Civ-Switching

But if you don't want the civilization change, just stick with 6! Why criticize a game that others are enjoying?! All this hatred against the game for a simple name change between one era and another!

Oh don't worry many fans like myself are a step ahead of you and have not and probably never will buy this stinker. Which is a big part of why it failed to sell more than VI. You say " why criticize what others enjoy?" but the game is sitting at overwhelmingly negative reviews even by people who actually spent money on it as a product...I think you're overestimating just how many enjoy the game curentlly looking at those abysmal player counts. The fans of Civilization criticizing the features that Firaxis themselves admitted flopped are just explaining why this game is failing so spectacular. (something we've been trying to let Firaxis know since well before launch)

We criticize because we want a new Civ game we can enjoy as long time fans of the series. Something we don't have currently with VII
 
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I'm curious on your reasons for this, it seems the most easily removed controversial feature I would say... I've been over the details earlier in this thread (and in others), but you really don't need to make many changes to remove it...
I don't think it's very simple at all. There are a few good reasons for the current design.

First, it addresses balance somewhat. I know that balance isn't super important in a single-player game, but it's not entirely unimportant, either. Civilizations with early game bonuses are almost always more powerful than civilizations with late game bonuses. The rubber banding introduced by the era system alleviates this problem somewhat, but it's still a problem.

Second, it allows the developers to introduce civilizations and leaders that otherwise wouldn't be in the game. It's true that we could have mix & match civilizations and leaders without the switching system, but I think that it would be harder to justify. If each civilization was played for a full game, then everyone would expect that civilization to have a leader tied to it, just as there was in Civilization I-VI. I'm sure that some players and some of the loud complainers around here would actually prefer that, but I wouldn't. I like that we can have Machiavelli as a leader and the Mississippians as a civilization. We probably couldn't have either one if we had to tie a leader to a civilization.

Third, it supports the narrative. A crisis brings down existing governments and peoples and then new ones rise in those same places. Without the switching, the whole narrative falls apart, right? And it's hard to think of any people that have survived since 4000 BCE, so that narrative makes some historical sense. It's an interesting idea and I'd like to see where the developers can go with it.

Finally, it gives the player a new kit to play with every so often. In previous Civilization games, you got your bonuses on turn 1 and then... that was it. You played with the same bonuses and incentives for the entire game. That's fine. But getting new stuff to play with in each era keeps the game feeling somewhat fresh. I get new units, new buildings, new civics and traditions, new music, new graphics. Maybe that sort of thing doesn't matter to some players, but it matters to me. I find myself finishing games much more often than I used to because of this.

I've seen the mod and some of the other proposals, but I'm not satisfied with those solutions. Generic civics trees aren't interesting to me. Having some civilizations get traditions in the first era while others have to wait until the second or third era doesn't seem like a good design, either. And some civilizations would need pretty big changes to make them work at all in other eras. I'd rather developer time be spent on new civilizations instead of redesigning the ones that we already have.

Could the switching system be optional? Probably not. That would really limit what sorts of bonuses a civilization could have or else it would require two designs for one civilization. I don't think that's a good use of development resources.

When civ switching was announced I can remember my gut feeling of "ugh, please not that" so I will admit that bias. I decided my gut reaction was probably based on me not liking Humankind, and so I gave Civ7 a shot as it looked like they had tried to avoid the worst features of Humankinds implementation (too many switches, bland civs, constant confusion as to who was whom).
I actually had a similar reaction at first. I really tried to like Humankind, but the switching system was just really bad in that game and I worried about how it would work out in Civ7. But then I read some more about it and saw some developer videos and decided that it looked a lot better, so I gave it a try. And... it is better. A lot better. It's not perfect! I expect to continue seeing improvements over the next few patches and eventually some bigger changes in an expansion. But overall, I think that it's fun. I actually like it. It would be even better with about three times as many civilizations to choose, though. When you go through three in one game, you run out much faster than you did with previous Civilization games.

I actually think they did improve on Humankind's implementation... but I think Civ7 made new mistakes trying to fix those ones. By going deeper with each civ, they ended up with far too few to make the game varied (and civ switching doesn't add the variability in gameplay the devs hoped).
Agreed. We need many more civilizations to play with!

