Isengardtom
Warlord
Long time since I posted here but looking forward to the game and the new gameplay it will bring including the Civ changing
So out of curiosity, which changes were so much bigger than Civ Switching?
Yes. It actually added a lot of what has been built on now. I loved every bit of it personally.Civ3 introduced borders and resources, didn't it?
I don't know what Civ 4.3.0 is , but I'm advocating for change, too, especially not having a Civ 6.1. However in this case, I'm afraid they keep the most uninteresting features like Policy Cards or Agendas, and then add some features on top of it, which didn't work very well for other games (HK). The Ages itself and the associated Crises could be interesting, though.It’s a much better approach than if we were just getting Civ 4.3.0
The Ages itself and the associated Crises could be interesting, though.
Three sandboxes.It is still a sandbox, but it is not the same old sandbox with new things or changes in it. It is an actual whole new sandbox with new dimensions.
I believe it's still one sandbox. The age progression is a gradual change from current Civ6 age mechanics, not a total 3 separate games. You still keep your territory, units and buildings and continue playing the same game you've started.Three sandboxes.
No offense, but this sort of sounds like my former Math Teacher rambling about students, who just "don't get it" and do not understand how to do their homework properly. However, how one enjoys playing a video games is not Math, though. I have played Civ for more than 20 years now, and I don't need anyone lecturing me on how narrow minded my roleplay is and that I don't care about the game's fundamentals.Since we're still arguing about this, I'll just throw out there that personally I think the franchise needed a shakeup to some core fundamentals, and clearly Firaxis thought so too. I don't want Civ 4 v2, Civ 5 v2, or Civ 6 v2. I don't want to rehash the same civ and leader conversations we've had for years now.
Seems a lot of people on here care more about a narrowly-interpreted roleplay aspect more than gameplay fundamentals. The late-game malaise is a critical failure of the last few iterations. The Age system directly addresses that, and civ switching is designed to capitalize on that new system.
Your roleplay is already messed up with the centuries-long gap between (at least the first and second) ages. And it's all a house of cards anyways, since it's predicated on a completely arbitrary set of design choices that aren't concerned with immersion anyways. Civ's systems are and have always been so patently "gamey" that immersiveness has always been by player choice rather than implicit in the game design. I've roleplayed plenty of Civ games and had tons of fun doing so, but I've always had to choose to do so and doing so really requires making suboptimal gameplay choices for the roleplay to have any sort of integrity.
I guess what I'm saying is...you can roleplay just as well with the new system as with the old system, but that's entirely up to your choice.
Yea, everyone need to maintain this stance...Agree to disagree. No need to belittle people, who just do not share your opinion on this.
Well, I'm not the one lecturing people that my take on this is the only vaild one and that everyone else should just shut up and accept that Civ Switching is the greatest gift this series could ever get. You are welcome to set up a new poll which is scientifically more accurate, though.But if somebody says "Civ 7 is going wrong, you must hate it and it must be fixed", it will just extend the dispute longer and longer. At least this poll sounds like that for me :/
While I agree on almost all points, the last one is difficult. Man leaders apparently have no native civ in the (base) game, e.g., Amina, Trung Trac, Himiko, and Confucius. Hence, I would appreciate separate FLs for civs in general.I dont really like marketing for Civ7, Civ6 marketing was way better.
Those first look videos in Civ6 were great, now they separate leader and civ and its not so clear and funny to watch those .... they made mistake there, leaders and his native civ should both be in first look video.
And they could make the current model accommodate an evolving civ if they gave the player control over their name.Honestly, since (as a lot of people have pointed out) you could get many of the same effects of switching by having a single civ evolve over the course of a game, I'm not convinced it's going to be the most impactful gameplay change introduced by civ7 when we are looking back from civ8 and beyond. Especially compared to the age system and crises. Even decoupling leaders from civs, and getting rid of builders are probably bigger.
Unfortunately from an emotional angle, since lots of people are very attached to specific civs and don't want to have to change, it's really impactful. I see it being a feature which is Civ 7 specific in the grander arc of the series though.
Confucius and Himiko don't? Unless you don't count someone that would have lived in the Zhou dynasty instead of the Han. Same with Himiko and Meiji Japan.While I agree on almost all points, the last one is difficult. Man leaders apparently have no native civ in the (base) game, e.g., Amina, Trung Trac, Himiko, and Confucius. Hence, I would appreciate separate FLs for civs in general.