maltz
King
- Joined
- Jan 24, 2006
- Messages
- 967
Civilization is an excellent game, yet inevitably I feel the combats quite boring. Stack them up, pillage, bombard, one unit run into another and let a random number table to decide the outcome.
Although highly unlikely, I would love to play out CIv battles in the form of Total War (TM) games. Many of you also played some total war games before, so you know what I mean. If you haven't played, it is like 20 units vs. 20 units at once, real time, real battlefield, with morale, fatique, flanking actions, while you need to exhibit some skills and talents to beat your opponent. It would be nice to commend an army that we spent so many turns to build. Phalanx no longer eat horse archers alive --- they got eaten. This is common knowledge (as phalanx are slow, they can never catch up!), but somehow got messed up in Civ.
As a major battle would last maybe 20 minutes or more, the game would last significantly longer, but you of course would have an option to auto-calc, similar to the way in current Civ battles.
Certainlly the Civ AI needs a few improvements to make them better at a Total War (tm), or more realistic battles. CIv AIs love to have small stacks and pillage forces, while this would make a RTW-style fighting much easier. In TW games (or real life), a battle with 1:1 odds probably result in a heavy loss on both sides, while an 3:1 battle will probably only inflict a very minor damage on the larger side. Therefore, while the AI splits up forces, they are actually waiting to be beaten without inflicting any damage.
When I played R:TW, the castle sieges were a little lame, as you can shoot down everybody inside with arrows. Actually you can shoot down everything with arrows.
The TW engine also needs to improve here and there.
Just some ideas here for a future war strategy game.
Although highly unlikely, I would love to play out CIv battles in the form of Total War (TM) games. Many of you also played some total war games before, so you know what I mean. If you haven't played, it is like 20 units vs. 20 units at once, real time, real battlefield, with morale, fatique, flanking actions, while you need to exhibit some skills and talents to beat your opponent. It would be nice to commend an army that we spent so many turns to build. Phalanx no longer eat horse archers alive --- they got eaten. This is common knowledge (as phalanx are slow, they can never catch up!), but somehow got messed up in Civ.
As a major battle would last maybe 20 minutes or more, the game would last significantly longer, but you of course would have an option to auto-calc, similar to the way in current Civ battles.
Certainlly the Civ AI needs a few improvements to make them better at a Total War (tm), or more realistic battles. CIv AIs love to have small stacks and pillage forces, while this would make a RTW-style fighting much easier. In TW games (or real life), a battle with 1:1 odds probably result in a heavy loss on both sides, while an 3:1 battle will probably only inflict a very minor damage on the larger side. Therefore, while the AI splits up forces, they are actually waiting to be beaten without inflicting any damage.
When I played R:TW, the castle sieges were a little lame, as you can shoot down everybody inside with arrows. Actually you can shoot down everything with arrows.

Just some ideas here for a future war strategy game.