They didn't fix the confusion problem even if they did make it better.
I wonder if that's possible to fix at all. Probably not. Firaxis made three choices that improved on the situation. They made everyone switch eras at the same time, which primes the player to see who's who at the start of each era. They made only three eras, which means fewer overall changes. And the made recognizable, interesting avatars (leaders) instead of... well, I guess some of Humankind's avatars are famous figures, but most of them are forgettable. Some of them are YouTube and Twitch players. Ugh.

They added some quite grim connotations with the suggested paths/civ unlocks while also leaving most "thematic" routes with very, very tenuous links.
I somewhat agree with this. I don't like the way they've handled suggested paths and unlocks at all. I'm OK with a leader always unlocking one particular civilization if there's an obvious choice. Isabella always unlocks Spain, for example, and Tecumseh always unlocks Shawnee. And I'm OK with unlocks based on stuff that you do in game. If you settle a bunch of islands, then you can be Majapahit. If you settle lots of tundra, then you can be Russia.

But... I don't like the ones where playing one civilization always unlocks another. And I'm not entirely sold on the resource-based ones, either. Reducing France to "wine" or the Abbasids to "camels" is weird.

Unlike eras, I also don't think those problems actually can be fixed. Whereas if you load enough options for how suddenly eras change, how you progress through eras, and what continues over... I think you do fix that system... Or at least leave it customizable enough that everyone ends up happy. What is the equivalent for Civ switching? I don't think leaving it untouched is a viable option, but I haven't heard good ideas for how you fix its weaknesses.
There's room for some customization. But ultimately, switching civilizations is just part of this game and it's one feature that I really, really hope the developers don't give up on. Tripling the number of available civilizations to play would be a good start. Revamping the unlock system to make it more responsive to what players do instead of relying on tenuous historical connections and weird stereotypes would help. They've already added the "everything is unlocked" option that some players requested. We'll have to see what else they come up with!
 
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Thank you for a well thought out reply! I agree on some points, disagree on others, but it's nice to see another point of view in more detail.

I don't think it's very simple at all. There are a few good reasons for the current design.

First, it addresses balance somewhat. I know that balance isn't super important in a single-player game, but it's not entirely unimportant, either. Civilizations with early game bonuses are almost always more powerful than civilizations with late game bonuses. The rubber banding introduced by the era system alleviates this problem somewhat, but it's still a problem.

Hmm... I'd argue that Civ switching as implemented seems to enable a lot of compounding, creating balance issues. Civ7 is very much a game of stacking bonuses to make number go up. Picking Maya gives you good science, picking Abassid on top compounds it into the stratosphere, in a way that going from, say, Aksum into Abassid doesn't. Similar combinations are out there for Culture, City State stacking, etc... And this becomes very obvious with leaders who are biased towards some of the civ evolution paths which synergize with each other. I don't neccessarily think this is an insurmountable issue, but at the moment I think civ switching is a net negative on balance.

And there's no reason you can't scale the bonuses from civs to each era... So later civs don't have to be more powerful...

Second, it allows the developers to introduce civilizations and leaders that otherwise wouldn't be in the game. It's true that we could have mix & match civilizations and leaders without the switching system, but I think that it would be harder to justify. If each civilization was played for a full game, then everyone would expect that civilization to have a leader tied to it, just as there was in Civilization I-VI. I'm sure that some players and some of the loud complainers around here would actually prefer that, but I wouldn't. I like that we can have Machiavelli as a leader and the Mississippians as a civilization. We probably couldn't have either one if we had to tie a leader to a civilization.

I absolutely love mixing and matching leaders. Out of the new innovations in Civ7 this is by far and away the best thing they have added. I just don't see why you need civ switching to have this? Honestly, the main blowback against leader mixing seems to be culture war chest thumping, and is coming from a minority. I doubt Firaxis care. I expect this is evergreen now as a feature with or without civ switching. But I absolutely agree with you that it's great we have civs like the Mississippians and leaders like Machiavelli.

Third, it supports the narrative. A crisis brings down existing governments and peoples and then new ones rise in those same places. Without the switching, the whole narrative falls apart, right? And it's hard to think of any people that have survived since 4000 BCE, so that narrative makes some historical sense. It's an interesting idea and I'd like to see where the developers can go with it.

