America - Founding Fathers: 18
Arabia - The Last Prophet: 12
Australia - Land Down Under: 21
Aztec - Legend of the Five Suns: 24
Brazil - Amazon: 12 = 11 + 1 Given Georgia's early departure I'm convinced not many people know how to play religion. Brazil can religion so hard.
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 8
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 17
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 22
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 5 = 8 - 3 This is arguably worse than China's bonus which is a static increase to every tech and civic you boost, ever. This, however, requires you to capture cities with specific districts, and thus in addition to this already difficult requirement is limited, and random. You can't choose what boosts you receive so you may get boosts to techs you don't want or don't further your war effort, or even boost garbage you were going to boost naturally like Machinery or Mass Production. On its own merit this ability pales in comparison to snowballing war abilities like Zulu.
Mali - Songs of the Jeli: 22
Maori - Mana: 24
Mapuche - Toqui: 9
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 18
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 11
Phoenicia - Mediterranean Colonies: 14
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22
Arabia - The Last Prophet: 12
Australia - Land Down Under: 21
Aztec - Legend of the Five Suns: 24
Brazil - Amazon: 12 = 11 + 1 Given Georgia's early departure I'm convinced not many people know how to play religion. Brazil can religion so hard.
Canada - Four Faces of Peace: 22
China - Dynastic Cycle: 8
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 17
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 22
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenistic Fusion: 5 = 8 - 3 This is arguably worse than China's bonus which is a static increase to every tech and civic you boost, ever. This, however, requires you to capture cities with specific districts, and thus in addition to this already difficult requirement is limited, and random. You can't choose what boosts you receive so you may get boosts to techs you don't want or don't further your war effort, or even boost garbage you were going to boost naturally like Machinery or Mass Production. On its own merit this ability pales in comparison to snowballing war abilities like Zulu.
Mali - Songs of the Jeli: 22
Maori - Mana: 24
Mapuche - Toqui: 9
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 22
Nubia - Ta-Seti: 18
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 11
Phoenicia - Mediterranean Colonies: 14
Poland - Golden Liberty: 15
Rome - All Roads Lead To Rome: 22
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 22
Sweden - Nobel Prize: 21
Zulu - Isibongo: 22