Go to you steam library. Right-click on the game name in the upper left list. Select Properties. Go to the updates tab. There is a dropdown for automatic updates.How do you change this setting?
Go to you steam library. Right-click on the game name in the upper left list. Select Properties. Go to the updates tab. There is a dropdown for automatic updates.How do you change this setting?
I think 3 is the optimum distance and is far superior to 2 due to settling difference. Two cells to make a road, maybe even a bit of free luxury border expansion. I don't think this is vital though. I do think that when someone beats me they'll have 6 horses.I would just try a new start if Horses are not within 3 Hexes of the Capital. I would proceed only with 4 Horses.
I haven't - you will be able to buy a worker in late 20s. I've not seen CS having them before that. I'm unsure what they tend to build that early though.Maybe just steal a Worker from a nearby Civ. I've seen them plenty early enough to build a Horse Pasture. Steal more Workers as needed.
I agree if you can find one in the 20s.I still say stealing a Worker would result in an earlier Win versus building or buying one.
I would say decrease difficulty. I have never seen barbs capture cities, let alone capitals.May have to increase the Difficulty level to get significant help from the Barbarians though. Even, Raging Barbarians on King level may be too wimpy to capture AI capitals. You may have better luck getting the AIs to capture each others Capitals.
Unsure of the edge available here. I don't think much though. I saw one Immortal and maybe 4-5 2 tier units, all spearmen. I guess I should rescind my earlier suggestion and just say no warrior replacement civs. To go up a tier - no Aztecs/Zulus/Persians/Greeks?I haven't either. Just haven't played enough Civ V to be familiar with the strengths and weaknesses of each AI Leader.
Have an urge to troll you for signing your name in each post when your name is in standard forum format.Sun Tzu Wu
Go to you steam library. Right-click on the game name in the upper left list. Select Properties. Go to the updates tab. There is a dropdown for automatic updates.
How do you change this setting?
Yes, Barbarians seem harmless enough, unless you select Raging Barbarians. Would Raging Barbarians capture enemy AI Capitals for you or are they true pacifists? May have to increase the Difficulty level to get significant help from the Barbarians though. Even, Raging Barbarians on King level may be too wimpy to capture AI capitals. You may have better luck getting the AIs to capture each others Capitals.
I would say decrease difficulty. I have never seen barbs capture cities, let alone capitals.
I've not tried selecting opponents. Greece and Persia are the obvious ones to avoid.
I'm withdrawing my earlier best time - I replayed a couple of turns, didn't realise that wasn't allowed.
I have to say, it is difficult to get T50 win w/o some sort of mapfinder tool. I think it makes the most since to go with a warrior rush to someone close on the plains, but this hurts your scouting tremendously. You should have someone vanquished by T25, and this army can heal and take another close AI. Horsemen for the rest.Turn 53, 3950 points.
Picked civs to include America, India & Siam & avoid Persia/Greece. I got a lot of pop huts. I also tried using 4 armies instead (one horseman in each), which worked pretty well. I arranged it so that I was attacking the first village with my spearman and two war chariots the same turn I finished HBR. Was fairly lucky with stealing workers & luxury timing so never had to fight at -10.
Had another game where I was attacking final city on turn 50, but didn't have enough to kill it & couldn't get more there in time. So I imagine 52 is possible without getting super super super hut lucky. If the AI had more gold - it sometimes does - I could've bought 4 horsemen from the start instead of 3. So perhaps that could've shaved a turn off too. Finally, I know where the civ spawn points are, but didn't know which had spawned where so couldn't take peace with one (and the gold/GPT that entails) knowing that I'd have time to re-declare. Dunno if that would've helped much.
turn 56. Started in the centre and had +1pop goody hut and +30 culture (went for +1food). That gave me first riders around turn 35. Since during my previous tries it allways took longest to actually locate the last civ I went for 3 scouts this time. Had three armies - only riders. Sometimes you can even finish a capital with a single rider. Mainly ignored other cities/barbarians as well.
I believe that earlier tech doesn't help that much. What helped was the additional money/turn from the gems I had when cheating the other civs for their hard-earned money
IMO we should have 2 winners from this - one for those (like me) who exploited the trading-weakness (sell money/turn for money and declare war in the same turn) and instand-heal (which I used as well) and those that didn't. I think I would have enjoyed the game more without both.
Last, but not least, I think I personally would much prever a game with more possible variances and a longer game... unsure if I would try one as short as this again.