Crises are a mess. They don't really do anything other than mildly irritate a competent player, while the AI frequently gets bodied. I don't know how Firaxis fix it without making them harsher on the player but not the AI, which probably wouldn't feel good either and is meaningless in multiplayer. I get the idea they were aiming for, but their implementation works way better in Stellaris, where you can far more convincingly just dump a msssive threat at the player to match their snowball. I don't think it's a good use of dev time to try and fix a feature which a large chunk of the player base just switch off... So I'm not sure if Civ 7 will have the narrative that you think it does for a lot of the player base.

Also, there's plenty of regions with a high degree of cultural continuity back into the mists of time, even if the rulership has inevitably shifted. China and India stand out in particular, so I don't really agree with that being an issue...

Finally, it gives the player a new kit to play with every so often. In previous Civilization games, you got your bonuses on turn 1 and then... that was it. You played with the same bonuses and incentives for the entire game. That's fine. But getting new stuff to play with in each era keeps the game feeling somewhat fresh. I get new units, new buildings, new civics and traditions, new music, new graphics. Maybe that sort of thing doesn't matter to some players, but it matters to me. I find myself finishing games much more often than I used to because of this.
I've seen the mod and some of the other proposals, but I'm not satisfied with those solutions. Generic civics trees aren't interesting to me. Having some civilizations get traditions in the first era while others have to wait until the second or third era doesn't seem like a good design, either. And some civilizations would need pretty big changes to make them work at all in other eras. I'd rather developer time be spent on new civilizations instead of redesigning the ones that we already have.

I'm not against civs evolving over time. This seems to be the direction of travel for 4X games, and I agree that generic changes have the potential to feel flavourless. I don't think the right answer is clear yet, but from Humankind and Civ7 it seems as if confusion, disconnection and identity issues are if not inherent to, then difficult to solve in civ switching. I agree that the solution to evolution over time in Civ is worth trying to find, so I don't begrudge Firaxis for trying, but I think civ switching has issues that make it a bad choice for the task at hand, and I would love to see Firaxis go back to the drawing board.

Could the switching system be optional? Probably not. That would really limit what sorts of bonuses a civilization could have or else it would require two designs for one civilization. I don't think that's a good use of development resources.

Civ 7's civs are very well designed to work in all ages. It's kind of ironic. I'd argue Firaxis needs to make a big change to the game to win people back, and switching is probably the lowest hanging fruit to cull.

I actually had a similar reaction at first. I really tried to like Humankind, but the switching system was just really bad in that game and I worried about how it would work out in Civ7. But then I read some more about it and saw some developer videos and decided that it looked a lot better, so I gave it a try. And... it is better. A lot better. It's not perfect! I expect to continue seeing improvements over the next few patches and eventually some bigger changes in an expansion. But overall, I think that it's fun. I actually like it. It would be even better with about three times as many civilizations to choose, though. When you go through three in one game, you run out much faster than you did with previous Civilization games.

If I was feeling melodramatic I'd say it's better in the same way that a guillotine is more humane than hanging... But I'm sure that melodrama is to come from other posters.

Fun is subjective, I find I finish far fewer games of 7 than I did in 6. A personal grudge is that I like far more civs in antiquity than in exploration, and the only modern civ I really enjoy is Nepal, so my desire to continue playing drops very rapidly with civ switches. I almost always feel that it's a loss. And for players who love more modern civs, having to wade through earlier eras to get where you want isn't a great feeling.

I would love to see stats on how many players had a "main" civ (or couple of civs) in Civ6, and what proportion of games they played with it. I definitely had a shortlist and didn't rotate much. My suspicion is that players in that camp are likely to be far more hostile to civ switching.

I guess the takeaway is that Civ switching triggers an emotional response. Firaxis needed that response to be excitement and anticipation, but for too many players the reaction seems to be "ugh!" Is that something that can be fixed? Civ as player identity is a big driving force in Civ games. I think only Alpha Centauri ever maybe made me identify more with my leader than the civ... And that's still a stretch.

Agreed. We need many more civilizations to play with!

Frustratingly Firaxis seem to have known 7 was launching with far less civs than would feel good... While wanting to charge premium prices to get to where they needed to be at launch. I think we're all lying if we say that isn't annoying.

