McSpank01
Warlord
- Joined
- Dec 8, 2016
- Messages
- 149
I really like the way things work in a game like Crusader Kings 3.
By that I mean, you have a culture. You can customise that culture to be say 'germanic' in the way it appears. It can have a name, which you can change. Then, depending on the culture around you, you might create a hybrid culture, mixing and matching bits from local cultures into a new one. You also get 'fascination techs' which give you a bonus to researching tech that others around you already have.
I guess what I'm getting at is, the process for 'building in layers' feels much more organic and branching, and is heavily based on who is around you and what they are doing. It is much more complex than what happens in Civ 7, which is ultimately incredibly crude and gamey.
I'm not suggesting that it would ever be possible for Civ 7 to copy a system like CK3, but there are some lessons to take from it. I am happy for my Civ to take on new forms, to adapt to the world around me and evolve in certain directions. I am less happy for it to feel like a huge monumental change to my civ, where I am swapping out one skin for another. Change should feel gradual, it should be determined by events in the game (so I do like civs being unlocked by your actions on paper) and it should feel like the natural, not jarring or gamey.
By that I mean, you have a culture. You can customise that culture to be say 'germanic' in the way it appears. It can have a name, which you can change. Then, depending on the culture around you, you might create a hybrid culture, mixing and matching bits from local cultures into a new one. You also get 'fascination techs' which give you a bonus to researching tech that others around you already have.
I guess what I'm getting at is, the process for 'building in layers' feels much more organic and branching, and is heavily based on who is around you and what they are doing. It is much more complex than what happens in Civ 7, which is ultimately incredibly crude and gamey.
I'm not suggesting that it would ever be possible for Civ 7 to copy a system like CK3, but there are some lessons to take from it. I am happy for my Civ to take on new forms, to adapt to the world around me and evolve in certain directions. I am less happy for it to feel like a huge monumental change to my civ, where I am swapping out one skin for another. Change should feel gradual, it should be determined by events in the game (so I do like civs being unlocked by your actions on paper) and it should feel like the natural, not jarring or gamey.