Civ Unique Ability Elimination Thread

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America - Founding Fathers: 18
Arabia - The Last Prophet: 12
Australia - Land Down Under: 21
Aztec - Legend of the Five Suns: 24
Brazil - Amazon: 12 = 11 + 1 Given Georgia's early departure I'm convinced not many people know how to play religion. Brazil can religion so hard.
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 8
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 17
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 22
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 5 = 8 - 3 This is arguably worse than China's bonus which is a static increase to every tech and civic you boost, ever. This, however, requires you to capture cities with specific districts, and thus in addition to this already difficult requirement is limited, and random. You can't choose what boosts you receive so you may get boosts to techs you don't want or don't further your war effort, or even boost garbage you were going to boost naturally like Machinery or Mass Production. On its own merit this ability pales in comparison to snowballing war abilities like Zulu.
Mali - Songs of the Jeli: 22
Maori - Mana: 24
Mapuche - Toqui: 9
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 18
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 11
Phoenicia - Mediterranean Colonies: 14
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 12
Australia - Land Down Under: 21
Aztec - Legend of the Five Suns: 24
Brazil - Amazon: 12
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 8
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 17
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15 - 3 = 12 people downvote situational abilities but love this one. I don't get it.
Inca - Mit'a: 22
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 5 + 1 = 6 you can build the required districts in captured cities and still get the boost
Mali - Songs of the Jeli: 22
Maori - Mana: 24
Mapuche - Toqui: 9
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 18
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 11
Phoenicia - Mediterranean Colonies: 14
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 12
Australia - Land Down Under: 22 = 21 + 1. So much extra adjacency, and war-time production for science victories.
Aztec - Legend of the Five Suns: 24
Brazil - Amazon: 12
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 8
Cree - Nihithaw: 19 = 22 – 3. Nice ability, but not overly useful for any victory type, or even just beyond settling your empire. Might change my mind if they allow trade routes to be manually directed.
Egypt - Iteru: 21
England - Workshop of the World: 17
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 12
Inca - Mit'a: 22
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 6
Mali - Songs of the Jeli: 22
Maori - Mana: 24
Mapuche - Toqui: 9
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 18
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 11
Phoenicia - Mediterranean Colonies: 14
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 12
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 24
Brazil - Amazon: 12
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 8
Cree - Nihithaw: 19
Egypt - Iteru: 21
England - Workshop of the World: 17
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 12
Inca - Mit'a: 22
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 7 (6+1) Macedon might be a one trick pony, but this is designed around that pony. As Macedon you go out and conquer Everything. This adds up to a ton of free science and culture just from doing your thing. I'm not saying this is the best ability, as there's so much great competition, but I'm honestly surprised it's fighting for its life at this stage in the game. Doesn't deserve to be eliminated so soon.
Mali - Songs of the Jeli: 22
Maori - Mana: 24
Mapuche - Toqui: 9
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 18
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 11
Phoenicia - Mediterranean Colonies: 11 (14-3) The most relevant part of this bonus, the loyalty bonus, still has to meet several conditions: 1) you have to found the city, 2) must be located on the coast AND 3) must be located on your continent. So you're not really flexible in your settling; you're limited to a small patch of land actually. So you can't build inland or conquer if you want this to proc. The settler bonus over water is also pretty irrelevant.
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 12
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 24
Brazil - Amazon: 12
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 8
Cree - Nihithaw: 19
Egypt - Iteru: 21
England - Workshop of the World: 17
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 12+1 = 13. I feel obliged to do one homer pick. Downvoters stated that this ability is situational, but I really do not feel like that way. Even if you are playing a random civ, rivers are easy to come by and you are heavily incentivized to settle near them - now, in addition to that, Hungary has a tier 3 starting bias towards rivers, so in a normal game, the vast majority of your settled cities would enjoy the benefits. Of course, it's not always possible to find that 5-district riverbend, but the regular 2-3 tiles offered by a river (just enough for a CH and an IZ/TS) provide enough uplift that this ability should not be eliminated at this point.