I wonder if that's possible to fix at all. Probably not. Firaxis made three choices that improved on the situation. They made everyone switch eras at the same time, which primes the player to see who's who at the start of each era. They made only three eras, which means fewer overall changes. And the made recognizable, interesting avatars (leaders) instead of... well, I guess some of Humankind's avatars are famous figures, but most of them are forgettable. Some of them are YouTube and Twitch players. Ugh.

Firaxis improved civ switching enough that I've been able to play and tolerate it, but not enough that I'll pass up an opportunity to vent about it to other fanatics. I agree with you on what the improvements are.

I somewhat agree with this. I don't like the way they've handled suggested paths and unlocks at all. I'm OK with a leader always unlocking one particular civilization if there's an obvious choice. Isabella always unlocks Spain, for example, and Tecumseh always unlocks Shawnee. And I'm OK with unlocks based on stuff that you do in game. If you settle a bunch of islands, then you can be Majapahit. If you settle lots of tundra, then you can be Russia.

But... I don't like the ones where playing one civilization always unlocks another. And I'm not entirely sold on the resource-based ones, either. Reducing France to "wine" or the Abbasids to "camels" is weird.


There's room for some customization. But ultimately, switching civilizations is just part of this game and it's one feature that I really, really hope the developers don't give up on. Tripling the number of available civilizations to play would be a good start. Revamping the unlock system to make it more responsive to what players do instead of relying on tenuous historical connections and weird stereotypes would help. They've already added the "everything is unlocked" option that some players requested. We'll have to see what else they come up with!
I definitely was glad they removed all unlock criteria. It's a permanently-on option for me. I don't like that they effectively released a product with not enough civs and expect us to pay to make the product playable. At this point, me buying expansions is definitely contingent on them showing signs of being willing to re-evaluate their core design. I'm not happy to pay if it's just "stay the course," and with games like EU5 on the horizon... I don't want to give up yet, but my playtime has definitely nosedived.
 
But getting new stuff to play with in each era keeps the game feeling somewhat fresh. I get new units, new buildings, new civics and traditions, new music, new graphics. Maybe that sort of thing doesn't matter to some players, but it matters to me. I find myself finishing games much more often than I used to because of this.

Honestly, I find this argument a bit puzzling. In Civ 6, you could already play a game using Advanced Start in any Age, set a turn limit, or play on online speed, adjust tech costs etc —there were plenty of options to tailor the experience and experiment with different playstyles and try new things.

Now with Civ 7, it seems the game forces that kind of gameplay. And suddenly, some players are discovering that short sessions with varied civs at different eras with clearly outlined goals can actually be a lot of fun.

Personally, I’m fine with switching civs and progressing through eras. Because that’s how I played Civ 6 anyway—shorter games (with turn limit on or on online speed), limited to a few ages, going for score victory or any goal that I made up for myself etc. Game flow was never a thing to me because the games were rather short (my longest game lasted 260 turns and it dragged on terribly for me). So Civ 7 with this civ-switching suits me. I feel I play it in the same way as before, just 3 short games in a row. However, I get why this shift disappoints players who enjoy long, epic campaigns with a single civ. The new direction feels a bit enforced for everyone, and that’s a concern.
 
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Oh don't worry many fans like myself are a step ahead of you and have not and probably never will buy this stinker. Which is a big part of why it failed to sell more than VI. You say " why criticize what others enjoy?" but the game is sitting at overwhelmingly negative reviews even by people who actually spent money on it as a product...I think you're overestimating just how many enjoy the game curentlly looking at those abysmal player counts. The fans of Civilization criticizing the features that Firaxis themselves admitted flopped are just explaining why this game is failing so spectacular. (something we've been trying to let Firaxis know since well before launch)

We criticize because we want a new Civ game we can enjoy as long time fans of the series. Something we don't have currently with VII
You got a new game, and instead of trying to appreciate it, you showered it with criticism without even trying it! I don't think Firaxis has admitted they were wrong. Instead, they deserve admiration for the courage to propose something new. Hysterical fans, on the other hand, want the same old, hackneyed story. A game can't evolve like this, and it certainly won't stand the test of time. Stick with playing the older games, but stop criticizing and trashing the game, risking the project's failure and ruining the fun for others.
Civ 8 won't be coming out soon, and I'm sure you'll criticize that too.
 
