chaosprophet
King
- Joined
- Sep 5, 2005
- Messages
- 862
Reading the Dev Diary, they are trying to address issues with the game and add interesting new elements, whether it will be successful or not or if they crossed a line it wasn't worth crossing on your opinion.All the changes in previous iterations were truly natural and truly tried to address issues with the game or add some new interesting elements. Some were successful, some were not
You will still control the same civilization/empire until the end of the game, it is not like what you built simply disappear on the ages transitions. The difference is that the label you will give to your empire changes. It is a different approach from a constant label, but gameplay wise it just means you have a lot more of unique civ abilities through all the game, adding on new when going to a new age.You guide your people from antiquity to the Middle Ages. Then you guide some other people. Not to mention that you can pick Augustus and lead Axum, so you are not really guiding your people in the first place.
Now, I am not against mixing civs and leaders, but only as an optional feature you can select when you set up your game, just if you want to have some fun and experiment, not as a main part of the game itself.
"Story" wise, it means you went from a constant culture representation, to an evolving one. People can see it as their civ suddenly transforming or being conquered by the new one if they want, but that is clearly not the intended view the devs have for it, and things in gameplay even reflect on that with how the unique infrastructure of each age is kept and you get the traditions cards to keep.
It does have some abstractions and some non historical elements to it, but nothing that is particularly more than what the series already did. For example, you now have a very non historical situation where a civ, while evolving it's culture, just keep growing for 6000 years without being conquered, divided or collapsed. While before you had the same non historical situation just without the evolving culture part.