Civ V - Beta 3

one thing i noticed and found rather strange: my allied maritime CS were sometimes at war with one of the AIs and all it took me to end it, was calling the AI on the same turn and ask them to make peace with the CS - they agreed everytime without making any further demands. they make peace if you just ask for it?

This situation also occurred to me. Augustus would declare on Vienna nearly every 10 turns, but he would make peace, without question, each time I asked him to.
 
one thing i noticed and found rather strange: my allied maritime CS were sometimes at war with one of the AIs and all it took me to end it, was calling the AI on the same turn and ask them to make peace with the CS - they agreed everytime without making any further demands.

Very handy to know, cheers. Genghis is a bugger isn't he. Haha... Re: whether you have to be friends or allies to secure their vote, I'm honestly not sure. Would be nice to find out however.
 
Hmm, what is the effects of a quick game pace?
Time flow is faster, gold income per year looks smaller, but all costs for purchasing stuff are also lowered.
At the same time we got science costs smaller with science income per turn also smaller than on standart game speed.
You also get less gold from barbarian camps (about 16 per one) and open borders treaty gets you less gold per year than on standart.
GPP costs are lowered too, though it seems like your gpp gains are also kinda low compared to standart speed.

Healing time seem to remain constant, means it takes like 1000 years for a warrior to heal himself to max health!

Is there any exact numbers for gold/science/production multipliers on quick game pace?

Is it true that on quick pace +gold multipliers gets you more profit that +production multipliers?
 
Hmm, what is the effects of a quick game pace?

The thing that throws me the most is how to bulb techs efficiently. Mid-late game you'll have a GS on hand but the tech you can bulb will only take four turns to research anyway. It's almost as if the GS becomes less powerful in a quick game.

Also, after heavy beelining, back-filing techs becomes headscratching to say the least with the lack of beaker overflow.
 
Also, after heavy beelining, back-filing techs becomes headscratching to say the least with the lack of beaker overflow.

Why do you want to back-fill Technologies? What do gain by doing that? I would concentrate on more advanced Technologies, if possible.

Sun Tzu Wu
 
Well, I guess you learn by your mistakes. Played China. It was much easier as I played my usual style (rifle rush). Much more comfortable game and I had loads of cash... but I bribed the CS's on the turn of the UN vote, not the turn before it. So I failed.

I think I'll give this one more go with the Chinese war machine.
 
Why do you want to back-fill Technologies? What do gain by doing that? I would concentrate on more advanced Technologies, if possible.

Sun Tzu Wu

It's usually one or two of the sailing-type techs that I need to get. I'm gradually figuring it out.
 
I originally decided to give this one a try fully expecting to get slaughtered, given I had been struggling at Prince. But after 4 successful attempts it appears I do much better at Emperor than I do at the lower difficulty :confused:.

I was quite proud of my 1918 Greek win until I saw people managing 1500s wins!

After trying our Darius for the happiness from banks (1942), the Chinese for money from banks (1948) and the Greeks for the UA and horseman I decided to give Siam a go with the plan for early city states and patronage to make best use of their UA. Basic plan was HBR, rush nearest neighbor (or two) for space than ICS and beeline.

Moved once for capitol placement as as nice spot between Mountain (for Machu Picchu) and marble. Washington was virtually on top of me and kindly improved two luxuries for me while I was building my army (which was slowed down by getting my pasture pillaged by barbs). The extra luxuries meant I could annex and use it as a settler pump.

Was going to dig in there but discovered Genghis to my north and given his tendency to eat CS decided to take him out. Took longer than I would have liked but successfully puppetted his three cities. Later lost one to Bismark.

Went Liberty for happiness from trade routes, the down Patronage to the extra happiness their resources, then hit Rationalism (but in the end only got as far as happiness from Unis).

Pretty much only built collessiums (and later theaters), libraries ands Wats. I think previous attempts had been slowed down my tendency to build to much. Had 4 great scientists so bulbed my way from Electronics to Globalisation. Was making around 1,000 science per turn by the end.

My main issue was with happiness. The CS did not have a good variety of resources (most seemed to have fur). I managed to trade for a couple but did spend most of the game around 0 happiness.

View attachment Siam start_0000 BC-4000.Civ5Save
View attachment Ramkhamhaeng_0167 AD-1710-win.Civ5Save

Now off to have another try!:)
 
Hello iggymnrr ! I am happy to meet the man who beat my BC Civ4 space colony.
I've learned from both you and Dynamic. Dynamic can really put the spit and polish on state property.
 
I gave it one more go as China and I finished on turn 184 (1795 AD). I'm happy I shaved 10 turns off my previous best game. However, I can't see me finishing any quicker without getting into some micro and/or not having the safety blanket of rifles.

No real planning went into this one. I just played as I normally would and it was great fun. China allows easy domination of other civs and there's always plenty of money in the bank.

Wonders were:
  • Pyramids (stolen from Monty)
  • Porcelain Tower
  • Brandenburg Gate (just for a GG burn)
  • Oxford Uni

This was the 2nd time I've gotten Oxford but it hasn't given me a tech. Both times have been in this gauntlet. Is this happening to anyone else?