Anyway i agree that the new mechanism of era change needs more work and some adjustment for create a fluid game experience
 
You got a new game, and instead of trying to appreciate it, you showered it with criticism without even trying it! I don't think Firaxis has admitted they were wrong. Instead, they deserve admiration for the courage to propose something new. Hysterical fans, on the other hand, want the same old, hackneyed story. A game can't evolve like this, and it certainly won't stand the test of time. Stick with playing the older games, but stop criticizing and trashing the game, risking the project's failure and ruining the fun for others.
Civ 8 won't be coming out soon, and I'm sure you'll criticize that too.
Exactly!
 
You got a new game, and instead of trying to appreciate it, you showered it with criticism without even trying it! I don't think Firaxis has admitted they were wrong. Instead, they deserve admiration for the courage to propose something new. Hysterical fans, on the other hand, want the same old, hackneyed story. A game can't evolve like this, and it certainly won't stand the test of time. Stick with playing the older games, but stop criticizing and trashing the game, risking the project's failure and ruining the fun for others.
Civ 8 won't be coming out soon, and I'm sure you'll criticize that too.

Why would I waste my money on a game the majority of people who spent money on it think is trash....? You can get upset at the criticism but even Firaxis has awknowledged that their changes has flopped among its audience. They tried something new, something contentious that fans warned against, and it failed miserably. You know what they say about not fixing something if its not broken right?

Calling long time fans of the series "hysterical" and trying to disparage us because Firaxis released a crappy game many don't want to buy which couldn't outsell its immediate preddesecor and whch now has less players than a 15 year old game in the same series is laughable. If they release Civ 8 and its full of garbage ideas that undermine the series, yes we will criticize that game too..... Who on earth do you think you are to tell us not to criticize trash?

You actually do the series a disservice acting like a fanboy telling people not to criticize a dying game sitting at overwhelmingly negative user scores.
 
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Who the hell are you to think yourselves so great that you'd destroy a game?! When there's a lot of hard work behind it, and when there are people having fun and hoping the game will grow and improve.
People on the internet now know nothing but criticize and destroy projects. You have no right!
Go back to playing 6 and leave those who appreciate and enjoy 7 alone.
Then, please, cite where Firaxis admitted they were wrong. I'm really curious.
 
Who the hell are you to think yourselves so great that you'd destroy a game?! When there's a lot of hard work behind it, and when there are people having fun and hoping the game will grow and improve.
People on the internet now know nothing but criticize and destroy projects. You have no right!
Go back to playing 6 and leave those who appreciate and enjoy 7 alone.
Then, please, cite where Firaxis admitted they were wrong. I'm really curious.
Well said!
 
Who the hell are you to think yourselves so great that you'd destroy a game?! When there's a lot of hard work behind it, and when there are people having fun and hoping the game will grow and improve.
People on the internet now know nothing but criticize and destroy projects. You have no right!
Go back to playing 6 and leave those who appreciate and enjoy 7 alone.
Then, please, cite where Firaxis admitted they were wrong. I'm really curious.

I have no right to post on a public forum about a series I enjoy....? I mean this as respectfully as possible but that's a clown-tier fanboy take

Again you talk about all the people having fun and you continue ignoring that the game is sitting on overwhelmingly negative user reviews and it has less players currently than a 15 year old title in the same series. Sticking your fingers in your ears will not change reality. Spoilers: I don't own the game, I can't even leave reviews on Steam, so I'm not the reason why the game released to an overwhelmingly negative reception and no where did I imply that I am single handedly destroying the game. That's legitimately silly point to try and make. The game is being recieved poorly because it's a mediorce game and the anti-thesis to what many people want in a Civilization game. Your desire to silence the criticism will not change that reality

"With Civ VII, we took some big swings with many features (Ages, Civ Switching, Commanders, Legacy Paths, Legends & Mementoes (sic), Towns, and more!). Our goal: move beyond static empire-building and into something more dynamic, where your civilization evolves and reinvents itself over time. That being said, we also hear that some of these features haven’t landed quite as we'd hoped in their current implementation"

If Firaxis can awknwoledge their changes were flop and they need to to back to the drawing board and actually listen to feedback, you probably should too
 
