Civ VI Funny/Strange Screenshots

What would you do??

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:lol::lol::lol::lol::lol::lol:
No mercy. Compassion is for the weak.
 
Finished a modded game and thought I would share two screenshots and a funny bug.

Spoiler Regional Overview :
SAXO Venice Region.png


The three mods I will highlight for these are Merrick's Venice, Sukritact's Oceans, and Sukritact's Simple UI (for the screenshots). If you haven't played Merrick's Venice before, the unique district is the fundaco (fun etymology!), an aqueduct replacement that must be placed on the coast and benefits from district adjacency. It's absolutely beautiful, and along with the palace, harbors, and the Venetian Arsenal, of course, leads to stunning land-use immersion on a macro/micro scale.

Sukritact's Oceans also provides a lot of flavor with kelp forests and new resources. I really appreciated how Sukritact added movement penalties for reefs and kelp forests, which lends an enjoyable layer of complexity to naval pathfinding. If the fundaco also had a movement penalty for other players, that would add a bit more flavor and replicate some of the historical challenges of navigating Venice as an invader.

Spoiler Close-up :
SAXO Venice Close-up.png


I really enjoyed how flavorful it was to build up lagoon environments especially through the renaissance when the city-styles matched very nicely. I also had a very immersive war with the Byzantines in the Medieval Era. It reminds me of other highly immersive mods I would recommend including @pokiehl's Precinct of Amun Ra and Phoenicia Rework as well as @sukritact's Egypt Rework.

Of course, there always seem to be some bugs that creep through with so many mods in play. I thought y'all might enjoy my capital's housing limit at T125.

Spoiler Housing Bug :
SAXO Venice Housing Bug.png
 
I know the game doesn't actually work like this, but you should be immune from any warmonger penalties for things you do before the victim invents writing...
I mean... If you take their first Settler, you're not murdering the Civilization, you're just... integrating their people through somewhat peaceful means, considering you don't actually fight them.
 
Thought I found a weird bug. Even though I have become Chinguetti's suzerain, I still have not revealed their city on the map. Why can't I see all their troops and uncovered land?

Well, I just found out why not.
View attachment 602758
I would say it's a free Settler, but it's trapped in there for eternity, so... I guess it's an immortal City-State, since it can't be captured by anyone except for La Venta?
 
Thought I found a weird bug. Even though I have become Chinguetti's suzerain, I still have not revealed their city on the map. Why can't I see all their troops and uncovered land?

Well, I just found out why not.
View attachment 602758
That's interesting! And they allowed you to become suzerain despite not settling yet?

I would say it's a free Settler, but it's trapped in there for eternity, so... I guess it's an immortal City-State, since it can't be captured by anyone except for La Venta?
You could, ah, change the management at La Vents.
 
I would say it's a free Settler, but it's trapped in there for eternity, so... I guess it's an immortal City-State, since it can't be captured by anyone except for La Venta?

I've seen this very, very rarely: two city states (or, once, a city state and a Civ) start so close together that the first one (by rotation on the first turn, I presume) that founds a City makes it impossible for the other Settler to start a City, and rather than move - even when, unlike this situation, they could move - the City State Settler just sits there waiting to be snapped up later. Seen it maybe 2 - 3 times in 3000+ hours of game time, and I treat it as a bug, delete the extra Settler if I've got a good start position or just restart the game . . .
 
You could, ah, change the management at La Vents.
You can't move Units through City-State Centers, though. Or is it just limited to Military Units?
 
You can't move Units through City-State Centers, though. Or is it just limited to Military Units?

Would be fun to mountain tunnel into it late for a free settler. Although especially as Portugal, Chinguetti is more valuable alive than as a new city I think, so I would just enjoy there never being any competition for it unless if someone else takes control of La Venta.
 
You could, ah, change the management at La Vents.

Rather stupidly, before investigating how come La Venta "owned a settler already" ... I invested time and effort into becoming suzerain of both. It could still be done, because La Venta would join my war against Chinguetta and (presumably!) capture that settler, then I could attack La Venta and get it back .. but this far into the game I think I would lose more by burning all my envoys, then a new settler is worth.

Would be fun to mountain tunnel into it late for a free settler. Although especially as Portugal, Chinguetti is more valuable alive than as a new city I think, so I would just enjoy there never being any competition for it unless if someone else takes control of La Venta.
I suppose once I get the tech, i could open the tunnel for them to get out and settle somewhere, but there might not be anywhere left by then!
 
Rather stupidly, before investigating how come La Venta "owned a settler already" ... I invested time and effort into becoming suzerain of both. It could still be done, because La Venta would join my war against Chinguetta and (presumably!) capture that settler, then I could attack La Venta and get it back .. but this far into the game I think I would lose more by burning all my envoys, then a new settler is worth.
One remote possibility would be DOW Chinguetti and hope that La Venta captures the settler, and then, eventually walks it into a barb rich environment, so that barbs would capture it and then you would finally be free to take possession of it.
Can anybody suggest an even more convoluted plan? :)
 
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