Civ V Player - Having Troubles With Civ 6

I often find it's more problematic to build a wonder for Drama and Poetry inspiration than straight up researching it without the boost. Of course, it's nice if you can capture a wonder from an opponent (especially Pyramids and Hanging Gardens). Use the production for military and Settlers, and leave the GPP for the extra districts.

You'll find that you can leave many cities at pop 4 or 7. It's enough for a CH/Harbour and your Victory District (and maybe one or two complementary districts such as EDs or IZs).

Amenity-wise, I don't know much after the patch, but Colosseum wasn't picked much by the AI and solves all your amenity problems. You could begin it after expansion, around turn 70-80, and complete using chops. Dunno how it's working post-patch, though.
 
I've been working on specializing my cities a little more with the essentials + the victory districts and so far it's been working out much better. I'm considering jumping up to Emperor now. In my current game as Germany, I managed to pull ahead of a snowballing Alexander after a slow start and currently have the top score and 10+ cities. I'm starting to get the hang of the better strategies!

Though, there are just a couple of things that haven't been going as well. In my first Germany game (one I tried before the game mentioned above), Cyrus was my neighbor and he was at first very friendly. But then he declared a surprise war (I didn't expect him to do that, though it's my fault for not reading up on his agenda). I was able to defend myself the first time around (and got one of his new cities in a peace deal) but no long after he declared another surprise war, this time with more units. I'd be able to fend him off but I decided to quit that game. I didn't want to play a game where I had to constantly produce units and not get any infrastructure done due to an aggressive neighbor, especially since I didn't have any iron so his immortals felt like dealing with Shaka's Impis in Civ V. Ironically, in the next game I declared a couple of surprise wars on others and he denounced me several times for warmongering.

The second thing is one AI that ranges from being a minor nuisance to a major problem in several of my games, and that would be Peter the Great. He almost always seems to have all of the Culture/Tourism (so much that he sends spare artists around the map and it's very difficult to win a cultural victory while he's on the map) and it always puts him eras ahead of everyone else. In this game he was particularly stubborn and almost frustrating. He declared war on me on turn 95 and neither of us sent units towards each other (aside from some small stragglers such as a couple of field cannons). The war didn't finally end until Turn 327, and before then he didn't even consider peace. Also, he (along with Qin Shi Huang) somehow hyper-beelined into the Information Era even though I had more techs than them. This led to him to getting Synthetic Materials very early and was able to take down one of my city states using Helicopters. He then sent a Helicopter Army into my territory, which proceeded to one-shot most of my Modern and Atomic era units. It took a combination of city bombardments, unit sacrifice, and clever machine gun placement to finally take it down. It isn't a huge deal but it was a major headache in the late game. What should I do when the AI does stuff like this?
 
You'll need to accept that as you go up in difficult you will never be 1st in all areas, whether it be highest population, science, culture, etc. Lagging behind is not that big a deal if you're focusing on your victory condition. For instance, I always lag behind in the early stages because I'm more focused on settler production.
 
You can use Spies to leech science, gold and Great Works off from them, if it bothers you too much. You can use air units and AT Crews to deal against Helicopters too. If all else fails, remember that, as your nuclear arsenal expands, the number of situations they are incapable to solve approaches zero.

Honestly, I've never had Peter shoot that off (Kongo tends to be more annoying in that regard).
 
It isn't a huge deal, though I usually do try out the Great Work Heists just to slow them down a little. I agree, Russia isn't as big as the Kongo in that regard, but he was having an exceptionally good game with the culture. I've also never seen the AI in this game beeline that hard in regards to technology. But I didn't know AT-Crews were good against attack helicopters, so if this happens again I'll give them a try.
 
When I was just starting, I started on the large maps with 3-4 opponents. I started very simple and on a low difficulty. Then, I worked up till I gained the skill to take on normal amounts of opponents.

When I want to practice and test army strategies, I use a duel map. It make it so you can more easily focus.

