t0b4cc0r04d
Chieftain
- Joined
- Sep 24, 2010
- Messages
- 18
I just finished my first attempt on turn 148 (1580AD). I wish I could say I took better notes, but I wasn't expecting much with my first game. Since ICS seems to be the answer for every victory except Cultural, I gave it a shot with Caesar and his expansion-friendly UA (+25% production to buildings already in my capital).
Techwise, my plan was to get HBR asap for early dominant conquest and then pick-and-choose techs based on minimizing beaker overflow. I'll admit I had a huge advantage in popping 8 or 9 goodie huts, 2 of which were population boosts as well as discovering mining AND pottery. This early tech boost allowed me to build the Pyramids, GL, and Oracle... and oddly enough no one ever tried to build Stonehenge so I pumped it out in 2 turns somewhere around the midpoint of this game.
I traded resources for gold early and often and allied with 2 maritime CSs as soon as I found them. I took my '4-horsemen of doom' in a counter-clockwise direction around the sea puppetting every city I captured and making peace when the AI was down to his last city. In retrospect, I probably should have eliminated these AIs because it really wasn't worthwhile trading with them after they'd been conquered and they ended up being more of a nuisance when EVERYONE declared on me for the last ~20 turns or so.
Regarding the conquest, I was really surprised that the first 3 Civs I conquered only had spears/archers. It wasn't until I reached Askia that I faced a pikeman and I think I had knights by this point. My circular conquest was cut short when everyone went to war with me for my 'constant warmongering' so at this point I just sat back and defended my cities while founding new ones in the available spaces. I also saved up every GS so I could bulb Globalization once I learned Electricity.
SP-wise, I took Liberty up to Meritocracy, then waited for Freedom, followed by Rationalism up to Free Thought.
Techwise, my plan was to get HBR asap for early dominant conquest and then pick-and-choose techs based on minimizing beaker overflow. I'll admit I had a huge advantage in popping 8 or 9 goodie huts, 2 of which were population boosts as well as discovering mining AND pottery. This early tech boost allowed me to build the Pyramids, GL, and Oracle... and oddly enough no one ever tried to build Stonehenge so I pumped it out in 2 turns somewhere around the midpoint of this game.
I traded resources for gold early and often and allied with 2 maritime CSs as soon as I found them. I took my '4-horsemen of doom' in a counter-clockwise direction around the sea puppetting every city I captured and making peace when the AI was down to his last city. In retrospect, I probably should have eliminated these AIs because it really wasn't worthwhile trading with them after they'd been conquered and they ended up being more of a nuisance when EVERYONE declared on me for the last ~20 turns or so.
Regarding the conquest, I was really surprised that the first 3 Civs I conquered only had spears/archers. It wasn't until I reached Askia that I faced a pikeman and I think I had knights by this point. My circular conquest was cut short when everyone went to war with me for my 'constant warmongering' so at this point I just sat back and defended my cities while founding new ones in the available spaces. I also saved up every GS so I could bulb Globalization once I learned Electricity.
SP-wise, I took Liberty up to Meritocracy, then waited for Freedom, followed by Rationalism up to Free Thought.