Inca - Mit'a: 22
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 7
Mali - Songs of the Jeli: 22
Maori - Mana: 24
Mapuche - Toqui: 9
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 18
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 11-3 = 8. I have recently won a Culture Victory with Persia and found this ability a lackluster. The free TR capacity is obviously okay, but the extra yields are insignificant even in the early game. If you are playing peacefully, then you are much better off with foreign routes, while if you are going to war, the spoils of pillaging a few tiles will marginalize the extra yields of the internal trade routes.
Phoenicia - Mediterranean Colonies: 11
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 12
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 24
Brazil - Amazon: 12
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 8
Cree - Nihithaw: 19
Egypt - Iteru: 21
England - Workshop of the World: 17
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 14 (13+1 ) Hungary isn't my favourite civ but this is mg favourite part of their kit. I'm not sure what sort of cities are being settled by the posters calling this situational... Maybe they mostly play on archipelago? Getting yiur first feel districts half price in most of your cities is pretty damn good in my book...
Inca - Mit'a: 22
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 7
Mali - Songs of the Jeli: 22
Maori - Mana: 24
Mapuche - Toqui: 9
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 18
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Phoenicia - Mediterranean Colonies: 8 = 11-3 Tis ability sounds good on paper but is rarely consequential on higher difficultiea when the best land is take extremely rapidly
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 12+1=13 A free Prophet and science is nothing to scoff at, and, despite some claims, synergises well with a scientific approach imo.
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 24
Brazil - Amazon: 12
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 8
Cree - Nihithaw: 19-3=16 The trader comes at an ankward time where barbs are still big problem, free tiles are subject to (randomness)^2
Egypt - Iteru: 21
England - Workshop of the World: 17
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 14
Inca - Mit'a: 22
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 7
Mali - Songs of the Jeli: 22
Maori - Mana: 24
Mapuche - Toqui: 9
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 18
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Phoenicia - Mediterranean Colonies: 8
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 10 (13-3) Poi tank for being a novel way to play science, but that science is maybe more science backstop if you’re playing a religious game than religion-driven minigame when playing a science game. Worse, the religion game is one of the most tedious parts of play.
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 24
Brazil - Amazon: 12
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 8
Cree - Nihithaw: 16
Egypt - Iteru: 21
England - Workshop of the World: 18 (17+1) If their only bonus was 4x effective military engineers, I’d still vote for it. Half price, doubly effective engineers mean your empire will be swimming in canals, aqueducts, and dams, all with that awesome +2 bonus each to IZ at the low price of 1-2 turn build engineers, who can complete a staggering 80% of the production. And with all these engineers running about, you’ll have plenty of workforce for building lots and lots of tunnels and railroads to spam water infrastructure even faster. And what resources do all of these railroads cost? Resources you get more of anyway. Wouldn’t all of these factories and power plants spam pollution, and aren’t you a coastal civ? Yes, but with cheap engineers, you can spam flood barriers. Not coincidentally, this makes England possibly the best civ in the game for the passive aggressive strategy of flooding out your neighbors.
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 14
Inca - Mit'a: 22
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 7
Mali - Songs of the Jeli: 22
Maori - Mana: 24
Mapuche - Toqui: 9
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 18
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Phoenicia - Mediterranean Colonies: 8
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 10
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 24
Brazil - Amazon: 12
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 8
Cree - Nihithaw: 16
Egypt - Iteru: 21
England - Workshop of the World: 18
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 14
Inca - Mit'a: 22
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 7
Mali - Songs of the Jeli: 22 + 1 = 23 (This ability really changes the way that you play the game and I enjoy that.)
Maori - Mana: 24
Mapuche - Toqui: 9 - 3 = 6 (The combat experience is nice, but the +10 combat strength is too situational.)
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 18
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Phoenicia - Mediterranean Colonies: 8
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 10
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 24
Brazil - Amazon: 13 (12 + 1) It's not a stretch to be able to drop a +10 faith (undoubled) Holy site in many of your early cities. This can give you a supercharged start to being able to later spam settlers with monumentality like Russia and Mali. You can still chop some jungle, but you have to be strategic about it.
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 8
Cree - Nihithaw: 16
Egypt - Iteru: 21
England - Workshop of the World: 15 (18-3) Besides the bonus iron all these bonuses come too late in the game. Playing England by the time you can build canals, damns and military engineers other Civs can have a governor and the currency to buy them outright.