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Who the hell are you to think yourselves so great that you'd destroy a game?! When there's a lot of hard work behind it, and when there are people having fun and hoping the game will grow and improve.
People on the internet now know nothing but criticize and destroy projects. You have no right!
Go back to playing 6 and leave those who appreciate and enjoy 7 alone.
Then, please, cite where Firaxis admitted they were wrong. I'm really curious.
This is a thread on the game's most radical design change. Where can long-time fans of the series discuss their issues with it, if not here?
I absolutely love mixing and matching leaders. Out of the new innovations in Civ7 this is by far and away the best thing they have added. I just don't see why you need civ switching to have this? Honestly, the main blowback against leader mixing seems to be culture war chest thumping, and is coming from a minority. I doubt Firaxis care. I expect this is evergreen now as a feature with or without civ switching. But I absolutely agree with you that it's great we have civs like the Mississippians and leaders like Machiavelli.

I'm not against civs evolving over time. This seems to be the direction of travel for 4X games, and I agree that generic changes have the potential to feel flavourless. I don't think the right answer is clear yet, but from Humankind and Civ7 it seems as if confusion, disconnection and identity issues are if not inherent to, then difficult to solve in civ switching. I agree that the solution to evolution over time in Civ is worth trying to find, so I don't begrudge Firaxis for trying, but I think civ switching has issues that make it a bad choice for the task at hand, and I would love to see Firaxis go back to the drawing board.
Agree with the above 100%. History is more than just heads of state and I'm glad VII is representing other important individuals, as well as civs that would have no obvious leader to choose from like the Mississippians. Concerning the civ evolution, I think choosing new bonuses at the start of an age based on how you played in the previous one (without the on-rails feeling legacy paths) would be one way to approach the concept. You could also introduce migration/immigration, with certain parts of your empire developing a unique culture. There are a number of ways they could tackle the evolution and reinvention idea beyond civ switching.
 
I have no right to post on a public forum about a series I enjoy....? I mean this as respectfully as possible but that's a clown-tier fanboy take

Again you talk about all the people having fun and you continue ignoring that the game is sitting on overwhelmingly negative user reviews and it has less players currently than a 15 year old title in the same series. Sticking your fingers in your ears will not change reality. Spoilers: I don't own the game, I can't even leave reviews on Steam, so I'm not the reason why the game released to an overwhelmingly negative reception and no where did I imply that I am single handedly destroying the game. That's legitimately silly point to try and make. The game is being recieved poorly because it's a mediorce game and the anti-thesis to what many people want in a Civilization game.

"With Civ VII, we took some big swings with many features (Ages, Civ Switching, Commanders, Legacy Paths, Legends & Mementoes (sic), Towns, and more!). Our goal: move beyond static empire-building and into something more dynamic, where your civilization evolves and reinvents itself over time. That being said, we also hear that some of these features haven’t landed quite as we'd hoped in their current implementation"

If Firaxis can awknwoledge their changes were flop and they need to to back to the drawing board and actually listen to feedback, you probably should too
Also the point of criticism is so the game can improve. When people say “X is terrible” that lets the devs know something that (at least one person) thinks could be improved.

If many people say “X is terrible” then X is something they can see how to improve. The changes the devs make may or may not improve your personal experience with the game.
If the changes improve your experience, comment to say so. If the changes worsen your experience, comment to say so.

That is feedback.
 
This is a thread on the game's most radical design change. Where can long-time fans of the series discuss their issues with it, if not here?

I think he made it very clear, we're not supposed to discuss our issues with it. We don't have the right. We're only expected to shut up and consume product and cheerlead for Firaxis while their game sits at overwhelmingly negative reviews and its player base numbers plummets below even Civ V.
 
Civ 8 won't be coming out soon, and I'm sure you'll criticize that too.
Even if Civ 8 comes out sooner than expected, whether because of 7's sales, or because the publisher just wants faster cycles, I doubt civ switching is going anywhere.

I think it's far likelier that the devs spend the rest of their cycle figuring out how to make it more palatable to more fans, make transitions more seamless and less disruptive and so on (alongside planned content of course, not in place of).

I expect Civ 8 to do a better job of communicating that feature and making the gameplay feel more natural, leading to more fans enjoying it, to the point where we might see some holdouts complain that those fans are easily swayed or that they just "sold out" in some way, but that civ switching will be part of the series.