SP-wise:
  • Left-side of Rationalism
  • Right-side of Freedom
  • Unlocked Patronage at the end

I'm looking forward to next month's gauntlet. Still have absolutely zero idea how Kamino is managing to finish in the 130's. :lol:
 

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About Oxford: Make sure you didn't found or annex a city w/o a University while building it, or it will stop production. Perhaps it stopped and you thought it finished without giving tech?
 
Didn't win as fast as I expected, but it was my first attempt at both emperor level and going for the diplomatic victory. I built Stonehenge right away and sandbagged culture until the Renaissance. Once I reached the era, I was able to buy out Patronage and expand from 3 to 5 cities.

Following an arms build up during my golden age, I attacked the neighboring Aztecs, puppetting most of their cities. Then I concentrated on Rationalism and raced for Globalization. Once I had built the UN, my immediate neighbors to the east and west both attacked but I fended them off taking a few cities while allying with remaining city states. We made piece three turns before the UN was completed but then America attacked and destroyed two of my allied city states. When vote occurred, it was closer than I thought grabbing 11 or the 10 needed for victory.

Fun game. It was my first since the patch and the AI shows some improvement. I still think tactical needs some work though. The AI needs to do a better job protecting ranged units.
 
About Oxford: Make sure you didn't found or annex a city w/o a University while building it, or it will stop production. Perhaps it stopped and you thought it finished without giving tech?

I'm 99% sure this wasn't the case but I'll keep an eye out. Thanks for the help.
 
Reasonably pleased with my first attempt.

Strategy:

  • Remained peaceful throughout until Monty declared on me.
  • Allied martime as soon as possible (when I eventually found some), and simply tried to produce as many beakers and GS as possible to beeline to Globalisation.
  • As I approached getting the UN, switched to gold production and simply bribed all the CS. Simple.
  • No cheesy exploits, just standard play.

Mistakes/Improvements:

  • I'm sure I didn't expand quickly enough, remember to pump those settlers out as quickly as possible. The upside was that I stayed happy for the majority of the game.
  • Try to time allying with the CS correctly, do it too early and it'll cost you more gold in the end (not always a problem) and if you do it too late you can lose out on benefits (notably great people, culture or food).
  • I think I focused on settling on luxuries too much. In the short format you don't have time to get settlers in to place and building a trade network can take a long time.
  • I would have preferred to find more maritime CS (only 3 or 4 in my game) and much earlier to really shave off some time and get close to Kamino (T130).

Fantastic time by the way Kamino, I dream of a time like that. I salute you.

Finally, thanks for the HoF. Really enjoying them so far. Please keep them coming.
 

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Same strategy again. Even more optimization. Better start.

Got a GG and a GS from Educated Elite SP. Could have been even better with a GE.

And without GLib (Hiawatha turn 28)...
I think we can do well without early wonders. No one is critical.
Without ICS too. Core cities are growing insanely fast with maritime CS food and their citizens are more important with libraries ans vats bonuses.

I even struggled at warmongering and it didn't matter.

The strategy ? Sell everything you can for money and buy CS allies, libs, vats and colosseums. Horsemens are great ? No ! Sell the horses ! :lol:

Played before the new patch.
 

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Same strategy again. Even more optimization. Better start.

Got a GG and a GS from Educated Elite SP. Could have been even better with a GE.

And without GLib (Hiawatha turn 28)...
I think we can do well without early wonders. No one is critical.
Without ICS too. Core cities are growing insanely fast with maritime CS food and their citizens are more important with libraries ans vats bonuses.

I even struggled at warmongering and it didn't matter.

The strategy ? Sell everything you can for money and buy CS allies, libs, vats and colosseums. Horsemens are great ? No ! Sell the horses ! :lol:

Played before the new patch.
Nice time :goodjob:
I just waited for a pre 1300 win. Afterall a diplomacy win is merely a spaceship win ending earlier. You still have to focus solely on science to get to the UN ASAP. I wonder did you make a GE for speeding up the UN construction? I have a feeling it will be worth it.
 
I had plenty of logic for trying this with Egypt or China, but I opted for a random civ and drew Iroquois.

My first diplomatic victory. Pretty much a foregone conclusion by turn 150 as I had enough CS allies to easily get the ten votes. Probably could have completed this 30 turns earlier if I had prepared better for an invasion that hit around turn 160. I had three great scientists ready to slingshot to the United Nations tech, but ended up using them to get artillery when Japan and Russia simultaneously attacked.

This also marked my first game on Emperor. I can't say I was noticeably impressed by any better AI. Japan was a bit more of a nuisance, but that is probably more because I didn't kill them off early than because of better AI.

I developed a bit of a stratagem near the end of this game. I paired my Iroquois Mech Infantry and Artillery with another group of similar composition and then leap frogged them in forested areas. The effect was devastating at times, allowing my second army to zip 4 hexes and attack the next city. While I only took one city outright with this technique, it allowed me to bypass numerous defenders while taking cities away.

Anywho... A fun game, although I agree that the methodology for winning a diplomatic victory seems too simple.
 

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These times are ridiculous Kamino. :goodjob:

And to think that people are bashing Siam as the 'worst' civ in another thread on here...

Awesome work. Now try and break 100 turns. :lol:
 
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