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 14
Inca - Mit'a: 22
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 7
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 6
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 18
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Phoenicia - Mediterranean Colonies: 8
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 7 (10-3) As a religious civ, I really really want to pick my beliefs. (choral music is key if you re going science/faith as it enables you to ignore theater squares completely) And the science bonus is negligible.
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 24
Brazil - Amazon: 13
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 8
Cree - Nihithaw: 16
Egypt - Iteru: 21
England - Workshop of the World: 15 (18-3)
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 14
Inca - Mit'a: 22
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 7
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 6
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 18
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Phoenicia - Mediterranean Colonies: 9 (8+1) This ability synergizes exceptionally well with the rest of the civ (faster expansion, ability to change your capital's continent) and needs some love.
Extra bonus includes forward settling coasts without caring about loyalty at all. (even in the heart of another civ's territory.)

Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
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America - Founding Fathers: 18
Arabia - The Last Prophet: 7
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 24
Brazil - Amazon: 13
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 8
Cree - Nihithaw: 17 = 16+1. A free trader at turn 10 is amazing by itself. The ability to gain more tiles by orienting your trader properly is cute, not always great as sometimes it forces you to do weird trade routes (which you shouldn't do probably). But a free trader at turn 10 is basically, well, free, so you can definitely use it to gain more tiles. Quite fun to use too.
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 14
Inca - Mit'a: 19 = 22-3. I agree this is original and coherent, and although not terrible i think it's also not amazing. The yields are far from being great except if you surrounds it with terrace farm, and even if so it still will only give more food. 2 production is decent in the early game, but obviously in the early game you want to work other tiles (that also have food, like mines or luxury). End game is when it matters to work mountains, when you have a lot of population, but it's definitely not game changing to have, dunno, 5 mountains (ie 10 prod) worked in your city.
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 7
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 6
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 18
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Phoenicia - Mediterranean Colonies: 9
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
Updated score as other voted in the meantime

America - Founding Fathers: 18
Arabia - The Last Prophet: 7
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 24
Brazil - Amazon: 13
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 8
Cree - Nihithaw: 17
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 14
Inca - Mit'a: 19
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 7
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 7 (6+1) Are there only people playing emperor and below here? On deity, especially with modded difficulty, AI is nearly always in golden age during classcal and medieval (additional units=better scouting, faster settleng = era score for settling different terrain, early religion = era score from converting cities and so on). And +10 combat early is priceless. i know it may not be consistent, but in practice it works most of the time. And +25% exp bonus without building barracks, or +50% with barracks - great. This is the ability wich is getting stronger with rising difficulty and secures winning against early AI agression and taking most of their land in early era. And taking land of few AIs in classical age = automatic win. Why so much downvote? India, Macedon, Mapuche - strong abilities with so much hate (or understanding) here. I cannot understand. I even start to expect downvoting Mongolia,Aztec and Inca soon. Oh... with Inca it already happened.
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 18
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Phoenicia - Mediterranean Colonies: 6 (9-3) Eureka for tech you always get as naval civ, and you dont want settle citties, where loyality would be a problem, as it usually means problems with defence and making Ai angry. I cannot even imagine moving a city to a coast to get this bonus, if I have better location inland. If it worked also with captured cities, could be sth worth not downvoting yet, but it doesn't. +2 settler move/sight on water is the only nice thing here. This is the worst ability beside Georgiia, and should be eliminated second, but somehow is still alive
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
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America - Founding Fathers: 18
Arabia - The Last Prophet: 7
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25 (24+1) You know what sucks? Hard building all of your increasingly expensive districts. You know who can get around this concern better than almost anyone else, without needing to sink many government promotions into enabling buying them? The Aztecs
Brazil - Amazon: 13
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 8
Cree - Nihithaw: 17
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 14
Inca - Mit'a: 19
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 7
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 7
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15 (18-3) It's not a terrible bonus, but it's not a great one in my opinion. Ranged are overrated in CiVI, while the added yields are relatively minor, given the relatively limited number of mineable strategic and luxury resources.
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Phoenicia - Mediterranean Colonies: 6
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 7
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 13
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 5 = 8 - 3. A 10% boost isn't that much all things considered. I get annoyed how the UI still shows a the 40% bar for the eurekas as China which makes it more difficult when you want to research a tech to 50% and then research something else since you know that you are going to get the boost.
