Well then good news, it turns into Majapahit.I must say, the idea of Khmer turning into Vietnam or vice versa sounds dreadful. Like stomach churningly bad.![]()

Well then good news, it turns into Majapahit.I must say, the idea of Khmer turning into Vietnam or vice versa sounds dreadful. Like stomach churningly bad.![]()
You seriously expect people to cheer for a sales success, if they think the game is going in the wrong direction? If he thinks that the game mechanisms are fundamentally flawed, why should he want them to be validated by sales figures?I really can't fathom being that self-absorbed.
Wanting a game to fail because you personally dislike it is one of the most egocentric things I can think of. If I dislike a game, I'll go play something else, not wish ill upon the people who made it out of petty vindictiveness.You seriously expect people to cheer for a sales success, if they think the game is going in the wrong direction? If he thinks that the game mechanisms are fundamentally flawed, why should he want them to be validated by sales figures?
You get that wrong. Some people hope (including myself), that a shot across the bow will push the Devs to make some necessary corrections. For me, that's not just on Civ Switching, but the whole gamey approach this franchise took since Civ 6, like the Agendas or having Policy Cards instead of real Governements. If the sales figures are great, obviously nothing will change. Let's face it, a lot of players will probably buy Civ 7 not matter what, just because they love the previous games so much and the competition of turned based strategy games rather sucks (sorry Era, HK etc.). So in the hypothetical scenario, where Civ 7 really struggles sales wise, I think that really could help improve the game in the long run. At least, that's they way I see it. I don't want to hurt anyone or be vindictive, I just want the game to get back on track and prevent the game to turn into superficial version of the game I always liked playing so much.Wanting a game to fail because you personally dislike it is one of the most egocentric things I can think of. If I dislike a game, I'll go play something else, not wish ill upon the people who made it out of petty vindictiveness.
It is nothing like 1UPT. 1UPT was a (relatively) minor change, it did not change the core of the game. Civ switching is a fundamental change to the game series, something that takes it in a completely different direction. Civ VII to the Civ franchise is like Odyssey to the Assassin's Creed franchise. I am playing this game now, after keeping away for many years, and I must say that it is indeed not Assassin's Creed, just a game that for some reason bears the franchise's name. It is fun in general, but I can't say I would pick it up if it wasn't an AC game, and I have actually almost skipped it completely. The feelings I have towards Civ VII are similar. Maybe I will pick it up years after it comes out because of my love for the series, but I really doubt it, because while AC is a franchise that is based on a story, Civ is not, and you don't have to really play every game to understand what is going on, so you can skip games without missing anything.It's like 1UPT. It's contentious upon adoption. A small part of the fan base will refuse to even consider it. Most of the rest will accept it for good or bad. It will factor into future iterations to one extent or another, even as a few holdouts vainly express hope that it will be discontinued.
It is nothing like 1UPT. 1UPT was a (relatively) minor change, it did not change the core of the game. Civ switching is a fundamental change to the game series, something that takes it in a completely different direction.
I disagree on this one. 1UPT changes the actual gameplay, quite significantly. Switching doesn't, it's just flavour.It is nothing like 1UPT. 1UPT was a (relatively) minor change, it did not change the core of the game.
I must say, the idea of Khmer turning into Vietnam or vice versa sounds dreadful. Like stomach churningly bad.![]()
Before civ5 was released most of the community actually liked 1Upt or was neutral. Here is the old thread: https://forums.civfanatics.com/threads/units-per-hex.354950/. 80% wanted a change to the stacks of doom from civ4 at the time. Quite a difference to this poll.
In the end it might not matter. The average civ player played civ6 for 30 hours (steam database). In civ7 they can choose a few civs they like and play a single age game with each of them, leave a positive review on steam and then move on. Without ever doing any awkward civ switching like Spain to France.
If people want a fixed strategy they just take a path that is opened up by previous civs.I think the key difference between something like 1UPT vs Civ switching is that in every version of Civ, if I want to play Greece I start a game as Greece. My strategy is already plotted at the beginning. I know I will get Hoplites and all the other special bonuses that come with Greece. These are constants in the game and I can plan accordingly as I explore the map. I have constant knowledge of what I will have access to and can use that knowledge to strategize as I explore the map and discover the terrain.
