Balkans
Warlord
Just to make it clear - is selling several of same luxury to same AI exploit? Since extra luxury does nothing i was wondering why some of my AI opponents sometimes buy the same luxury for 10 gpt or something like that..
Just to make it clear - is selling several of same luxury to same AI exploit? Since extra luxury does nothing i was wondering why some of my AI opponents sometimes buy the same luxury for 10 gpt or something like that..
I don't see that as game changing. You could just as easily sell the resource to other AI Civs that do not have the Luxury resource. There just isn't enough resources of one kind on any map to make this exploitative. Besides, you don't really know whether they are trading this resource to another AI Civ (maybe your enemy) at a profit!
Can you trade a resource received through trade?
Been there, done that... The trick is mainly to find the right time to switch from infra to district projects. Power plants just about everywhere is good, but you don't need more campus buildings than necessary to finish teching by the time you recruit Carl Sagan or otherwise are ready to start building the last Mars module.I've just had a very frustrating game where I had cleared the tech tree by T175 but was nowhere near finishing the production by T210 due to not having any industrial city states and no luck at all with great scientists.
Research Labs are usually completely unnecessary. Libraries probably pay off everywhere, even if built late, as they're cheap and give 1 GS point. Though I haven't done the math on how many turns a library needs to create the amount of GS points you could get from Campus projects for the same production. I should do the math, probably for uni as well. Would be good to know how late they are worth building.
Thanks for this, it is good to know!Roughly, proejcts' conversion rate (from production to gpp) is growing from 3:1 in the begining of game to 5:1 in late game. So library pays off after 15,6 turns in terms of gpp. As far as I know, citizen slot doesn't give any gpp points in current version. However, if devs changed building slot generates gpp then it would pay off gpp faster than now. On the other hand, science output pays off really fast due to rationalism card and citizen slot, even research lab does.
Thanks for this, it is good to know!
Yes, science output pays off fast, but only if you do need that science to reach your key techs in time for when you can use them. In a science victory, once you have Electricity and Rocketry, the only key techs left are those that unlock Space Projects and ideally you should not invest more into science than what is needed to have those techs by the time you can start building the projects. I've found that research labs are not needed to clear the tech tree fast enough, therefore that production is better to invest into Research Grants. So far recruiting Sagan has been my bottleneck, since teching can be done by t180 even without Research Labs. Though maybe once strategies are refined and possibly I come up with better ways to get the modules up into space, then Research Labs become relevant again. It also depends on how many scientific city states are around to boost your Campuses.
Yeah, I noticed in 6otM 01 you didn't use him. I'm still not sure what is the best, but he can be recruited quite early. I got him turn 182 in that game, but I was badly behind in my spaceport city and he wasn't enough to get everything launched immediately, despite also having Kwolek's +100% boost. (Actually it was sheer stupidity that I forgot to switch to Communism before triggering him for an additional +10% boost. Had I remembered that, I would have beaten your date by one turn.Carl Sagan is really hard to get on time if playing for science victory. The only time I got him before Science victory was pre patch Sumeria T62 play. Maybe my play is not optimal but I usually ended up already sent all Mars modules without him.
Hmm... it's an interesting strategy, certainly worth considering.Well i was in minus gold at turn 150, markets, banks, stocks all at once in almost every city is very fast when all your prudction buildings are completed. Add in the Free market card, and at once gold is at +400-500 or even higher. Then you only need roughly 25 turns and can finish big ben. On a better map with a better civ like the GOTM1, you can finish big ben around t180 and instantly end the game.
I had a t181 finish in GOTM1 but i replayed it twice to accomplish that, so i didnt submit it. All post patch.