Civ V - Beta 2

Dont load from the ingame :) Its a bug, your savegame grows in size, on and on and on, the more u load. If u load, go to the main menu and do it from there.

btw. u shouldnt reload in a gauntlet game as far as i know, just play it straight through ;)
Think he was just talking about the time it takes in between turns. Supposedly they are working on the issue (other Civ/CS workers seem to be the problem), but it probably won't be in the first patch.

Edit: Thread where I saw this info: http://forums.civfanatics.com/showthread.php?t=391028&page=4 (post #73)
 
Nice date.
But could you please tell me the secret of how to prevent the puppets from making useless buildings? ;)
Exept from armory none of your puppet cities have made any of the following buildings:
Forge, Military acadamy, Stables or Walls.
And they have made very expensive buildings like research lab and stadiums.
From my experience that is very strange behavior.
Have there been a patch out that im not aware of?

Hmm.. I dont know. Its not an active process.

In my tech path I did not research bronzeworking until absolutely nessessary.
Also, I think that when my empire was unhappy - which it was throughout many parts of the game - the puppets favour building colusseum and such which is nice :)

Maybe they make research buildings because they had high science output from all my trade posts?
 
Dont load from the ingame :) Its a bug, your savegame grows in size, on and on and on, the more u load. If u load, go to the main menu and do it from there.

btw. u shouldnt reload in a gauntlet game as far as i know, just play it straight through ;)

Ehmmm I didnt reload.

Only like twice when I saved my game and quit civ5 to start later.

It seems like on later dates (1000+ AD) opponents turns takes very long time for me
 
Quick question on harbors... I made one in a far-off city and I can't see the trade route icon on the city I built it in. Do I still get the trade route bonus? My capital is also a coastal city though. It's also a slower game than what I'm normally playing. I'm already at turn 260 and my science output is just above 105/turn. Granted, I only have 4 cities atm (the 4th spot has a lot of flat land and tundra, so nothing but TP's there), will become 5 soon enough. It's rather hard to find good settlement spots. I just found mine after much scouting. I'm way ahead in tech, though. So I'll probably just kill Napoleon off once I establish my next city. This spot will have three sea tiles (two fishies and one pearls), which will give +6 production with a Seaport.

Some things I noticed:
In the early game, get the tech that will allow you to work your nearest luxury, then beeline Sailing, so you can meet your neighbors sooner.

Since you'll have only a few potentially good spots, I think it's better to play a culture game at the start. Meaning you'll get Freedom first for the half-food specialist, then get Rationalism after that. Also, since TP spam is a bit harder, that aspect of Rationalism is not gonna help you out that much. This also lets you get more SP's than a normal space game.

EDIT: I had a really bad start. The starting area itself is good (I built two cities there), but no good settlement sites near it.
 
Quick question on harbors... I made one in a far-off city and I can't see the trade route icon on the city I built it in. Do I still get the trade route bonus? My capital is also a coastal city though.
You need a harbor in your capitol too.
 
My God, do I hate archipelago maps :( And America is such a weak civilization in this game. I'll give it a try, though.
 
potential exploit, i apologize if this has been mentioned elsewhere but i have not noticed - scout resource denial from civ III

in civ III u could park a unit on an opponents resource and then the AI could not improve the resource, this exploit was eliminated in civ IV because units from different civs could share tiles but with the stacking restrictions and such in civ V we again have this potential exploit

with unit maintenance being potentially high it can be costly to have extra units to just park on another civs resources but if you have units as a show of defense or whatever (havent played very many games due to time restraints so not really certain about diplomatic interactions and how important it is to keep up military strength to avoid war) or if you are planning a war and are in the process of building units for it then you have the option of using this exploit without incurring additional maintenance than what you normally would (i.e. the sole purpose of the unit is not just to deny the resource)
 
47000 horse and 18000 coal:

I tried another game and somehow hit the bug that keeps on giving. I even tried giving the stuff away, but the more I gave the more that came back. I couldn't shut it off. Did set a whopping, super-duper, population record with +28 happy at the end playing with 3 monster production cities, one of which had 5 fish. Went to war a little late. Took forever to get beakers going, puppets produced 2 engineers and artist before getting to scientists. Demographics screenshot that also shows the resource bug.
 

