Trav'ling Canuck
Deity
- Joined
- Feb 7, 2018
- Messages
- 3,312
Honestly I kinda hate the model where civs like Eqypt are the “deser/Floodplains bonus Civ” and Russia is the “Tundra” civ because it leads to situations where your spawn either screws you or makes you unstoppable.
Unique buildings/units have the problem where there is a massive, massive “time value” to them because it’s almost always better to have early ones than late ones
I’d rather see Civ bonuses develop naturally based on where you spawn and found cities.
As I mentioned earlier in this thread, this design decision was made in Civ 3, and all subsequent versions of Civ have followed it. In Civ 1 and 2, the real world attributes of your civ did not come into play, the only thing that mattered was what your civ did in that game. Beginning with Civ 3, real world attributes of your civ became associated with your civ and excluded from all other civs, regardless of the circumstances you find yourself in that particular game. As Egypt, your people are the best at working the desert, even if you've never seen the desert; as Russia, your people will never figure out how to thrive in the desert, even if you start there.
I can't say this decision was wrong, as its been very popular. But it also didn't need to be done this way, either. Uniques could have been handed out based on in game play, rather than preassigned at the start.