bhavv said:
Because you used a single city, never explored, but were fortunate enough to find 3 cultural city states nearby. I suppose you saved your gold up to use after getting Patronage though, which is the same thing as stocking up culture.
Also, other people have 2019 beat by a longshot. The mistake I'm making is trying it with a few cities, and never getting three cultural city states like you had, which seems far more 'exploitative' than saving up policies is (not actually that it is exploitative, but also neither is saving up culture).
No, I spent gold on their friendship before and after getting patronage, the only time I ever delayed sending gold to a citystate was when, 1. I had something better to spend it on, or 2. I was saving for a larger gold payment which gives you more influence. .
Yes I know some people have beaten 2019, some of those were with exploitation, and some may of avoided the bug, perhaps they were like me and just didn't think to abuse it in the first place.
I think you can do it with more than 1 city, I had 1 city and three cultural city states and an empire of puppets only giving me 200 culture per turn, where as others who built 2-3 cities have reported on gaining 600 culture per turn by the end.
No making use of City States is not an exploit (or "more exploitive" by your phrasing), however it does come down to a bit of luck. I was lucky that I found 3 cultural city states out of the 6 on my continent, but there is 16!! total City States in the map, if you actually bother exploring the other continents then it should be easy enough to have 3 cultural friends if you put the effort in, barring a warmonger eating them all, but thats Civ.
Again, Saving up culture is not the exploit, thats fine, its the Social Policy Cost reduction that has a bug in it, which makes exploitation possible.
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Joel, you are being completely illogical, you can't say "selling cities to lower the social policy cost to induce the effect" is an exploit/bug, but also say "Obtaining Free Speech or Building the Cristo Redentor to lower the social policy cost to induce the effect" is "perfectly legtimate".
Its not, the bug exists, for all methods of reducing social policy cost, I already proposed the correct fix, "Decreasing Social Policy Cost Also Decreases Unspent Culture Relatively", that is the fix to the problem, it also won't affect anything other than the bug, it goes to the root of the problem and solves it. The Fix you suggest won't, all you do is solve one of three ways to access the bug which if not inefficient enough already, your fix also then has additional side affects of destroying culture aquired when a city is lost, which is a bit of a chop shop solution.
Solutions to a problem are not solutions at all if they only incur more problems. This is the basics of fix'ing problems, if you don't get right to the root of the problem, more problems will just grow back. That might also relate to gardening and weeds

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Also you can't compare saving gold till you buy a gold cost decreasing wonder before buying your units, to the exploit, although they sound similiar they really aren't, what we are discussing here is the exploit which allows you to buy many more social policies than you could normally with the culture you have saved through out the game, this exploit can be used to win the game a lot earlier, the same can't be said about gold. It can aid you in your game, just like saving gold till patronage for extra city state influence, but its not the same thing at all. The difference is the line between tactic's/strategy and exploitation/bug's. Some people can't see that line, its okay, I forgive you. Some people think the line exists when it does not, halucinations if you will, thats okay, it happens, I forgive you for that too. Any method of decreasing social policy cost induces the bug/exploit of being able to purchase a lot more policies. No one is different from any other, other than how they go about making the bug.