units it can spawn, which technologies, and what are the ratios and can they be modified without hex modding (other than changing values in the Game.txt file)
3 Destruction of terrain improvements on nuclear attack/meltdown.
4. A way, if possible to re-implement the airbase 'bug' in TOT, or at least certain scenarios thereof.
5. Mechanical difference between freight and caravan
6. Is it possible to create a zero movement cost tile?
7. Can you put the grassland/plain effect of getting +1 trade with a road to any other terrains, like forests and hills?
And then for TOTPP:
1. What is the maximum number of advances for TOTPP, and is this different than TOT vanilla?
2. Is there a way to implement spy functions in other Diplo units like putting engineering abilities in other settlers? Or freight capabilities other trade units?
3. Is it possible to make it so units play by different rules in different maps?
4. What are the limits on unit move points, and road multipliers and what if anything happens when you set shield costs to over 180? Game keeps warning of odd behavior, but I don't know what that is.
5. Is there a readme on designing new terrain? Can they have Terrian 2 features, the grasslands shield or the road trade bonus? Or could they even be a second kind of ocean terrain?
6. Is there an advanced guide to using the barbarians as an actual eight faction, given TOTPP's ability to change how many offensive units the Barbarians tey and make? especially important for me, is being able to toggle on or off the ransom screen and direct barbarian units to go places I need them too
ANd thanks for any help.
1. Everything on this page: https://www.civfanatics.com/civ2/downloads/reference/
1. Way to hack game so that pollution is a thing but global warming will never, ever fire.
2. Goody huts and which units it can spawn, which technologies, and what are the ratios and can they be modified without hex modding (other than changing values in the Game.txt file)
3 Destruction of terrain improvements on nuclear attack/meltdown.
4. A way, if possible to re-implement the airbase 'bug' in TOT, or at least certain scenarios thereof.
5. Mechanical difference between freight and caravan
6. Is it possible to create a zero movement cost tile?
7. Can you put the grassland/plain effect of getting +1 trade with a road to any other terrains, like forests and hills?
And then for TOTPP:
1. What is the maximum number of advances for TOTPP, and is this different than TOT vanilla?
2. Is there a way to implement spy functions in other Diplo units like putting engineering abilities in other settlers? Or freight capabilities other trade units?
3. Is it possible to make it so units play by different rules in different maps?
4. What are the limits on unit move points, and road multipliers and what if anything happens when you set shield costs to over 180? Game keeps warning of odd behavior, but I don't know what that is.
5. Is there a readme on designing new terrain? Can they have Terrian 2 features, the grasslands shield or the road trade bonus? Or could they even be a second kind of ocean terrain?
6. Is there an advanced guide to using the barbarians as an actual eight faction, given TOTPP's ability to change how many offensive units the Barbarians tey and make? especially important for me, is being able to toggle on or off the ransom screen and direct barbarian units to go places I need them too
ANd thanks for any help.