RedRalph
Deity
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- Jun 12, 2007
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I cant read that in work, be great if you could C&P, if not dont worry
2K building new Civilization(s)
To the surprise of no one, Take-Two reveals that a new entry in Firaxis' legendary strategy series is planned.
By Tor Thorsen, GameSpot
Posted Mar 1, 2007 7:18 pm PT
In late 2006, Take-Two Interactive spent tens of millions to acquire Firaxis, developer of the Civilization series of strategy games. Given the publisher's investment and the franchise's massive popularity, it was only a matter of time before a new installment was announced.
As it turns out, the time in question was this week. Buried in yesterday's Take-Two earnings report was news that yes, a new Civilization game is planned. The report did not specify whether or not said game would be the inevitable Civilization V or a spin-off like CivCity: Rome. The prospects of a console or portable Civilization title have also been rumored.
The timing of the new product--or products--is also slightly unclear. "Starting in 2008, 2K will have new content based on its Civilization franchise and other products, including both original intellectual property and third-party titles," the company's report read. As of press time, Take-Two reps had not specified whether or not the report meant the company's 2008 fiscal year (November 1, 2007-October 31, 2008) or the 2008 calendar year. The former scenario would leave open the possibility of a new Civilization game coming as soon as this holiday season.
All of this is of little importance. The only question of real consequence regarding Civ V is this:
SHOULD POLAND BE IN CIV V???????????????
CivV should incorporate more field based warfare.
CivV should incorporate more field based warfare.
Throughout history, armies have met in hills, fields, and outside city walls. Almost all of the warring in cIV (even in the early eras) occurs within the city walls. This should be the final push of an invading force, IMO. Perhaps the modern and future eras are more realistic in the mostly city-based fighting, but I think they should have open field (non-city based fighting) bonuses for mounted units, tanks, and gunships.
Absolutely. Know what the best way to fix that is? dont have cities as the only objective to capture. IMO, you should be able to capture asquare by occupying it for 5 turns. At the end of war, you can negotiate which (if any) squares will be returned, as part of the negotiations.
One of the few thinsg I hate about civ is that you have ot fight to capture cities, sometimes you have to go to war for a city when in fact all you want in one resource. soemtimes you have to capture 3 or more cities to guarantee you will get that resource, to make sure cultural borders wont reclaim it for the other civ. fixed borders after nationalism and an ability to capture specific squares would be a brilliant addition to Civ5
Perhaps capturing land square by square is a little excessive
A perfect explanation! Thanks for taking the thoughts in my head and putting them into text. Perhaps capturing land square by square is a little excessive, but you should be able to control resource squares as you suggest.