Discussion in 'Civ6 - General Discussions' started by Carazycool, Oct 23, 2016.
It could be strong start in CivV but in CivVI it was, umm, sad start&ending for Rome.
... would have been even funnier if he was near Albuquerque
Huge - Diety - Marathon. The reason why you miss Build Queue.
And the most insane is it cost you 1k1 production to build a District at the moment.
Must be Civ 6 -- so far I count 2 happy AI's in all of the screenshots combined.
Can't figure out how to write an AI? Just make everyone angry for no apparent reason and turn every Emperor+ game into total war by turn ~150. Whee
Moderator Action: There are plenty of threads in which you can complain about the AI. This is not one of them. Please do not troll.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
I think I know where the Yetis are hiding.
I love those Gondolin locations!
Wow completely impossible to get access to that area. Every single tile will probably have barbarians on it eventually. Post a screenshot after borders or satellites reveal that area!
Then nuke the barbs and send in a helicopter to get the camp and possibly goodie hut.
Alas. Helicopter does not cross mountain tiles anymore. Im fine with that.
You should settle a city
Settle another city near the mountain, buy the tiles build a garrison buy a unit and mop up those barbs!
Will the commando promotion let you climb those mountains?
No But it should!
Sadly, this is what my satellite revealed.
Oh well. Can't win em all
That is one impressive natural border - nearly 20 tile mountain range, wow! Had you built one of your cities nearer, it would have been a perfect spot for a 4 mountain tile national park. Then you could've shipped in some Yetis and rake in tourism benefits
What were your map settings btw, and could you dig out the seed? Kinda intrigued to try it out.
You can't make a Park if the Naturalist can't get on 1 of the 4 tiles.
That wouldn't stop Teddy!
Civ Vi Oddity by Martock posted Nov 4, 2016 at 10:08 AM
Not the most amusing, but just noticed that my embarked units tend to sail their modern ships in reverse when going about the ocean. Notice the anchor? That ship had just moved into that location from the tile to the right. Can't imagine what it must sound like it the helmsman grinds the gears. =D
I love the precision to three decimal places. Really helps with my OCD.
Precision Building by fatgordy posted Nov 4, 2016 at 12:21 PM
Separate names with a comma.