In Civ 7, I do not know what Civ I will get in round 2 or 3. My first games even more so. Eventually, I will learn paths through it but only through trial. The map and how it relates to my Civ is alien to me. At the start of a game, I don't know what I need to be planning ahead for. Now if you like adaptive strategy (like me) this sounds fun. However, a fair amount of players do not play civ for adaptive strategies. It is downright impressive what some players can formulate and pre-plan for, not to mention execute. This big ball of "unknowables" will certainly be a put off to them and it won't weigh in the same as switching to 1UPT since 1 UPT can still be precalculated.
You get that wrong. Some people hope (including myself), that a shot across the bow will push the Devs to make some necessary corrections. For me, that's not just on Civ Switching, but the whole gamey approach this franchise took since Civ 6, like the Agendas or having Policy Cards instead of real Governements. If the sales figures are great, obviously nothing will change. Let's face it, a lot of players will probably buy Civ 7 not matter what, just because they love the previous games so much and the competition of turned based strategy games rather sucks (sorry Era, HK etc.). So in the hypothetical scenario, where Civ 7 really struggles sales wise, I think that really could help improve the game in the long run. At least, that's they way I see it. I don't want to hurt anyone or be vindictive, I just want the game to get back on track and prevent the game to turn into superficial version of the game I always liked playing so much.
I did not come here yesterday, I've been playing Civ since the first game, and I remember well the uproar in the community regarding 1UPT. I was one of the people in favour of that change since I hated the stacks of doom in previous games. But regardless of whether I liked it or not, this change did not break the main principle of the game. I just can't understand how people say that civ switching is not a very significant change, and I also don't see anything natural about it either. All the changes in previous iterations were truly natural and truly tried to address issues with the game or add some new interesting elements. Some were successful, some were not, but they did not alter the main concept of the game - you pick a civ (or a civ and a leader in IV and VI) and play as them from the stone age to the space age while adapting to your environment, and not becoming a totally different civ midgame.You're underestimating how huge the 1UPT change was viewed by the Civ community, how heated the arguments about it were, and how much it fundamentally changed the nature of the game, in the opinion of many players. You're also overestimating (in my opinion), how big a deal civ-switching is. I don't see how it's any more significant than "unpacking the city" from Civ 6. I get that you - and others - view it as a fundamental change. I've played every version of Civ from 1 through 6 and, to me, its just another, natural evolution in the series, no more significant than lots of past changes. Your civ bonuses and unique units change each era, how's that a big deal? There are crisis turns leading into the transitions; that's an evolution of the "dark ages" mechanics from Civ 6.
You guide your people from antiquity to the Middle Ages. Then you guide some other people. Not to mention that you can pick Augustus and lead Axum, so you are not really guiding your people in the first place.You still guide your people from antiquity to the space age, there are just some new twists along the way.
1UPT changes gameplay, yes, but not the main concept of the game. If you ask people what Civilization is, they will say "a game in which you build a civilization to stand the test of time", not "a game in which you have multiple units on the same tile."I disagree on this one. 1UPT changes the actual gameplay, quite significantly. Switching doesn't, it's just flavour.
That is a fair point. I wonder how off putting it is - if at all - that you can't play the entire game as just simply Greece for some people. What if I want to play Greece, but I do not want to play France. I ask because I actually do like to play Greece, it is my heavily first played civ in each iteration. I also coincidently rarely play France. I wonder if "You can play Greece, but you also have to play France" ruins something for others. There are some who I could see being put off by this.If people want a fixed strategy they just take a path that is opened up by previous civs.
I may not always be able to play Greek-Mongol-Buganda… But I can always play Greek-Norman-France.
Baffles me that this is such a block for people, it's such a rigid interpretation of a nebulous idea. Oh well!1UPT changes gameplay, yes, but not the main concept of the game. If you ask people what Civilization is, they will say "a game in which you build a civilization to stand the test of time", not "a game in which you have multiple units on the same tile."