I really think it's here to stay because it's fun, it's totally in line with civ (in the same way that leading America in 4000 BCE or Rome in 2000 AD are). The appeal of Civ that motivates people to learn about civs and leaders isn't because you pick one civ for the whole game, it's because those civs (and leaders) are present and motivate you to read the Civilopedeia and go beyond to learn more.

I also firmly believe that the feeling of the game being launched incomplete or unpolished plays a big factor in rejecting civ switching. To be clear, I don't think that's why some people dislike it. If you say you don't like it, I believe you. But I do think it has put up an obstacle for some people and amplified the rejection. I don't want to say it's not being given a fair shot, because in the end that's all on the dev and publisher, not on the players, but I find it hard to believe it's not a factor in the overall rejection.
 
This is a thread on the game's most radical design change. Where can long-time fans of the series discuss their issues with it, if not here?
You're right, but I've seen too many arrogant people who use words like "rubbish" without even a minimum of knowledge of the game or constructive opinion.
 
You're right, but I've seen too many arrogant people who use words like "rubbish" without even a minimum of knowledge of the game or constructive opinion.

Again, i'm going to point out while you try to white knight Firaxis that the is game is currently sitting on overwhelmingly negative user reviews across every platform that allows user reviews.. You're upset at word choice, calling people arrogant, implying they don't know anything about the game, and shooting down their criticism as unconstructive , yet you remain in the minority as someone actually having fun with the game (even among those who paid for it) :lol:

The game has less players than its 15 year old predessecor for a reason. Firaxis is starting to understand why and yet here you are insulting the people telling them why the game was a flop and failing.
 
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Again, i'm going to point out while you try to white knight Firaxis that the is game is currently sitting on overwhelmingly negative user reviews across every platform that allows user reviews.. You're upset at word choice, calling people arrogant, implying they don't know anything about the game, and shooting down their criticism as unconstructive , yet you remain in the minority as someone actually having fun with the game (even among those who paid for it) :lol:

The game has less players than its 15 year old predessecor for a reason. Firaxis is starting to understand why and yet here you are insulting the people telling them why the game was a flop and failing.
Thank god we live in a world where people are allowed to have different opinions. Of course you can criticize the game, but i find the way you do it difficult. It's always like bashing the game. That you're crticizing a game you haven't played yet is a little bit...weird imo.
 
Thank god we live in a world where people are allowed to have different opinions. Of course you can criticize the game,

You say this because the poster you've repeatedly agreed with seems quite offended at my opinion and has literally stated I have no right to complain or criticize the game. Between the three of us, I'm not the one telling people they don't have the right to have an opinion about a video game :crazyeye:

but i find the way you do it difficult. It's always like bashing the game. That you're crticizing a game you haven't played yet is a little bit...weird imo.

Imo I find it weird that you're confused why long term fans unhappy with the direction the series has gone would also be voicing their opinions alongside the cacophony of users who actually purchased the title that are underwhelmed. I've been playing Civilizaation games longer than some gamers have existed, so why would my expressing my opinion on a public fan forum about the latest entry for the series weird? I criticize because I would ultimately would like Firaxis to walk back all the awful design decisions that prevent me, a long time fan of the series, from wanting to buy and play it. It's not some hard to grasp conspiracy.
 
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You say this because the poster you've repeatedly agreed with seems quite offended at my opinion and has literally stated I have no right to complain or criticize the game. Between the three of us, I'm not the one telling people they don't have the right to criticize a video game :crazyeye:



Imo I find it weird that you're confused why long term fans unhappy with the direction the series has gone would also be voicing their opinions alongside the cacophony of users who actually purchased the title that are underwhelmed. I've been playing Civilizaation games longer than some gamers have existed, so why would my expressing my opinion on a public fan forum about the latest entry for the series weird? I criticize because I would ultimately would like Firaxis to walk back all the awful design decisions that prevent me, a long time fan of the series, from wanting to buy and play it. It's not some hard to grasp conspiracy.
I say this because it's my conviction, not for anyone else. Btw i play Civ since Civ 2, so i think i'm a long term fan too and i like the new path of the game. You know different opinions...
 
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