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I'll probably reroll this game... 300 turns have passed. I have 5 cities, no armies, 20+ gpt and crappy production on my 3 latest cities, which sucks. At least my Science output is around 180 without the first Rationalism bonus.
 
potential exploit, i apologize if this has been mentioned elsewhere but i have not noticed - scout resource denial from civ III

in civ III u could park a unit on an opponents resource and then the AI could not improve the resource, this exploit was eliminated in civ IV because units from different civs could share tiles but with the stacking restrictions and such in civ V we again have this potential exploit

with unit maintenance being potentially high it can be costly to have extra units to just park on another civs resources but if you have units as a show of defense or whatever (havent played very many games due to time restraints so not really certain about diplomatic interactions and how important it is to keep up military strength to avoid war) or if you are planning a war and are in the process of building units for it then you have the option of using this exploit without incurring additional maintenance than what you normally would (i.e. the sole purpose of the unit is not just to deny the resource)
This was allowed in Civ 3 HOF; I just checked. I dont see it as playing any major role in Civ 5 but maybe could come in handy if they fixed the AI.
 
1722 AD.

Initial SPs 3 in Liberty, 3 in Commerce, 3 in Rationalism and unlock Order. Kind of a hedge position between getting bad puppets and going for more sprawl. Got bad puppets so I settled ~ 6 cities. Managed to finish Rationalism and unlock Freedom at the end. I was ~ half a booster from timing things out for a loss of ~6 turns. Wars broke out near completion. Someone DoW'd me. I bribed someone. Another AI was bribed to DoW me. I bribed someone to DoW that AI. Launched the ship and left the archipelago in turmoil.

Files don't upload.
 
Win 1780AD

First post and first HoF. If I've done anything wrong please let me know.

General Strategy

I kept the number of annexed cities low (only 4 - which I could have had less).

I was very selective on the cities I puppeted - I generally only went for capitals.

I kept allied with all maritime and cultural CS for the entire game and concentrated on the patronage tree.

I did not use a single research agreement - any thoughts on if they are worth it or not?

Potential Exploit

I used this a couple of times - sell all your reources to the AI for gold before declaring war. You get all their gold, they don't get any of your resources.
It seemed wrong doing this. Not sure what the solution is - maybe any outstanding deals continue even if you declare war, meaning you are without the resources and you will only sell them if you can afford them.

Anyone been using this? Is this considered an exploit?

What I learnt

The freedom SP is more important than I thought. I only took it right at the end of the game and my hapiness went from -1 to +40. If I took that earlier I would have been able to puppet or annex a lot more cities.

Exploring is key - I kept finding ruins on islands populated by AI even in the late game.

Harbors are important on this map type - I was wondering how this might be affected by the proposed build options for puppeted cities (in the upcoming patch). Some buildings add bonuses to unit building (useless for puppet cities), but also they can provide other bonuses (if my puppeted cities didn't build harbors that would have cost me a lot of gold in lost trade routes).
 

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Finally got down below 1900, finished in 1897. This time I focused only on the top half of the tech tree until I'd gotten to Biology, which seemed to help a lot as puppet cities weren't building a lot of walls and armories early in the game. I got beat to the Great Library and didn't even try for other early wonders. Also got beat to the Taj Mahal by one turn in the late game, which probably cost me a good 20 turns by itself. Ramses is an annoying AI opponent, next time I see him I may destroy him no matter how far away he spawns.

I destroy and puppeted the cities of 3 civs fairly early, while Horsemen were still the kings of the military scene. Then built basically no units afterward, which made all the other civs poke fun at my military, but no one actually went so far as to declare war. I founded one other city early to get Horses, and then one very late to get Aluminum. Only at the very end did I annex one city to help build SS boosters.

For social policies I got a couple in Tradition for the wonder bonus (which didn't help a whole lot), then did commerce for the costal production bonus, rationalism to the two free techs, and order to the production bonus.

I think I would have been better off with Patronage instead of Commerce. And I should have done whatever was necessary to kill off Ramses as soon as I saw him, so he wouldn't take all the important wonders. Other than that, this one went pretty well.
 

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Completed this game 1460AD Turn 312

You can read about it here.
Spoiler :
attachment.php


I have to note that i crashed several times during the end. At this stage it doesnt matter much though and as i saved before each turn it didnt affect the game.
 

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@pagh80

Impressive game! I find it ironic that my own best time has come with the fewest number of cities -eight. But 1600's is a far cry from 1400's.
 
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