iggymnrr
Deity
- Joined
- May 20, 2003
- Messages
- 2,298
1660 AD
Finished my game using all 6 SPs in Patronage then 2 in Freedom. No Tradition until the end, not a lot of wonder building, no marble, just warred constantly at the start and ran a couple artist tiles since not many wonders. One of my cultural CSs ended in a permanent war with Monty and took out his whole army in about 50 turns. It was funny watching. Couldn't get my Ironworks up fast enough near the end. Only 3 golden ages from GGs until the end when the happiness one only cost 375. I probably should have burnt off a GM for another. No Taj, no time.
Curious how the Renn era can be gotten early with Mecca in flames from barbs. 5 puppets by turn 70. DoW'd every thing that moved early: 4 AI, a military CS and stole a worker from another CS (mistake, bridge too far.) And I still could trade with 3 AI despite war. Take it to them!
Early army: 1 spear, 2 warriors, 1 scout (bought.)
Finished my game using all 6 SPs in Patronage then 2 in Freedom. No Tradition until the end, not a lot of wonder building, no marble, just warred constantly at the start and ran a couple artist tiles since not many wonders. One of my cultural CSs ended in a permanent war with Monty and took out his whole army in about 50 turns. It was funny watching. Couldn't get my Ironworks up fast enough near the end. Only 3 golden ages from GGs until the end when the happiness one only cost 375. I probably should have burnt off a GM for another. No Taj, no time.
Curious how the Renn era can be gotten early with Mecca in flames from barbs. 5 puppets by turn 70. DoW'd every thing that moved early: 4 AI, a military CS and stole a worker from another CS (mistake, bridge too far.) And I still could trade with 3 AI despite war. Take it to them!
Early army: 1 spear, 2 warriors, 1 scout (bought.)