thomas.berubeg
Wandering the World
I know this would mean a lot of work for the design team, but it would be really interesting if there were civ specific spells (at least for some civs).
These would be late game (sort of Doomsday Spells, used as a last resort, harming everyciv on the map, sort of like the avatar of wrath)
Examples:
Bannor:
The True Word
The order will automatically be spread to every city on the map, causing a certain amount of turns of anarchy, depending on the alignment of the civs.
Lanun:
Rising Tides
A sort of widespread tsunami, moving the sea levels up one tile, completely drowning any coastal tile.
Illians:
Frozen Seas:
Causes ice to spread over all the oceans on the map, and degrades all tiles by one level, turning them more "Northernly"
Plains-tundra
Forest-Pine forest
etc...
Sincerely,
Thomas.Berubeg
These would be late game (sort of Doomsday Spells, used as a last resort, harming everyciv on the map, sort of like the avatar of wrath)
Examples:
Bannor:
The True Word
The order will automatically be spread to every city on the map, causing a certain amount of turns of anarchy, depending on the alignment of the civs.
Lanun:
Rising Tides
A sort of widespread tsunami, moving the sea levels up one tile, completely drowning any coastal tile.
Illians:
Frozen Seas:
Causes ice to spread over all the oceans on the map, and degrades all tiles by one level, turning them more "Northernly"
Plains-tundra
Forest-Pine forest
etc...
Sincerely,
Thomas.Berubeg