Xicivilian
Chieftain
- Joined
- Oct 2, 2010
- Messages
- 54
- You mean puppet cities iso annexed cities?- lacking options for anexed cities - at least making em stop grow have to be built in - without that they are a too uncontrolled huge unhappyness generator
- scientists as main/only real science producing system feels a bit flawed - like that they are no choise - once u got libary u r gonna fill it
- Can you explain the scientist sentence?
OK, now some pointers for others:
forget horseman!
- use warriors and upgrade em to swords/longswords - they should never die - while horses can die sometimes to city bomb/unit attacks - also is upgrading way cheaper/easier then building
- expand early and fast, reading through this thread i got the (right) impression that way too many guys stay occ or 2city for way too long - get settler sp 1. and expand to 3 citeies as soon as the sp is awaylable - then u can do what u did intend to do in cap (wonders/lib/...) but have 2 more cities to further expand/build military
- use the gold income from all the traded lux for buiing city stats which lux u lack
- the only REAL important tech is banking for forbiden palace - this 1 tech/building totaly changes game - forget other "slinghsots"
-I think from the first gauntlet people used horsemen iso swordsmen, because for the latter you need Bronze- and Iron Working. And then your puppets would build things like barracks and other buildings with high maintenance. Also 4 horsemen are quick and can destroy a city in one or two turns, so small chance that they will die.
- With each new city you need 30% more culture points, so that's why people don't expand too quick. But it's not that much for the first few policies, I agree.
- "...for buiing city stats which lux u lack" You mean buy happy buildings like circus.
- If you want to go to Reinaissance age quick Acoustics and Astronomy (and even Navigation) are quicker to reach than banking. How would you 'slingshot' to banking exactly (because it needs the expensive Chivalry).