Cree - Nihithaw: 17
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 14
Inca - Mit'a: 19
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 8 = 7 + 1. This is so much more powerful than it is being given credit for. China is an additional 10% boost only to the techs/civics you get the eurekas for. Macedon gets a 40% boost to virtually every tech/civic usually starting in the medieval era when the AI has built up its cities enough and you have your war machine going. This allows you to ignore going for the eurekas yourself. This allows you to ignore campuses and theater districts in your core cities. This allows you to focus on unit production and your economy to support it. Once you've conquered enough, and gotten enough of the boosts, you can easily pivot to a science or even cultural victory if you so choose.
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 7
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Phoenicia - Mediterranean Colonies: 6
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 7
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 13
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 5
Cree - Nihithaw: 17
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 14
Inca - Mit'a: 19
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 8
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 7
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Phoenicia - Mediterranean Colonies: 3 (6-3) I rarely have loyalty problems for a city I've settled myself. They made this ability way to restrictive. For the life of my not sure why they didn't make this work on conquered cities. The writing eureka is a joke.The settler mobility is nice but not enough.
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25 (24+1): Let's say Scotland is a 6/10 on a 1-10 scale. Now remove the leader ability, Unique Unit and Unique Improvement. Scotland is still a 6/10. With no other civ ability is this the case. With the recent changes to industrial zones you can now spam industrial zones in all of your cities as Scotland.
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 7
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 13
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 5
Cree - Nihithaw: 17
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 14+1=15 - I'd like to upvote something else than Hungary and Brazil, but both are facing injustice. I've given my reasons for Brazil earlier. Now back to Hungary. Every game I've played, there was a great number of rivers to settle. Now, in newly settled cities, districts take long to build, and this can be a nice ease to that problem. Not to mention that this bonus carries over through the entire game with aiding buildings as well.
Inca - Mit'a: 19
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 8
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 7-3=4 - Experience is nice. +10 combat strength is considerable. But a great malus is that you have no control over half of this ability, end when it comes into effect, it's for limited time, before the Civ meets its sunset next era. I prefer to have the power of the ability in my hands.
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Phoenicia - Mediterranean Colonies: 3
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 7
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 13+1 = 14 Yes it's map dependent, but you can get some extremely strong adjacency bonuses.
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 5
Cree - Nihithaw: 17
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 21-3=18 I'm not sure why Brazil's +1 adjacency bonuses is losing to Indonesia's smaller +0.5. This is a relatively minor bonus, and coastal placement is relatively limited - even on island maps. Occasionally you get that peninsula spot, but you get maybe +1 from this.
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 8
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 4
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Phoenicia - Mediterranean Colonies: 3
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 7
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 14
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 2 = 5 - 3. Sorry China, I like your builder ability, but not this one. Too many other civ abilities on this list can outperform your pitiful science like Arabia (takes a bit of work), Brazil by a long shot, Australia, Macedon, Netherlands, Korea, Scotland, etc.
Cree - Nihithaw: 17
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 18
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 9 = 8 + 1 One more vote for these guys. On higher difficulty levels you go after weaker opponents first, but even on Prince this ability pays off. Although anything below Prince and the AI may not have enough districts built. The AI builds plenty of districts, so there is no situational aspect that people claim with this ability. The AI is addicted to building districts. Yes you could say it pigeonholes you into a certain strategy but so do many other abilities on this list like Mapuche's ability (which is war orientated), Mongolia, Zulu, Ottomans, Scythia, etc.
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 4
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Phoenicia - Mediterranean Colonies: 3
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
America - Founding Fathers: 18
Arabia - The Last Prophet: 7
Australia - Land Down Under: 22
Aztec - Legend of the Five Suns: 25
Brazil - Amazon: 14
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: -1 (2-3) Eliminated. Just not that great.
Cree - Nihithaw: 17
Egypt - Iteru: 21
England - Workshop of the World: 15
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 19
Indonesia - Great Nusantara: 18
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 10 (9+1) Downvotes to this ability are not based on its power for sure.
Mali - Songs of the Jeli: 23
Maori - Mana: 24
Mapuche - Toqui: 4
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 15
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 8
Phoenicia - Mediterranean Colonies: 3
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 25
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
 
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