Australia - Land Down Under: 17
Aztec - Legend of the Five Suns: 19
Greece - Plato's Republic: 19 = 18 + 1 Yes, I can name many policy cards that are better than, say, +2 adjacencies. How about every card that doubles adjacencies? How about +2 GPP cards at a time when the first GPPs only take a handful of turns to earn? How about extra builder charges? How about unit production bonuses or upgrade discounts? 15% wonder production? This gives you the flexibility to run those cards without making such tough choices because you have the extra, free Wild Card slot. From the beginning of the game, rather than in the Renaissance and at the opportunity cost of actually building the Forbidden City. Which, of course, Greece is also free to build, giving you a second extra Wild Card slot.
Japan - Meiji Restoration: 19
Kongo - Nkisi: 22
Maori - Mana: 24
Mongolia - Örtöö: 15
Russia - Mother Russia : 22
Scotland - Scottish Enlightenment: 15 = 18 - 3 It's overrated and not thematic.
Aztec - Legend of the Five Suns: 19
Greece - Plato's Republic: 19 = 18 + 1 Yes, I can name many policy cards that are better than, say, +2 adjacencies. How about every card that doubles adjacencies? How about +2 GPP cards at a time when the first GPPs only take a handful of turns to earn? How about extra builder charges? How about unit production bonuses or upgrade discounts? 15% wonder production? This gives you the flexibility to run those cards without making such tough choices because you have the extra, free Wild Card slot. From the beginning of the game, rather than in the Renaissance and at the opportunity cost of actually building the Forbidden City. Which, of course, Greece is also free to build, giving you a second extra Wild Card slot.
Japan - Meiji Restoration: 19
Kongo - Nkisi: 22
Maori - Mana: 24
Mongolia - Örtöö: 15
Russia - Mother Russia : 22
Scotland - Scottish Enlightenment: 15 = 18 - 3 It's overrated and not thematic.