My tips for playing civ 6:
Decide your victory when you choose your civ. For example, Saladin for religion, Catherine for culture, etc...
I use the tech and culture expansion time x2. It makes the game seem better paced. http://steamcommunity.com/sharedfiles/filedetails/?id=871241871 & http://steamcommunity.com/sharedfiles/filedetails/?id=871238928
After you do that decide how you choose to play. I won a completely peaceful game with china because I quickly settled and build wonders focused on builders, that way I can expand into more religious wonders faster. China has a faster paced early game. If you end up with Gilgamesh, I would suggest getting war carts, and quite a few. Conquer your neighbors before they can really reap the bonuses they get. Playing a civ game is all about planning and adjusting to your civ. Play style varies with them. When I''m playing as England or France I go early science, diplomacy, and then get their bonuses sooner rather than later, they both make good cultural victories. As another tip with victoria, settle in strategic places and luxuries on other continents, you need luxuries to make your colonies happy. That's all I have. Hope it helps.
 
I may give that mod a try, the pacing of the game is a little too fast so this will probably help smooth things out. I've been trying good victories for each leader but the results have been mixed, and much of the time I don't start close enough to a neighbor to take them out.

After a successful finish of the Germany game, I decided to try an Egypt cultural game on Emperor (I've been playing on King). As expected, the difficulty jump has been hammering me. Snowballing AI, dead last in every victory type, even the barbarians have better units than I have. I've put a decent focus in science and a ton of focus in culture, but I just haven't been able to get everything up fast enough to get ahead of the AI. I'm working with Egypt's bonuses but I'm far enough behind that there isn't much I can do. I know I'm not gonna be at the head of the pack for most of the game, but I can't seem to make up any ground on the AIs ahead of me. Are there any special tips for dealing with the difficulty jump?

Also, should I restart if an early rush fails? A lot of the time I end up with neighbors like Qin Shi Huang who loves to spam warriors or Gilgamesh with his War Carts that stomp my early units and having them as garrisons instantly brings his cities to 30 defense.
 
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I didn't look at your saves as I don't have time right meow and im sure others have covered it but here are some baselines I use when playing:
8 citys at least by t100
quad archer rush your first neighbor
if you are going to continue the murder then beeline for xbow after that, if not then beeline whatever industrial districts are at

These are not set in stone rules, but its a decent starting point for EZ wins.
 
Russia and Kongo do focus on science, the can be quite weak early so if a neighbour I may well push an early army just to make my life easier. Focusing on science more is not a bad thing and you can win a culture victory just with seaside resorts so maybe try a king game pushing science and seaside resorts, it's quite a fun game, probably my favourite strategy right now as it keeps your army up to date.

Peter does like Cossack armies, you have just caught one of these upgraded. Any such unit that strolls into your borders arrogantly by itself deserves to be surrounded and killed. Your advantage against a single army is you can flank it a lot, if you move troops adjacent to the unit before fighting they all get better flanking bonuses, completely surrounding it will give each unit +10'attacking it. The logistics red card really helps with this.

Another option is to play as Russia
 
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One of the keys to success with the early slinger->archer attack force are the unit upgrades. Ranged units have the best promotions of any class of unit. Level 2 archer is +12 against all land units. Repeated city attacks are an easy way to quickly upgrade. A group 3-4 level 2 archers are very powerful and can lead to having level 4 xbow/field cannons later on.

Barbarian horseman can be a real pain and are usually best dealt with by staying away and not giving them a target. They swarm to the softness target, they share vision, so if one horseman sees your injured archer that is by your border; the next turn the whole swarm will ignore all other targets and head straight for your archer and thus your city. The camps you need to really watch and control are the ones that pop up between your cities. The ones that spawn between you and your opponents are less of a concern; the AI will send units to clear the camp and the barbarians will attack them instead of you.
 
Try playing as Germany. Build an army and conquer your continent. Once done decide whether to conquer the world or build up your civilization.
 
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